mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-10-01 01:26:06 -04:00
parent
f0f279eec5
commit
c30a61441b
16
firmware/application/external/external.cmake
vendored
16
firmware/application/external/external.cmake
vendored
@ -3,7 +3,11 @@ set(EXTCPPSRC
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#pacman
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external/pacman/main.cpp
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external/pacman/ui_pacman.cpp
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#tetris
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external/tetris/main.cpp
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external/tetris/ui_tetris.cpp
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#afsk_rx
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external/afsk_rx/main.cpp
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external/afsk_rx/ui_afsk_rx.cpp
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@ -19,7 +23,7 @@ set(EXTCPPSRC
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#blespam
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external/blespam/main.cpp
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external/blespam/ui_blespam.cpp
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#analogtv
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external/analogtv/main.cpp
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external/analogtv/analog_tv_app.cpp
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@ -35,13 +39,12 @@ set(EXTCPPSRC
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#lge
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external/lge/main.cpp
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external/lge/lge_app.cpp
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#lcr
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external/lcr/main.cpp
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external/lcr/ui_lcr.cpp
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#lcr
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#jammer
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external/jammer/main.cpp
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external/jammer/ui_jammer.cpp
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@ -76,4 +79,5 @@ set(EXTAPPLIST
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gpssim
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spainter
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keyfob
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tetris
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)
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19
firmware/application/external/external.ld
vendored
19
firmware/application/external/external.ld
vendored
@ -31,6 +31,7 @@ MEMORY
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ram_external_app_gpssim(rwx) : org = 0xEEF40000, len = 32k
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ram_external_app_spainter(rwx) : org = 0xEEF50000, len = 32k
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ram_external_app_keyfob(rwx) : org = 0xEEF60000, len = 32k
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ram_external_app_tetris(rwx) : org = 0xEEF70000, len = 32k
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}
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SECTIONS
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@ -59,7 +60,7 @@ SECTIONS
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*(*ui*external_app*font_viewer*);
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} > ram_external_app_font_viewer
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.external_app_blespam : ALIGN(4) SUBALIGN(4)
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{
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KEEP(*(.external_app.app_blespam.application_information));
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@ -77,33 +78,33 @@ SECTIONS
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KEEP(*(.external_app.app_nrf_rx.application_information));
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*(*ui*external_app*nrf_rx*);
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} > ram_external_app_nrf_rx
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.external_app_coasterp : ALIGN(4) SUBALIGN(4)
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{
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KEEP(*(.external_app.app_coasterp.application_information));
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*(*ui*external_app*coasterp*);
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} > ram_external_app_coasterp
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.external_app_lge : ALIGN(4) SUBALIGN(4)
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{
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KEEP(*(.external_app.app_lge.application_information));
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*(*ui*external_app*lge*);
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} > ram_external_app_lge
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.external_app_lcr : ALIGN(4) SUBALIGN(4)
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{
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KEEP(*(.external_app.app_lcr.application_information));
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*(*ui*external_app*lcr*);
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} > ram_external_app_lcr
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.external_app_jammer : ALIGN(4) SUBALIGN(4)
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{
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KEEP(*(.external_app.app_jammer.application_information));
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*(*ui*external_app*jammer*);
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} > ram_external_app_jammer
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.external_app_gpssim : ALIGN(4) SUBALIGN(4)
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{
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KEEP(*(.external_app.app_gpssim.application_information));
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@ -123,4 +124,10 @@ SECTIONS
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*(*ui*external_app*keyfob*);
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} > ram_external_app_keyfob
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.external_app_tetris : ALIGN(4) SUBALIGN(4)
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{
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KEEP(*(.external_app.app_tetris.application_information));
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*(*ui*external_app*tetris*);
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} > ram_external_app_tetris
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}
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29
firmware/application/external/tetris/Arial12x12.h
vendored
Normal file
29
firmware/application/external/tetris/Arial12x12.h
vendored
Normal file
@ -0,0 +1,29 @@
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/*
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* Copyright (C) 2024 Mark Thompson
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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// dummy include file to avoid changing original source
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#ifndef __UI_Arial12x12_H__
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#define __UI_Arial12x12_H__
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#define Arial12x12 (0)
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#endif /*__UI_Arial12x12_H__*/
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102
firmware/application/external/tetris/SPI_TFT_ILI9341.h
vendored
Normal file
102
firmware/application/external/tetris/SPI_TFT_ILI9341.h
vendored
Normal file
@ -0,0 +1,102 @@
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/*
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* Copyright (C) 2024 Mark Thompson
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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// "HAL" display layer for Tetris code to run on PortaPack without its original ILI9341 functions
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#ifndef __UI_SPI_TFT_ILI9341_H__
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#define __UI_SPI_TFT_ILI9341_H__
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ui::Painter painter;
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static int x_pos{0};
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static int y_pos{0};
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static int fg_color;
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static int bg_color;
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enum {
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White,
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Blue,
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Yellow,
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Purple,
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Green,
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Red,
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Maroon,
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Orange,
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Black,
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};
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// pp_colors must be in same order as enums above
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static const Color pp_colors[] = {
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Color::white(),
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Color::blue(),
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Color::yellow(),
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Color::purple(),
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Color::green(),
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Color::red(),
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Color::magenta(),
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Color::orange(),
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Color::black(),
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};
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class SPI_TFT_ILI9341 {
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public:
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SPI_TFT_ILI9341(int, int, int, int, int, int, std::string) { (void)0; };
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void claim(__FILE* x) { (void)x; };
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void cls() {
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painter.fill_rectangle({0, 0, portapack::display.width(), portapack::display.height()}, Color::black());
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};
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void background(int color) { bg_color = color; };
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void foreground(int color) { fg_color = color; };
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void locate(int x, int y) {
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x_pos = x;
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y_pos = y;
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};
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void set_orientation(int x) { (void)x; };
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void set_font(unsigned char* x) { (void)x; };
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void fillrect(int x1, int y1, int x2, int y2, int color) {
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painter.fill_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
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};
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void rect(int x1, int y1, int x2, int y2, int color) {
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painter.draw_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
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};
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private:
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};
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static void printf(std::string str) {
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auto style = (fg_color == White) ? ui::Styles::white : ui::Styles::bg_white;
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painter.draw_string({x_pos, y_pos - 1}, style, str);
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};
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static void printf(std::string str, int v) {
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if (str.find_first_of("%") != std::string::npos) {
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str.resize(str.find_first_of("%")); // remove %d from end of string
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}
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printf(str + to_string_dec_uint(v));
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};
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#endif /*__UI_SPI_TFT_ILI9341_H__*/
|
82
firmware/application/external/tetris/main.cpp
vendored
Normal file
82
firmware/application/external/tetris/main.cpp
vendored
Normal file
@ -0,0 +1,82 @@
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/*
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* Copyright (C) 2024 Mark Thompson
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
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||||
* the Free Software Foundation; either version 2, or (at your option)
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||||
* any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; see the file COPYING. If not, write to
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||||
* the Free Software Foundation, Inc., 51 Franklin Street,
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||||
* Boston, MA 02110-1301, USA.
