mirror of
https://github.com/eried/portapack-mayhem.git
synced 2025-04-14 05:03:08 -04:00
GFX EQ App (#2607)
* Make the beginnings of rf3d * Name change... * Add mood button * Remove forced amp settings and add persistent user settings * Fix options bar layout and SettingsManager * Make the background paint to black again after opening fq modal * fix audio/mod/settings and cleaned unneeded parts * Mapped bars to audio spectrum * Improved frequency response... still needs work i think * add on_freqchg to be able to answer to serial frequency change command * Made calculations for 14 bars to fit screen and little adjustments * Visual improvements Co-authored-by: gullradriel
This commit is contained in:
parent
809abb6842
commit
288f6bd517
5
firmware/application/external/external.cmake
vendored
5
firmware/application/external/external.cmake
vendored
@ -203,6 +203,10 @@ set(EXTCPPSRC
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#level
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external/level/main.cpp
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external/level/ui_level.cpp
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#gfxEQ
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external/gfxeq/main.cpp
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external/gfxeq/ui_gfxeq.cpp
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)
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set(EXTAPPLIST
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@ -255,4 +259,5 @@ set(EXTAPPLIST
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debug_pmem
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scanner
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level
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gfxeq
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)
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7
firmware/application/external/external.ld
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7
firmware/application/external/external.ld
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@ -72,6 +72,7 @@ MEMORY
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ram_external_app_debug_pmem (rwx) : org = 0xADDF0000, len = 32k
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ram_external_app_scanner (rwx) : org = 0xADE00000, len = 32k
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ram_external_app_level (rwx) : org = 0xADE10000, len = 32k
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ram_external_app_gfxeq (rwx) : org = 0xADE20000, len = 32k
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}
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SECTIONS
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@ -368,4 +369,10 @@ SECTIONS
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KEEP(*(.external_app.app_level.application_information));
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*(*ui*external_app*level*);
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} > ram_external_app_level
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.external_app_gfxeq : ALIGN(4) SUBALIGN(4)
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{
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KEEP(*(.external_app.app_gfxeq.application_information));
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*(*ui*external_app*gfxeq*);
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} > ram_external_app_gfxeq
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}
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36
firmware/application/external/gfxeq/main.cpp
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36
firmware/application/external/gfxeq/main.cpp
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@ -0,0 +1,36 @@
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/*
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* ------------------------------------------------------------
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* | Made by RocketGod |
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* | Find me at https://betaskynet.com |
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* | Argh matey! |
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* ------------------------------------------------------------
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*/
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#include "ui_gfxeq.hpp"
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#include "ui_navigation.hpp"
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#include "external_app.hpp"
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namespace ui::external_app::gfxeq {
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void initialize_app(ui::NavigationView& nav) {
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nav.push<gfxEQView>();
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}
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} // namespace ui::external_app::gfxeq
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extern "C" {
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__attribute__((section(".external_app.app_gfxeq.application_information"), used)) application_information_t _application_information_gfxeq = {
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(uint8_t*)0x00000000,
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ui::external_app::gfxeq::initialize_app,
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CURRENT_HEADER_VERSION,
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VERSION_MD5,
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"gfxEQ",
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{0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF},
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ui::Color::green().v,
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app_location_t::RX,
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-1,
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{'P', 'N', 'F', 'M'},
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0x00000000,
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};
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} // namespace ui::external_app::gfxeq
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201
firmware/application/external/gfxeq/ui_gfxeq.cpp
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201
firmware/application/external/gfxeq/ui_gfxeq.cpp
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@ -0,0 +1,201 @@
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/*
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* ------------------------------------------------------------
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* | Made by RocketGod |
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* | Find me at https://betaskynet.com |
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* | Argh matey! |
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* ------------------------------------------------------------
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*/
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#include "ui_gfxeq.hpp"
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#include "ui.hpp"
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#include "ui_freqman.hpp"
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#include "tone_key.hpp"
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#include "analog_audio_app.hpp"
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#include "portapack.hpp"
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#include "audio.hpp"
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#include "baseband_api.hpp"
