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#ifndef LLMODEL_H
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#define LLMODEL_H
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#include <cstdint>
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#include <fstream>
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#include <functional>
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#include <limits>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#define LLMODEL_MAX_PROMPT_BATCH 128
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class Dlhandle;
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class LLModel {
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public:
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using Token = int32_t;
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class BadArchError: public std::runtime_error {
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public:
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BadArchError(std::string arch)
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: runtime_error("Unsupported model architecture: " + arch)
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, m_arch(std::move(arch))
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{}
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const std::string &arch() const noexcept { return m_arch; }
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private:
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std::string m_arch;
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};
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class MissingImplementationError: public std::runtime_error {
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public:
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using std::runtime_error::runtime_error;
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};
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class UnsupportedModelError: public std::runtime_error {
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public:
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using std::runtime_error::runtime_error;
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};
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struct GPUDevice {
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int index;
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int type;
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size_t heapSize;
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std::string name;
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std::string vendor;
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GPUDevice(int index, int type, size_t heapSize, std::string name, std::string vendor):
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index(index), type(type), heapSize(heapSize), name(std::move(name)), vendor(std::move(vendor)) {}
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};
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class Implementation {
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public:
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Implementation(const Implementation &) = delete;
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Implementation(Implementation &&);
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~Implementation();
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std::string_view modelType() const { return m_modelType; }
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std::string_view buildVariant() const { return m_buildVariant; }
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static LLModel *construct(const std::string &modelPath, std::string buildVariant = "auto", int n_ctx = 2048);
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static std::vector<GPUDevice> availableGPUDevices(size_t memoryRequired = 0);
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static int32_t maxContextLength(const std::string &modelPath);
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static int32_t layerCount(const std::string &modelPath);
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static bool isEmbeddingModel(const std::string &modelPath);
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static void setImplementationsSearchPath(const std::string &path);
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static const std::string &implementationsSearchPath();
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static bool hasSupportedCPU();
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// 0 for no, 1 for yes, -1 for non-x86_64
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static int cpuSupportsAVX2();
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private:
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Implementation(Dlhandle &&);
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static const std::vector<Implementation> &implementationList();
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static const Implementation *implementation(const char *fname, const std::string &buildVariant);
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static LLModel *constructDefaultLlama();
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char *(*m_getFileArch)(const char *fname);
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bool (*m_isArchSupported)(const char *arch);
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LLModel *(*m_construct)();
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std::string_view m_modelType;
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std::string_view m_buildVariant;
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Dlhandle *m_dlhandle;
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};
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struct PromptContext {
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std::vector<float> logits; // logits of current context
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std::vector<int32_t> tokens; // current tokens in the context window
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int32_t n_past = 0; // number of tokens in past conversation
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int32_t n_ctx = 0; // number of tokens possible in context window
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int32_t n_predict = 200;
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int32_t top_k = 40;
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float top_p = 0.9f;
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float min_p = 0.0f;
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float temp = 0.9f;
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int32_t n_batch = 9;
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float repeat_penalty = 1.10f;
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int32_t repeat_last_n = 64; // last n tokens to penalize
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float contextErase = 0.75f; // percent of context to erase if we exceed the context window
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int32_t n_last_batch_tokens = 0;
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};
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using ProgressCallback = std::function<bool(float progress)>;
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explicit LLModel() {}
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virtual ~LLModel() {}
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virtual bool supportsEmbedding() const = 0;
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virtual bool supportsCompletion() const = 0;
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virtual bool loadModel(const std::string &modelPath, int n_ctx, int ngl) = 0;
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virtual bool isModelBlacklisted(const std::string &modelPath) const { (void)modelPath; return false; };
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virtual bool isEmbeddingModel(const std::string &modelPath) const { (void)modelPath; return false; }
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virtual bool isModelLoaded() const = 0;