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*/
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#include "ui.hpp"
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#include "ui_tetris.hpp"
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#include "ui_navigation.hpp"
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#include "external_app.hpp"
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namespace ui::external_app::tetris {
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void initialize_app(ui::NavigationView& nav) {
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nav.push<TetrisView>();
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}
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} // namespace ui::external_app::tetris
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extern "C" {
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__attribute__((section(".external_app.app_tetris.application_information"), used)) application_information_t _application_information_tetris = {
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/*.memory_location = */ (uint8_t*)0x00000000, // will be filled at compile time
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/*.externalAppEntry = */ ui::external_app::tetris::initialize_app,
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/*.header_version = */ CURRENT_HEADER_VERSION,
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/*.app_version = */ VERSION_MD5,
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||||
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/*.app_name = */ "Tetris",
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/*.bitmap_data = */ {
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0xF8,
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0xFF,
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0x88,
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0x88,
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||||
0x88,
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||||
0x88,
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||||
0x88,
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||||
0x88,
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||||
0xF8,
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||||
0xFF,
|
||||
0x80,
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||||
0x08,
|
||||
0x80,
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||||
0x08,
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||||
0x9F,
|
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0x08,
|
||||
0x91,
|
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0x0F,
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0x11,
|
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0x00,
|
||||
0x11,
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0x00,
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||||
0xFF,
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||||
0xF1,
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||||
0x11,
|
||||
0x91,
|
||||
0x11,
|
||||
0x91,
|
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0x11,
|
||||
0x91,
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0xFF,
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0xF1,
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||||
},
|
||||
/*.icon_color = */ ui::Color::orange().v,
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/*.menu_location = */ app_location_t::UTILITIES,
|
||||
|
||||
/*.m4_app_tag = portapack::spi_flash::image_tag_noop */ {'\0', '\0', '\0', '\0'}, // optional
|
||||
/*.m4_app_offset = */ 0x00000000, // will be filled at compile time
|
||||
};
|
||||
}
|
220
firmware/application/external/tetris/mbed.h
vendored
Normal file
220
firmware/application/external/tetris/mbed.h
vendored
Normal file
@ -0,0 +1,220 @@
|
||||
/*
|
||||
* Copyright (C) 2024 Mark Thompson
|
||||
*
|
||||
* This file is part of PortaPack.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; see the file COPYING. If not, write to
|
||||
* the Free Software Foundation, Inc., 51 Franklin Street,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
// "HAL" layer for Tetris code to run on PortaPack without its original mbed OS
|
||||
// (the dream here was to avoid modifying the original code)
|
||||
|
||||
#ifndef __UI_mbed_H__
|
||||
#define __UI_mbed_H__
|
||||
|
||||
using Callback = void (*)(void);
|
||||
|
||||
#define wait_us(x) (void)0
|
||||
#define wait(x) chThdSleepMilliseconds(x * 1000)
|
||||
#define PullUp 1
|
||||
|
||||
enum {
|
||||
dp0,
|
||||
dp1,
|
||||
dp2,
|
||||
dp3,
|
||||
dp4,
|
||||
dp5,
|
||||
dp6,
|
||||
dp7,
|
||||
dp8,
|
||||
dp9,
|
||||
dp10,
|
||||
dp11,
|
||||
dp12,
|
||||
dp13,
|
||||
dp14,
|
||||
dp15,
|
||||
dp16,
|
||||
dp17,
|
||||
dp18,
|
||||
dp19,
|
||||
dp20,
|
||||
dp21,
|
||||
dp22,
|
||||
dp23,
|
||||
dp24,
|
||||
dp25,
|
||||
};
|
||||
|
||||
static bool but_RIGHT;
|
||||
static bool but_LEFT;
|
||||
static bool but_UP;
|
||||
static bool but_DOWN;
|
||||
static bool but_SELECT;
|
||||
|
||||
//
|
||||
// AnalogIn Class -- DID NOT WORK BECAUSE INITIALIZER CODE WON'T EXECUTE -- hacked original code module instead
|
||||
//
|
||||
// dp9 = joystick rotate button --> select button
|
||||
// dp10 = joystick y --> up & down buttons
|
||||
// dp11 = joystick x --> left & right buttons
|
||||
// dp13 = random number generator
|
||||
//
|
||||
//
|
||||
// class AnalogIn {
|
||||
// public:
|
||||
// AnalogIn(uint32_t analog_input) {
|
||||
// // FIXME - THIS CODE NEVER GETS EXECUTED!
