* Make the beginnings of rf3d
* Name change...
* Add mood button
* Remove forced amp settings and add persistent user settings
* Fix options bar layout and SettingsManager
* Make the background paint to black again after opening fq modal
* fix audio/mod/settings and cleaned unneeded parts
* Mapped bars to audio spectrum
* Improved frequency response... still needs work i think
* add on_freqchg to be able to answer to serial frequency change command
* Made calculations for 14 bars to fit screen and little adjustments
* Visual improvements
Co-authored-by: gullradriel
* removing ability to focus on RSSI bars and to launch level app, until a solution to launch external apps from internal ones is given
* externalize Level app
* Doom - Mini Mayhem version
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Doom - Mayhem Edition
Made the Doom - Mayhem Edition game. Some little bugs but good enough for nightly.
* Code formatting. Forgot like always.
* give more initial ammo until i put ammo around the maze to collect
* wf3
* Ookbrute (#2354)
* Revert "Ookbrute (#2354)"
This reverts commit abb8143eec.
* fix
* test edition
* re enable ble
* re enable ert
* steal amfm stuff
* something happens
* save bmp on start btn
* kinda works
* exit crash fixed
* redline, remove some hardcoded
* removed cpu killer red line, and some fixes
* simplify #1
* seems ok. time to improve
* added hidden freq offset to receiver model, so wefax can be set to the "correct" freq without users needs to substract 300 hz
* badly implemented sync detection, and disabled it.
* fix for fix
* fixes
* fix offset to real life off
* no line on freq enter
* fixes
* Create the Shopping Cart Lock app
Will demonstrate tomorrow. Don't merge until I do 😁
* Fixes for HTotoo's comments 😎
* Improved audio the best I can.
If nobody has any ideas to further improve high frequencies of the audio, the hardware may not be capable. I still need to check with line-out to better speaker to make sure it's not just the speaker, but it shouldn't be.
* Compared against baseband_api.cpp - matched some things better but still playback seems to be missing higher fq sounds
* renamed wav files to a more specific / less generic name
* indentation + using variables instead of litteral names for wav files to use
* indentation
* Made a Snake game - enjoy
* Code formatting. I always forget.
* move to keep sort order
* Update external.ld
Sorry I should have also asked if there was any reason that address ranges 0xADDA0000--0xADDD0000 were skipped in external.ld. I assumed there wasn't so I changed it to be consecutive using the same 0x10000 step as the other modules. If there is any reason to skip them then we should add a comment to note it. Of course these are all just temporary address values used for linking and get overwritten by a kludgy "search & replace" during the build process.
Resolves enhancement request #764
---------
Co-authored-by: gullradriel <gullradriel@no-mail.com>
Co-authored-by: Mark Thompson <129641948+NotherNgineer@users.noreply.github.com>
* make both exist
* format
* fix focusing issue
* add example hopper payload
* fix compiler err
* clean up
* correct linker script addr
* lint
* PoC
* unknown: write_line issue
* clean up
* merge
* fix read line
* remove debug code
* fix english
* support new file
* support enter delay
* fix crash
* remove debug code
* some final tune
* adding ook_file.cpp
* aligned GUI, change low_bit to pause, start to use ook_file API
* bit duration, pause, fields step, indent
* working OOK file loading
* revamped GUI with the decided names and units
* read, start tx, stop tx in ook_file API
* cleanings, using ook_file_data and API to load, save, send, stop tx
* renamed text widget
* moved set target frequency to start_ook_file_tx function
* comments, took out a function to put it in API
* removed non working Tesla OOK files
* changed space to tab
* set author information
* Renamed to OOKEditor
* moved to ook_remote dir
* moved to new filenames / dir
* adjusted build files to new dir/filenames
* changed name of var / dirname
* deleted wrongly included swap files
* Added 'Set' 'Open File'
* Use language API, make it so TX can be started and also stopped
* added send, recv
* fixed the name which was too long
* renamed some fields, moved the ui, added some text informations, renames some variables
* changed to FrequencyField, allow on change, on edit, commented out button_save for a next pass
* added OOK files examples
* added button_save feature
* fix issue from #1444
* add hash sha512
* check point 1, with useless init pw usage
* gui
* should be works
* fix warning from sah512 lib
* delete diff file for debugging
* copy paste from afsk
* add generate thing
* todo: remove uneeded code
* todo: remove uneeded code
* todo: asycnmsg detect indicate, check way to not use global password
* removed audio
* add log warn modal
* small tune
* remove drunk code
* password var global
* seed as text instead of console
* remove console
* should be almost done
* naming fix
* bitmap now moved to seperate folder, that header i deleted isn't related to firmware
* get cmake format back
* get cmake format back - try2
* try to revert cmake file
* get cmake format back - try3
* get cmake format back - try4
* move to util
* disable amp when launch
* refactor name
* cmake fix
* try to revert cmake file
* init in methods local var
* user another methods to generate
* change pause to flood
* fix log
* fine tune
* clang format
* fix name
This pull requests adds a new type of external app to the firmware: The standalone app.
Pros:
Will work after an upgrade.
Size of image is only limited by shared heap size of M0 (application) (64kb total).
Cons:
No full access to all functions in the main firmware. One well defined (and versioned) API handles all communication.
The Pacman app was converted to be the first the the new kind.