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#include "dsp_fir_taps.hpp"
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using namespace portapack;
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namespace ui::external_app::gfxeq {
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gfxEQView::gfxEQView(NavigationView& nav)
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: nav_{nav}, bar_heights(NUM_BARS, 0), prev_bar_heights(NUM_BARS, 0) {
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add_children({&button_frequency, &field_rf_amp, &field_lna, &field_vga,
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&button_mood, &field_volume});
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audio::output::stop();
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receiver_model.disable();
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baseband::shutdown();
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baseband::run_image(portapack::spi_flash::image_tag_wfm_audio);
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receiver_model.set_modulation(ReceiverModel::Mode::WidebandFMAudio);
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receiver_model.set_wfm_configuration(1); // 200k => 0 , 180k => 1 , 40k => 2. Set to 1 or 2 for better reception
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receiver_model.set_sampling_rate(3072000);
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receiver_model.set_baseband_bandwidth(1750000);
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audio::set_rate(audio::Rate::Hz_48000);
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audio::output::start();
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receiver_model.set_headphone_volume(receiver_model.headphone_volume()); // WM8731 hack
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//
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receiver_model.enable();
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receiver_model.set_target_frequency(frequency_value); // Retune to actual freq
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button_frequency.set_text("<" + to_string_short_freq(frequency_value) + ">");
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button_frequency.on_select = [this, &nav](ButtonWithEncoder& button) {
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auto new_view = nav_.push<FrequencyKeypadView>(frequency_value);
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new_view->on_changed = [this, &button](rf::Frequency f) {
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frequency_value = f;
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receiver_model.set_target_frequency(f); // Retune to actual freq
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button_frequency.set_text("<" + to_string_short_freq(frequency_value) + ">");
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};
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};
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button_frequency.on_change = [this]() {
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int64_t def_step = 25000;
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frequency_value = frequency_value + (button_frequency.get_encoder_delta() * def_step);
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if (frequency_value < 1) {
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frequency_value = 1;
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}
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if (frequency_value > (MAX_UFREQ - def_step)) {
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frequency_value = MAX_UFREQ;
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}
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button_frequency.set_encoder_delta(0);
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receiver_model.set_target_frequency(frequency_value); // Retune to actual freq
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button_frequency.set_text("<" + to_string_short_freq(frequency_value) + ">");
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};
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button_mood.on_select = [this](Button&) { this->cycle_theme(); };
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}
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// needed to answer usb serial frequency set
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void gfxEQView::on_freqchg(int64_t freq) {
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receiver_model.set_target_frequency(freq); // Retune to actual freq
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button_frequency.set_text("<" + to_string_short_freq(freq) + ">");
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}
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gfxEQView::~gfxEQView() {
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audio::output::stop();
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receiver_model.disable();
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baseband::shutdown();
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}
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void gfxEQView::focus() {
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button_frequency.focus();
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}
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void gfxEQView::on_show() {
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needs_background_redraw = true;
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}
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void gfxEQView::on_hide() {
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needs_background_redraw = true;
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}
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void gfxEQView::update_audio_spectrum(const AudioSpectrum& spectrum) {
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const float bin_frequency_size = 48000.0f / 128;
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for (int bar = 0; bar < NUM_BARS; bar++) {
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float start_freq = FREQUENCY_BANDS[bar];
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float end_freq = FREQUENCY_BANDS[bar + 1];
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int start_bin = std::max(1, (int)(start_freq / bin_frequency_size));
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int end_bin = std::min(127, (int)(end_freq / bin_frequency_size));
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if (start_bin >= end_bin) {
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end_bin = start_bin + 1;
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}
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float total_energy = 0;
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int bin_count = 0;
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// Apply standard EQ frequency response curve (inverted V shape)
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for (int bin = start_bin; bin <= end_bin; bin++) {
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float weight = 1.0f;
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float normalized_bin = bin / 127.0f; // 0.0 to 1.0
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// Boosting mid frequencies per standard graphic EQ curve
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if (normalized_bin >= 0.2f && normalized_bin <= 0.7f) {
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// Create an inverted V shape with peak at 0.45 (middle frequencies)