|
||||
// analog_input_ = analog_input;
|
||||
// };
|
||||
//
|
||||
// // Tetris code only uses this function for dp13 - supposed to be a random number
|
||||
// uint16_t read_u16() {
|
||||
// return std::rand();
|
||||
// };
|
||||
//
|
||||
// // Tetris code uses read() function for direction buttons only
|
||||
// float read() {
|
||||
// float retval = 0.5;
|
||||
// switch (analog_input_) {
|
||||
// case dp11:
|
||||
// if (but_LEFT)
|
||||
// retval = 0.0;
|
||||
// else if (but_RIGHT)
|
||||
// retval = 1.0;
|
||||
// break;
|
||||
//
|
||||
// case dp10:
|
||||
// if (but_UP)
|
||||
// retval = 0.0;
|
||||
// else if (but_DOWN)
|
||||
// retval = 1.0;
|
||||
// break;
|
||||
// }
|
||||
// return retval;
|
||||
// };
|
||||
//
|
||||
// operator float() {
|
||||
// return read();
|
||||
// };
|
||||
//
|
||||
// private:
|
||||
// uint32_t analog_input_{INT_MAX};
|
||||
// };
|
||||
|
||||
//
|
||||
// Timer Class
|
||||
// (Timer object was used for unneeded button debouncing, so just returning 1000ms to indicate we've waited long enough)
|
||||
//
|
||||
class Timer {
|
||||
public:
|
||||
// NOTE: INITIALIZER CODE WON'T RUN
|
||||
Timer() { (void)0; };
|
||||
void reset() { (void)0; };
|
||||
void start() { (void)0; }
|
||||
uint32_t read_ms() { return 1000; };
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
//
|
||||
// Ticker Class
|
||||
// (Ticker is timed callback, used for checking "joystick" directional switches and when time to move piece down a row)
|
||||
//
|
||||
// NB: Only one callback is supported per Ticker class instantiation
|
||||
static Callback fall_timer_callback;
|
||||
static uint32_t fall_timer_timeout;
|
||||
static uint32_t fall_timer_counter;
|
||||
|
||||
static Callback dir_button_callback;
|
||||
|
||||
static void check_fall_timer() {
|
||||
if (fall_timer_callback) {
|
||||
if (++fall_timer_counter >= fall_timer_timeout) {
|
||||
fall_timer_counter = 0;
|
||||
fall_timer_callback();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class Ticker {
|
||||
public:
|
||||
// NOTE: INITIALIZER CODE WON'T RUN
|
||||
Ticker() { (void)0; };
|
||||
|
||||
void attach(Callback func, double delay_sec) {
|
||||
// 0.3 sec is requested only for button check -- kludge to use on_key callback for this one instead of timer
|
||||
if (delay_sec == 0.3) {
|
||||
dir_button_callback = func;
|
||||
} else {
|
||||
fall_timer_callback = func;
|
||||
fall_timer_timeout = delay_sec * 60; // timer interrupts at 60 Hz
|
||||
}
|
||||
}
|
||||
|
||||
void detach() {
|
||||
// shouldn't detach both, but don't know how to tell which object is which
|
||||
dir_button_callback = nullptr;
|
||||
fall_timer_callback = nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
//
|
||||
// InterruptIn Class
|
||||
// (just used for the Select button)
|
||||
//
|
||||
static Callback sel_button_callback;
|
||||
|
||||
static bool check_encoder(const EncoderEvent delta) {
|
||||
(void)delta;
|
||||
// TODO: consider adding ability to rotate Tetronimo via encoder too
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool check_key(const KeyEvent key) {
|
||||
auto switches_debounced = get_switches_state().to_ulong();
|
||||
but_RIGHT = (switches_debounced & 0x01) != 0;
|
||||
but_LEFT = (switches_debounced & 0x02) != 0;
|
||||
but_DOWN = (switches_debounced & 0x04) != 0;
|
||||
but_UP = (switches_debounced & 0x08) != 0;
|
||||
but_SELECT = (switches_debounced & 0x10) != 0;
|
||||
|
||||
if (key == KeyEvent::Select) {
|
||||
if (sel_button_callback)
|
||||
sel_button_callback();
|
||||
} else {
|
||||
if (dir_button_callback)
|
||||
dir_button_callback();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
class InterruptIn {
|
||||
public:
|
||||
InterruptIn(int reg) {
|
||||
// NOTE: INITIALIZER CODE WON'T RUN
|
||||
(void)reg;
|
||||
};
|
||||
void fall(Callback func) { sel_button_callback = func; };
|
||||
void mode(int v) { (void)v; };
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif /*__UI_mbed_H__*/
|
578
firmware/application/external/tetris/tetris.cpp
vendored
Normal file
578
firmware/application/external/tetris/tetris.cpp
vendored
Normal file
@ -0,0 +1,578 @@
|
||||
// Projekat Tetris
|
||||
// by Vrnjak Lamija & Selimović Denis
|
||||
// Elektrotehnički fakultet Sarajevo
|
||||
|
||||
// clang-format off
|
||||
|
||||
//////// PORTAPACK CHANGES HIGHLIGHTED
|
||||
int main();
|
||||
void pause_game();
|
||||
//////// PORTAPACK
|
||||
|
||||
#include "mbed.h"
|
||||
#include "SPI_TFT_ILI9341.h"
|
||||
#include "Arial12x12.h"
|
||||
|
||||
#define dp23 P0_0
|
||||
|
||||
//deklaracija display-a
|
||||
SPI_TFT_ILI9341 display(dp2, dp1, dp6, dp24, dp23, dp25, "TFT");
|
||||
|
||||
//////// PORTAPACK - DISABLED ANALOGIN CLASS DUE TO OBJECT INITIALIZER CODE NOT RUNNING:
|
||||
//analogni ulazi za joystick
|
||||
// AnalogIn VRx(dp11);
|
||||
// AnalogIn VRy(dp10);
|
||||
//////// PORTAPACK
|
||||
|
||||
//taster na joysticku za rotaciju
|
||||
InterruptIn taster(dp9);
|
||||
|
||||
//////// PORTAPACK - DISABLED ANALOGIN CLASS DUE TO OBJECT INITIALIZER CODE NOT RUNNING:
|
||||
// AnalogIn random(dp13); //analogni ulaz za generisanje random vrijednosti
|
||||
//////// PORTAPACK
|
||||
|
||||
//ticker za spustanje figure
|
||||
//timer za debouncing tastera na joysticku
|
||||
Ticker game, joystick;
|
||||
Timer debounceTaster;
|
||||
|
||||
|
||||
unsigned char level = 0; //mora biti tipa usigned char jer inače se može desiti da level bude manji od 0, a i da ne trošimo memoriju
|
||||
const float delays[4] = {1.2, 0.7, 0.4, 0.25}; //svakih koliko se spusti jedan red, ovo provjeriti da li je presporo ili prebrzo, ovisi o levelu
|
||||
|
||||
//////// PORTAPACK - UNNEEDED JOYSTICK HYSTERESIS VARIABLES
|
||||
//char leftBoundary = 1, rightBoundary = 5, downBoundary = 1, upBoundary = 5;// sada je ovo tipa char
|
||||
//////// PORTAPACK
|
||||
|
||||
unsigned int score = 0; //stavio sam ovo unsigned int za veći opseg, mada je jako teško da se i int premaši, ali nmvz
|
||||
bool firstTime = true; //ako je prvi put, figura se crta u Tickeru
|
||||
bool gameStarted = false;
|
||||
unsigned char nextFigure = 1; //ovo je sad globalna varijabla, da bi mogli unaprijed generisati sljedeću figuru radi prikaza
|
||||
|
||||
|
||||
//white - no figure
|
||||
//I - BLUE
|
||||
//O - YELLOW
|
||||
//T - PURPLE
|
||||
//S - GREEN
|
||||
//Z - RED
|
||||
//J - MAROON
|
||||
//L - ORANGE
|
||||
const int colors[8] = {White, Blue, Yellow, Purple, Green, Red, Maroon, Orange};
|
||||
const short DIMENSION = 16;
|
||||
const short DIMENSION_NEXT = 12;
|
||||
short board[20][10] = {0}; //matrica boja, 0 - 7 indeksi boja
|
||||
|
||||
short figuresX[7][4] = {{0,0,0,0}, {0,0,1,1}, {0,1,1,1}, {1,1,0,0}, {0,1,0,1}, {1,1,1,0}, {1,1,1,0}};
|
||||
short figuresY[7][4] = {{0,1,2,3}, {1,0,0,1}, {1,1,2,0}, {0,1,1,2}, {0,1,1,2}, {2,1,0,0}, {0,1,2,2}};
|
||||
|
||||
unsigned int GenerateRandomSeed() {
|
||||
//////// PORTAPACK - USE RTC FOR SEED
|
||||
return LPC_RTC->CTIME0;
|
||||
// unsigned int randomNumber = 0;
|
||||
// for(int i = 0; i <= 32; i += 2) {
|
||||
// randomNumber += ((random.read_u16() % 3) << i);
|
||||
// wait_us(10);
|
||||
// }
|
||||
// return randomNumber;
|
||||
//////// PORTAPACK
|
||||
}
|
||||
|
||||
void Init() {
|
||||
//ovo su zajedničke osobine za sve prikaze na display-u
|
||||
//nikad se ne mijenjaju i pozvat ćemo je jednom prije petlje
|
||||
display.claim(stdout);
|
||||
display.set_orientation(2); // 2 ili 0, zavisi kako okrenemo display, provjerit ćemo na labu kako nam je najlakše povezat
|
||||
display.set_font((unsigned char*) Arial12x12);
|
||||
}
|
||||
|
||||
|
||||
void ShowScore() {
|
||||
//pomocna funkcija za prikazivanje score-a
|
||||
display.fillrect(165, 20, 235, 50, White); //popunimo pravugaonik da obrišemo stari score
|
||||
display.locate(200, 35); //valjda je na sredini pravougaonika
|
||||
printf("%d", score);
|
||||
}
|
||||
|
||||
void ShowNextFigure() {
|
||||
//prikaz sljedeće figure koristeći pomoćnu varijablu nextFigure
|
||||
display.fillrect(165, 70, 235, 120, White);
|
||||
int upperLeftX = 176, upperLeftY = 83;
|
||||
for(int i = 0; i < 4; i++) {
|
||||
int x = upperLeftX + DIMENSION_NEXT * figuresY[nextFigure - 1][i], y = upperLeftY + DIMENSION_NEXT * figuresX[nextFigure - 1][i];
|
||||
display.fillrect(x, y, x + DIMENSION_NEXT, y + DIMENSION_NEXT, colors[nextFigure]);
|
||||
display.rect(x, y, x + DIMENSION_NEXT, y + DIMENSION_NEXT, Black);
|
||||
}
|
||||
}
|
||||
|
||||
//funkcija za crtanje cursora za odabir levela
|
||||
void DrawCursor(int color, unsigned char lev) {
|
||||
display.fillrect(60, lev * 70 + 50, 72, lev * 70 + 50 + 12, color);
|
||||
}
|
||||
|
||||
// PORTAPACK - ADDED EXTRA LEVEL:
|
||||
void ShowLevelMenu() {
|
||||
//ovdje inicijalizujemo display
|
||||
display.cls(); // brišemo prethodno
|
||||