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float distance_from_mid = fabs(normalized_bin - 0.45f);
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weight = 2.2f - (distance_from_mid * 2.0f); // Max 2.2x boost at center
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}
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// Add extra low-frequency sensitivity
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if (bar < 5) {
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weight *= (1.8f - (bar * 0.15f));
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}
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total_energy += spectrum.db[bin] * weight;
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bin_count++;
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}
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uint8_t avg_db = bin_count > 0 ? (total_energy / bin_count) : 0;
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// Scale all bands to reasonable levels
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float band_scale = 0.85f;
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// Get the height in display units
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int target_height = (avg_db * RENDER_HEIGHT * band_scale) / 255;
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// Cap maximum height to prevent overshoot
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if (target_height > RENDER_HEIGHT) {
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target_height = RENDER_HEIGHT;
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}
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// Apply different speeds for rise and fall
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float rise_speed = 0.7f;
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float fall_speed = 0.12f;
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if (target_height > bar_heights[bar]) {
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// Fast rise response
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bar_heights[bar] = bar_heights[bar] * (1.0f - rise_speed) + target_height * rise_speed;
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} else {
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// Slow fall response
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bar_heights[bar] = bar_heights[bar] * (1.0f - fall_speed) + target_height * fall_speed;
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}
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}
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}
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void gfxEQView::render_equalizer(Painter& painter) {
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const int num_segments = RENDER_HEIGHT / SEGMENT_HEIGHT;
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const ColorTheme& theme = themes[current_theme];
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for (int bar = 0; bar < NUM_BARS; bar++) {
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int x = HORIZONTAL_OFFSET + bar * (BAR_WIDTH + BAR_SPACING);
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int active_segments = (bar_heights[bar] * num_segments) / RENDER_HEIGHT;
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if (prev_bar_heights[bar] > active_segments) {
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int clear_height = (prev_bar_heights[bar] - active_segments) * SEGMENT_HEIGHT;
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int clear_y = SCREEN_HEIGHT - prev_bar_heights[bar] * SEGMENT_HEIGHT;
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painter.fill_rectangle({x, clear_y, BAR_WIDTH, clear_height}, Color(0, 0, 0));
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}
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for (int seg = 0; seg < active_segments; seg++) {
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int y = SCREEN_HEIGHT - (seg + 1) * SEGMENT_HEIGHT;
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if (y < header_height) break;
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Color segment_color = (seg >= active_segments - 2 && seg < active_segments) ? theme.peak_color : theme.base_color;
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painter.fill_rectangle({x, y, BAR_WIDTH, SEGMENT_HEIGHT - 1}, segment_color);
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}
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prev_bar_heights[bar] = active_segments;
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}
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}
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void gfxEQView::paint(Painter& painter) {
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if (needs_background_redraw) {
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painter.fill_rectangle({0, header_height, SCREEN_WIDTH, RENDER_HEIGHT}, Color(0, 0, 0));
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needs_background_redraw = false;
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}
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render_equalizer(painter);
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}
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void gfxEQView::cycle_theme() {
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current_theme = (current_theme + 1) % themes.size();
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}
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} // namespace ui::external_app::gfxeq
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127
firmware/application/external/gfxeq/ui_gfxeq.hpp
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127
firmware/application/external/gfxeq/ui_gfxeq.hpp
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/*
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* ------------------------------------------------------------
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* | Made by RocketGod |
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* | Find me at https://betaskynet.com |
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* | Argh matey! |
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* ------------------------------------------------------------
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*/
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#ifndef __UI_GFXEQ_HPP__
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#define __UI_GFXEQ_HPP__
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#include "ui_widget.hpp"
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#include "ui_navigation.hpp"
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#include "ui_receiver.hpp"
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#include "message.hpp"
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#include "baseband_api.hpp"
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#include "portapack.hpp"
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#include "ui_spectrum.hpp"
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#include "ui_freq_field.hpp"
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#include "app_settings.hpp"
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#include "radio_state.hpp"
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namespace ui::external_app::gfxeq {
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class gfxEQView : public View {
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public:
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gfxEQView(NavigationView& nav);
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~gfxEQView();