display.background(Black);
|
||||
display.foreground(White);
|
||||
display.locate(80, 50);
|
||||
printf("LEVEL 1");
|
||||
display.locate(80, 120);
|
||||
printf("LEVEL 2");
|
||||
display.locate(80, 190);
|
||||
printf("LEVEL 3");
|
||||
display.locate(80, 260);
|
||||
printf("LEVEL 4");
|
||||
DrawCursor(White, level);
|
||||
}
|
||||
|
||||
//////// PORTAPACK - KLUDGED FOR BUTTONS VS JOYSTICK:
|
||||
void ReadJoystickForLevel(){
|
||||
unsigned char old = level;
|
||||
if(but_UP){
|
||||
// upBoundary = 4;
|
||||
(level == 0) ? level = 3 : level--;
|
||||
}
|
||||
else if(but_DOWN){
|
||||
//ne radi ona prethodna varijanta jer % vraća i negastivni rezultat
|
||||
//to što ne koristimo unsigned tip ne pomaže jer će doći do overflow-a
|
||||
// downBoundary = 2;
|
||||
level = (level + 1) % 4;
|
||||
}
|
||||
else {
|
||||
// downBoundary = 1;
|
||||
// upBoundary = 5;
|
||||
}
|
||||
DrawCursor(Black, old); //na prethodni level popunimo bojom pozadine
|
||||
DrawCursor(White, level); //na novi level popunimo bijelom bojom - pozadina je crna
|
||||
//koristio sam fillrect, jer njega svakako moramo koristiti, jer možda budemo morali da brišemo fillcircle iz biblioteke
|
||||
}
|
||||
//////// PORTAPACK
|
||||
|
||||
void EndPlay() {
|
||||
joystick.detach();
|
||||
score = 0;
|
||||
firstTime = true;
|
||||
gameStarted = false;
|
||||
for(int i = 0; i < 20; i++) {
|
||||
for(int j = 0; j < 10; j++) {
|
||||
board[i][j] = 0;
|
||||
}
|
||||
}
|
||||
//////// PORTAPACK - FIX TO REINITIALIZE SCREEN
|
||||
// ShowLevelMenu();
|
||||
// joystick.attach(&ReadJoystickForLevel, 0.3);
|
||||
main();
|
||||
//////// PORTAPACK
|
||||
}
|
||||
|
||||
void StartGame()
|
||||
{
|
||||
display.cls(); // brišemo ShowLevelMenu
|
||||
display.background(White);
|
||||
display.foreground(Black);
|
||||
display.fillrect(0, 0, 160, 320, White);
|
||||
display.fillrect(160, 0, 240, 320, Black); //dio za prikazivanje rezultata će biti crni pravougaonik, a tabla je bijeli
|
||||
ShowScore();
|
||||
}
|
||||
|
||||
void copyCoordinates(short X[], short Y[], unsigned char index)
|
||||
{
|
||||
//umjesto one prošle metode za kopiranje, ova prima index, čisto da nam olakša život
|
||||
for(int i = 0; i < 4; i++) {
|
||||
X[i] = figuresX[index][i];
|
||||
Y[i] = figuresY[index][i];
|
||||
}
|
||||
}
|
||||
|
||||
bool BottomEdge(int x){
|
||||
return x > 19;
|
||||
}
|
||||
|
||||
bool LeftEdge(int y){
|
||||
return y < 0;
|
||||
}
|
||||
|
||||
bool RightEdge(int y){
|
||||
return y > 9;
|
||||
}
|
||||
|
||||
bool OutOfBounds(int y, int x){
|
||||
return y < 0 || y > 9 || x > 19;
|
||||
}
|
||||
|
||||
void PutBorders(short x, short y) {
|
||||
for(int i = x - 1; i <= x + 1; i++) {
|
||||
for(int j = y - 1; j <= y + 1; j++) {
|
||||
if(i < 0 || i > 9 || j < 0 || j > 19 || board[j][i] == 0) continue;
|
||||
display.rect(i * DIMENSION, j * DIMENSION, (i + 1) * DIMENSION, (j + 1) * DIMENSION, Black);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class Tetromino{
|
||||
private:
|
||||
short X[4];
|
||||
short Y[4];
|
||||
short boardX, boardY;
|
||||
unsigned char colorIndex;//dodao sam colorIndex zasad, jer nema drugog načina da popunimo matricu sa indeksima boja
|
||||
//ovo je najbezbolnija varijanta što se memorije tiče
|
||||
public:
|
||||
Tetromino(){
|
||||
//////// PORTAPACK - NOTE - DEFAULT INITIALIZER CODE DOESN'T GET EXECUTED FOR SOME REASON:
|
||||
unsigned char r = rand() % 7 + 1;
|
||||
Initialize(r);
|
||||
}
|
||||
|
||||
Tetromino(unsigned char colorIndex) {
|
||||
Initialize(colorIndex);
|
||||
}
|
||||
|
||||
void Initialize(unsigned char colorIndex) {
|
||||
Tetromino::colorIndex = colorIndex;
|
||||
boardX = 0;
|
||||
boardY = 4; //3,4 ili 5 najbolje da vidimo kad imamo display
|
||||
copyCoordinates(X, Y, colorIndex - 1);
|
||||
}
|
||||
|
||||
void Rotate(){
|
||||
short pivotX = X[1], pivotY = Y[1];
|
||||
//prvi elemnti u matrici su pivoti oko koje rotiramo
|
||||
|
||||
short newX[4]; //pozicije blokova nakon rotiranja ako sve bude ok
|
||||
short newY[4];
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
short tmp = X[i], tmp2 = Y[i];
|
||||
newX[i] = pivotX + pivotY - tmp2;
|
||||
newY[i] = tmp + pivotX - pivotY;
|
||||
|
||||
if(OutOfBounds(boardY + newY[i], boardX + newX[i]) || board[boardX + newX[i]][boardY + newY[i]] != 0) return;
|
||||
}
|
||||
DeleteFigure();
|
||||
for(int i = 0; i < 4; i++){
|
||||
X[i] = newX[i];
|
||||
Y[i] = newY[i];
|
||||
}
|
||||
DrawFigure();
|
||||
}
|
||||
|
||||
void DrawFigure() {
|
||||
for(int i = 0; i < 4; i++) {
|
||||
//display je deklarisani display logy iz biblioteke one
|
||||
//računamo gornji lijevi pixel po x i y
|
||||
//donji desni dobijemo kad dodamo DIMENZIJU
|
||||
//stavio sam 16 za početak, možemo se opet skontati na labu
|
||||
//ovo pretpostavlja da nema margina, mogu se lagano dodati uz neku konstantu kao offset
|
||||
int upperLeftX = (boardX + X[i]) * DIMENSION, upperLeftY = (boardY + Y[i]) * DIMENSION;
|
||||
display.fillrect( upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, colors[colorIndex]);
|
||||
//ovo boji granice blokova u crno, možemo skloniti ako ti se ne sviđa
|
||||
|
||||
//////// PORTAPACK - HIDE DEFAULT WHITE BLOCK (ALTERNATE KLUDGE FOR TETRONIMO INITIALIZATION CODE NOT RUNNING AT CONSTRUCTION)
|
||||
if (colorIndex != White)
|
||||
//////// PORTAPACK
|
||||
display.rect( upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, Black);
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteFigure() {
|
||||
for(int i = 0; i < 4; i++) {
|
||||
//ista logika kao u DrawFigure, samo popunjavamo sve blokove sa bijelim pravougaonicima
|
||||
short upperLeftX = (boardX + X[i]) * DIMENSION, upperLeftY = (boardY + Y[i]) * DIMENSION;
|
||||
display.fillrect( upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, White);
|
||||
PutBorders(upperLeftY, upperLeftX);
|
||||
}
|
||||
}
|
||||
|
||||
void OnAttached() {
|
||||
//metoda se poziva kad figura prestanje da se krece
|
||||
//popunimo matricu indeksom boje
|
||||
for(int i = 0; i < 4; i++) {
|
||||
board[boardX + X[i]][boardY + Y[i]] = colorIndex;
|
||||
//btw board bi mogao biti niz tipa unsigned char, ali to ćemo vidjet kasnije
|
||||
}
|
||||
}
|
||||
|
||||
bool MoveDown(char delta = 1){
|
||||
//////// PORTAPACK - MOVE DEFAULT WHITE BLOCK TO BOTTOM IMMEDIATELY (ALTERNATE KLUDGE FOR TETRONIMO INITIALIZATION CODE NOT RUNNING AT CONSTRUCTION)
|
||||
if (colorIndex == White) delta = 19;
|
||||
//////// PORTAPACK
|
||||
if(!InCollisionDown(delta)){
|
||||
DeleteFigure();
|
||||
boardX+=delta;
|
||||
DrawFigure();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void MoveLeft(){
|
||||
if(!InCollisionLeft()){
|
||||
DeleteFigure();
|
||||
boardY--;
|
||||
DrawFigure();
|
||||
}
|
||||
}
|
||||
|
||||
void MoveRight(){
|
||||
if(!InCollisionRight()){
|
||||
DeleteFigure();
|
||||
boardY++;
|
||||
DrawFigure();
|
||||
}
|
||||
}
|
||||
|
||||
void SoftDrop() {
|
||||
//ovo je funkcija za soft drop
|
||||
//obrisemo figuru, postavimo novu poziciju dva reda ispod, nacrtamo figuru
|
||||
DeleteFigure();
|
||||
MoveDown(2);
|
||||
DrawFigure();
|
||||
//treba još vidjeti koje izmjene u tickeru trebaju
|
||||
score += 2 * (level +1); //prema igrici koju smo igrali, dobije se 14 poena kad se uradi hard drop
|
||||
ShowScore();
|
||||
}
|
||||
|
||||
|
||||
bool InCollisionDown(char delta = 1){
|
||||
int newX, newY; //da bi bilo citljivije
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
newX = boardX + X[i] + delta;
|
||||
newY = boardY + Y[i];
|
||||
|
||||
if(BottomEdge(newX) || board[newX][newY] != 0){
|
||||
return true;
|
||||
}
|
||||
//jedna figura je u koliziji ako
|
||||
//pozicija na koju zelimo da pomjerimo bilo koji blok dotakne dno ili lijevu ili desnu ivicu ekrana
|
||||
//ili ako je pozicija na koju zelimo da pomjerimo bilo koji od blokova vec zauzeta a da nije dio figure prije pomijeranja
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InCollisionLeft(){
|
||||
int newX, newY;
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
newX = boardX + X[i];
|
||||
newY = boardY + Y[i] - 1;
|
||||
|
||||
if(LeftEdge(newY) || board[newX][newY] != 0){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool InCollisionRight(){
|
||||
int newX, newY;
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
newX = boardX + X[i];
|
||||
newY = boardY + Y[i] + 1;
|
||||
|
||||
if(RightEdge(newY) || board[newX][newY] != 0){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Tetromino currentTetromino;
|
||||
|
||||
//////// PORTAPACK - KLUDGED FOR BUTTONS VS JOYSTICK:
|
||||
void ReadJoystickForFigure() {
|
||||
if(but_LEFT) {
|
||||
// leftBoundary = 2;
|
||||
currentTetromino.MoveLeft();
|
||||
}
|
||||
else if(but_RIGHT) {
|
||||
// rightBoundary = 4;
|
||||
currentTetromino.MoveRight();
|
||||
}
|
||||
else if(but_UP) {
|
||||
// downBoundary = 2;
|