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gfxEQView(const gfxEQView&) = delete;
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gfxEQView& operator=(const gfxEQView&) = delete;
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void focus() override;
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std::string title() const override { return "gfxEQ"; }
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void on_show() override;
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void on_hide() override;
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void paint(Painter& painter) override;
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void on_freqchg(int64_t freq);
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private:
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static constexpr ui::Dim header_height = 2 * 16;
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static constexpr int SCREEN_WIDTH = 240;
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static constexpr int SCREEN_HEIGHT = 320;
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static constexpr int RENDER_HEIGHT = 288;
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static constexpr int NUM_BARS = 14;
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static constexpr int BAR_SPACING = 2;
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static constexpr int BAR_WIDTH = (SCREEN_WIDTH - (BAR_SPACING * (NUM_BARS - 1))) / NUM_BARS;
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static constexpr int HORIZONTAL_OFFSET = 2;
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static constexpr int SEGMENT_HEIGHT = 10;
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static constexpr std::array<int, NUM_BARS + 1> FREQUENCY_BANDS = {
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20, 40, 80, 160, 320, 640, 1000, 1600, 2500, 4000,
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6000, 9000, 12000, 16000, 24000};
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struct ColorTheme {
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Color base_color;
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Color peak_color;
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};
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NavigationView& nav_;
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bool needs_background_redraw{false};
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std::vector<int> bar_heights;
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std::vector<int> prev_bar_heights;
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uint32_t current_theme{0};
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const std::array<ColorTheme, 20> themes{
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ColorTheme{Color(255, 0, 255), Color(255, 255, 255)},
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ColorTheme{Color(0, 255, 0), Color(255, 0, 0)},
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ColorTheme{Color(0, 0, 255), Color(255, 255, 0)},
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ColorTheme{Color(255, 128, 0), Color(255, 0, 128)},
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ColorTheme{Color(128, 0, 255), Color(0, 255, 255)},
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ColorTheme{Color(255, 255, 0), Color(0, 255, 128)},
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ColorTheme{Color(255, 0, 0), Color(0, 128, 255)},
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ColorTheme{Color(0, 255, 128), Color(255, 128, 255)},
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ColorTheme{Color(128, 128, 128), Color(255, 255, 255)},
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ColorTheme{Color(255, 64, 0), Color(0, 255, 64)},
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ColorTheme{Color(0, 128, 128), Color(255, 192, 0)},
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ColorTheme{Color(0, 255, 0), Color(0, 128, 0)},
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ColorTheme{Color(32, 64, 32), Color(0, 255, 0)},
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ColorTheme{Color(64, 0, 128), Color(255, 0, 255)},
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ColorTheme{Color(0, 64, 0), Color(0, 255, 128)},
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ColorTheme{Color(255, 255, 255), Color(0, 0, 255)},
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ColorTheme{Color(128, 0, 0), Color(255, 128, 0)},
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ColorTheme{Color(0, 128, 255), Color(255, 255, 128)},
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ColorTheme{Color(64, 64, 64), Color(255, 0, 0)},
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ColorTheme{Color(255, 192, 0), Color(0, 64, 128)}};
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ButtonWithEncoder button_frequency{{0 * 8, 0 * 16 + 4, 11 * 8, 1 * 8}, ""};
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RFAmpField field_rf_amp{{13 * 8, 0 * 16}};
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LNAGainField field_lna{{15 * 8, 0 * 16}};
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VGAGainField field_vga{{18 * 8, 0 * 16}};
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Button button_mood{{21 * 8, 0, 6 * 8, 16}, "MOOD"};
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AudioVolumeField field_volume{{28 * 8, 0 * 16}};
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rf::Frequency frequency_value{93100000};
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RxRadioState rx_radio_state_{};
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app_settings::SettingsManager settings_{
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"rx_gfx_eq",
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app_settings::Mode::RX,
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{{"theme", ¤t_theme},
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{"frequency", &frequency_value}}};
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void update_audio_spectrum(const AudioSpectrum& spectrum);
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void render_equalizer(Painter& painter);
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void cycle_theme();
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MessageHandlerRegistration message_handler_audio_spectrum{
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Message::ID::AudioSpectrum,
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[this](const Message* const p) {
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const auto message = *reinterpret_cast<const AudioSpectrumMessage*>(p);
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this->update_audio_spectrum(*message.data);
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this->set_dirty();
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}};
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MessageHandlerRegistration message_handler_freqchg{
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Message::ID::FreqChangeCommand,
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[this](Message* const p) {
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const auto message = static_cast<const FreqChangeCommandMessage*>(p);
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this->on_freqchg(message->freq);
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}};
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};
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} // namespace ui::external_app::gfxeq
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#endif
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