||||
pause_game();
|
||||
}
|
||||
else if(but_DOWN) {
|
||||
// upBoundary = 4;
|
||||
currentTetromino.SoftDrop();
|
||||
}
|
||||
else {
|
||||
// leftBoundary = 1;
|
||||
// rightBoundary = 5;
|
||||
// downBoundary = 1;
|
||||
// upBoundary = 5;
|
||||
}
|
||||
}
|
||||
//////// PORTAPACK
|
||||
|
||||
void CheckLines(short &firstLine, short &numberOfLines)
|
||||
{
|
||||
//vraća preko reference prvu liniju koja je popunjena do kraja, kao i takvih linija
|
||||
firstLine = -1; //postavljen na -1 jer ako nema linija koje treba brisati ispod u UpdateBoard neće se ući u petlju
|
||||
numberOfLines = 0;
|
||||
for(int i = 19; i >= 0; i--) {
|
||||
short temp = 0;
|
||||
for(int j = 0; j < 10; j++) {
|
||||
if(board[i][j] == 0) {
|
||||
if(numberOfLines > 0) return;
|
||||
break;
|
||||
}//ako je makar jedna bijela, prekida se brojanje
|
||||
temp++;
|
||||
}
|
||||
if(temp == 10) { //ako je temo došao do 10, niti jedna bijela - puna linija
|
||||
numberOfLines++;
|
||||
if(firstLine == -1) firstLine = i; //ovo mijenjamo samo prvi put
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int UpdateScore (short numOfLines){
|
||||
unsigned int newIncrement = 0;
|
||||
switch(numOfLines) {
|
||||
case 1 : newIncrement = 40; break;
|
||||
case 2 : newIncrement = 100; break;
|
||||
case 3 : newIncrement = 300; break;
|
||||
case 4 : newIncrement = 1200; break;
|
||||
default : newIncrement = 0; break; //update funkcije za score, još sam vratio ovo na 0
|
||||
}
|
||||
return newIncrement * (level + 1);
|
||||
}
|
||||
|
||||
void UpdateBoard()
|
||||
{
|
||||
short firstLine, numberOfLines;
|
||||
//pozivamo funkciju
|
||||
do {
|
||||
CheckLines(firstLine, numberOfLines);
|
||||
for(int i = firstLine; i >= numberOfLines; i--) {
|
||||
for(int j = 0; j < 10; j++) {
|
||||
board[i][j] = board[i - numberOfLines][j];
|
||||
board[i - numberOfLines][j] = 0;
|
||||
short tmp = i - numberOfLines;
|
||||
display.fillrect( j * DIMENSION,i * DIMENSION, (j + 1) * DIMENSION , (i + 1) * DIMENSION , colors[board[i][j]]); // bojimo novi blok
|
||||
display.fillrect( j * DIMENSION, tmp * DIMENSION,(j + 1) * DIMENSION, (tmp + 1) * DIMENSION , White);
|
||||
if(board[i][j] != 0)
|
||||
display.rect( j * DIMENSION,i * DIMENSION, (j + 1) * DIMENSION , (i + 1) * DIMENSION , Black);
|
||||
}
|
||||
}
|
||||
score += UpdateScore(numberOfLines);
|
||||
}
|
||||
while(numberOfLines != 0); //ovdje se mijenja globalna varijabla score
|
||||
}
|
||||
|
||||
bool IsOver() {
|
||||
for(int i = 0; i < 10; i++) {
|
||||
if(board[0][i] != 0) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ShowGameOverScreen() {
|
||||
//////// PORTAPACK - SKIP CLS
|
||||
// display.cls();
|
||||
// display.background(Black);
|
||||
// display.foreground(White);
|
||||
display.background(White);
|
||||
display.foreground(Black);
|
||||
//////// PORTAPACK
|
||||
display.locate(60, 120);
|
||||
printf("GAME OVER");
|
||||
display.locate(40, 150);
|
||||
printf("YOUR SCORE IS %d", score);
|
||||
wait(5); //ovaj prikaz traje 3s (možemo mijenjati) a nakon toga se ponovo prikazuje meni sa levelima
|
||||
}
|
||||
|
||||
void InitGame() {
|
||||
if(firstTime) {
|
||||
//////// PORTAPACK - NOTE - ATTEMPTED WORKAROUND FOR SKIPPED INITIALIZER CODE - BUT ANY OF THESE CRASHES FIRMWARE AT POWER-UP EVEN IF THERE'S NO TETRIS APP INSTALLED:
|
||||
// currentTetromino = Tetromino(rand() % 7 + 1); // TEST #1
|
||||
// currentTetromino.Initialize(rand() % 7 + 1); // TEST #2
|
||||
//////// PORTAPACK
|
||||
currentTetromino.DrawFigure();
|
||||
nextFigure = rand() % 7 + 1;
|
||||
ShowNextFigure();
|
||||
firstTime = false;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayGame(){
|
||||
InitGame();
|
||||
if(!currentTetromino.MoveDown()){
|
||||
currentTetromino.OnAttached();
|
||||
UpdateBoard();
|
||||
ShowScore();
|
||||
|
||||
currentTetromino = Tetromino(nextFigure);
|
||||
currentTetromino.DrawFigure();
|
||||
nextFigure = rand() % 7 + 1;
|
||||
ShowNextFigure();
|
||||
if(IsOver()) {
|
||||
//ako je igra završena brišemo sve sa displey-a, prikazujemo poruku i score
|
||||
//takođe moramo dettach-at ticker
|
||||
game.detach();
|
||||
ShowGameOverScreen(); //prikaz da je kraj igre, ima wait od 3s
|
||||
EndPlay();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void OnTasterPressed(){
|
||||
if(debounceTaster.read_ms() > 200) {
|
||||
if(gameStarted){
|
||||
currentTetromino.Rotate();
|
||||
}
|
||||
else{
|
||||
joystick.detach();
|
||||
gameStarted = true;
|
||||
StartGame(); //pocinje igra, prikazuje se tabla
|
||||
joystick.attach(&ReadJoystickForFigure, 0.3);
|
||||
game.attach(&PlayGame, delays[level]); //svakih nekoliko spusta figuru jedan red nize
|
||||
}
|
||||
debounceTaster.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void SetTaster() {
|
||||
taster.mode(PullUp); //mora se aktivirati pull up otpornik na tasteru joystick-a
|
||||
taster.fall(&OnTasterPressed);
|
||||
debounceTaster.reset();
|
||||
debounceTaster.start();
|
||||
}
|
||||
|
||||
int main() {
|
||||
srand(GenerateRandomSeed());
|
||||
Init();
|
||||
ShowLevelMenu();
|
||||
joystick.attach(&ReadJoystickForLevel, 0.3);
|
||||
SetTaster();
|
||||
|
||||
//////// PORTAPACK: CAN'T HANG HERE IN MAYHEM OR WE WON'T GET ANY CALLBACKS
|
||||
// while(1);
|
||||
return 0;
|
||||
//////// PORTAPACK
|
||||
}
|
||||
|
||||
//////// PORTAPACK - ADDED PAUSE FEATURE:
|
||||
void pause_game() {
|
||||
game.detach();
|
||||
joystick.detach();
|
||||
display.locate(180, 200);
|
||||
printf("PAUSED");
|
||||
while ((get_switches_state().to_ulong() & 0x10) == 0); // wait for SELECT button to resume
|
||||
printf(" ");
|
||||
joystick.attach(&ReadJoystickForFigure, 0.3);
|
||||
game.attach(&PlayGame, delays[level]); //svakih nekoliko spusta figuru jedan red nize
|
||||
};
|
||||
//////// PORTAPACK
|
39
firmware/application/external/tetris/ui_tetris.cpp
vendored
Normal file
39
firmware/application/external/tetris/ui_tetris.cpp
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
#include "ui_tetris.hpp"
|
||||
|
||||
namespace ui::external_app::tetris {
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
// external code, so ignore warnings
|
||||
#pragma GCC diagnostic ignored "-Weffc++"
|
||||
#include "tetris.cpp"
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
TetrisView::TetrisView(NavigationView& nav)
|
||||
: nav_(nav) {
|
||||
add_children({&dummy});
|
||||
}
|
||||
|
||||
void TetrisView::paint(Painter& painter) {
|
||||
(void)painter;
|
||||
|
||||
if (!initialized) {
|
||||
initialized = true;
|
||||
std::srand(LPC_RTC->CTIME0);
|
||||
main();
|
||||
}
|
||||
}
|
||||
|
||||
void TetrisView::frame_sync() {
|
||||
check_fall_timer();
|
||||
set_dirty();
|
||||
}
|
||||
|
||||
bool TetrisView::on_encoder(const EncoderEvent delta) {
|
||||
return check_encoder(delta);
|
||||
}
|
||||
|
||||
bool TetrisView::on_key(const KeyEvent key) {
|
||||
return check_key(key);
|
||||
}
|
||||
|
||||
} // namespace ui::external_app::tetris
|
65
firmware/application/external/tetris/ui_tetris.hpp
vendored
Normal file
65
firmware/application/external/tetris/ui_tetris.hpp
vendored
Normal file
@ -0,0 +1,65 @@
|
||||
/*
|
||||
* Copyright (C) 2024 Mark Thompson
|
||||
*
|
||||
* This file is part of PortaPack.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; see the file COPYING. If not, write to
|
||||
* the Free Software Foundation, Inc., 51 Franklin Street,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifndef __UI_TETRIS_H__
|
||||
#define __UI_TETRIS_H__
|
||||
|
||||
#include "ui_navigation.hpp"
|
||||
#include "event_m0.hpp"
|
||||
#include "message.hpp"
|
||||
#include "irq_controls.hpp"
|
||||
#include "ui_styles.hpp"
|
||||
#include "random.hpp"
|
||||
#include "lpc43xx_cpp.hpp"
|
||||
#include "limits.h"
|
||||
|
||||
namespace ui::external_app::tetris {
|
||||
|
||||
class TetrisView : public View {
|
||||
public:
|
||||
TetrisView(NavigationView& nav);
|
||||
|
||||
std::string title() const override { return "Tetris"; };
|
||||
|
||||
void focus() override { dummy.focus(); };
|
||||
void paint(Painter& painter) override;
|
||||
void frame_sync();
|
||||
bool on_encoder(const EncoderEvent event) override;
|
||||
bool on_key(KeyEvent key) override;
|
||||
|
||||
private:
|
||||
bool initialized = false;
|
||||
NavigationView& nav_;
|
||||
|
||||
Button dummy{
|
||||
{240, 0, 0, 0},
|
||||
""};
|
||||
|
||||
MessageHandlerRegistration message_handler_frame_sync{
|
||||
Message::ID::DisplayFrameSync,
|
||||
[this](const Message* const) {
|
||||
this->frame_sync();
|
||||
}};
|
||||
};
|
||||
|
||||
} // namespace ui::external_app::tetris
|
||||
|
||||
#endif /*__UI_TETRIS_H__*/
|
BIN
firmware/graphics/icon_tetris.png
Normal file
BIN
firmware/graphics/icon_tetris.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 179 B |
Loading…
Reference in New Issue
Block a user