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virtual size_t requiredMem(const std::string &modelPath, int n_ctx, int ngl) = 0;
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virtual size_t stateSize() const { return 0; }
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virtual size_t saveState(uint8_t *dest) const { (void)dest; return 0; }
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virtual size_t restoreState(const uint8_t *src) { (void)src; return 0; }
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// This method requires the model to return true from supportsCompletion otherwise it will throw
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// an error
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virtual void prompt(const std::string &prompt,
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const std::string &promptTemplate,
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std::function<bool(int32_t)> promptCallback,
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std::function<bool(int32_t, const std::string&)> responseCallback,
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std::function<bool(bool)> recalculateCallback,
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PromptContext &ctx,
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bool special = false,
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std::string *fakeReply = nullptr);
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using EmbedCancelCallback = bool(unsigned *batchSizes, unsigned nBatch, const char *backend);
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virtual size_t embeddingSize() const {
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throw std::logic_error(std::string(implementation().modelType()) + " does not support embeddings");
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}
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// user-specified prefix
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virtual void embed(const std::vector<std::string> &texts, float *embeddings, std::optional<std::string> prefix,
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int dimensionality = -1, size_t *tokenCount = nullptr, bool doMean = true, bool atlas = false,
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EmbedCancelCallback *cancelCb = nullptr);
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// automatic prefix
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virtual void embed(const std::vector<std::string> &texts, float *embeddings, bool isRetrieval,
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int dimensionality = -1, size_t *tokenCount = nullptr, bool doMean = true, bool atlas = false);
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virtual void setThreadCount(int32_t n_threads) { (void)n_threads; }
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virtual int32_t threadCount() const { return 1; }
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const Implementation &implementation() const {
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return *m_implementation;
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}
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virtual std::vector<GPUDevice> availableGPUDevices(size_t memoryRequired) const {
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(void)memoryRequired;
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return {};
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}
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virtual bool initializeGPUDevice(size_t memoryRequired, const std::string &name) const {
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(void)memoryRequired;
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(void)name;
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return false;
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}
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virtual bool initializeGPUDevice(int device, std::string *unavail_reason = nullptr) const {
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(void)device;
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if (unavail_reason) {
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*unavail_reason = "model has no GPU support";
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}
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return false;
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}
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virtual bool hasGPUDevice() const { return false; }
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virtual bool usingGPUDevice() const { return false; }
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virtual const char *backendName() const { return "cpu"; }
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virtual const char *gpuDeviceName() const { return nullptr; }
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void setProgressCallback(ProgressCallback callback) { m_progressCallback = callback; }
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protected:
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// These are pure virtual because subclasses need to implement as the default implementation of
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// 'prompt' above calls these functions
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virtual std::vector<Token> tokenize(PromptContext &ctx, const std::string &str, bool special = false) const = 0;
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virtual std::string tokenToString(Token id) const = 0;
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virtual Token sampleToken(PromptContext &ctx) const = 0;
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virtual bool evalTokens(PromptContext &ctx, const std::vector<int32_t> &tokens) const = 0;
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virtual int32_t contextLength() const = 0;
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virtual const std::vector<Token> &endTokens() const = 0;
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virtual bool shouldAddBOS() const = 0;
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virtual int32_t maxContextLength(std::string const &modelPath) const
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{
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(void)modelPath;
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return -1;
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}
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virtual int32_t layerCount(std::string const &modelPath) const
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{
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(void)modelPath;
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return -1;
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}
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// This is a helper function called from the default implementation of 'prompt' but it can be
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// shared by all base classes so it isn't virtual
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void recalculateContext(PromptContext &promptCtx, std::function<bool(bool)> recalculate);
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const Implementation *m_implementation = nullptr;
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ProgressCallback m_progressCallback;
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static bool staticProgressCallback(float progress, void* ctx)
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{
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LLModel* model = static_cast<LLModel*>(ctx);
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if (model && model->m_progressCallback)
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return model->m_progressCallback(progress);
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return true;
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}
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void decodePrompt(std::function<bool(int32_t)> promptCallback,
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std::function<bool(int32_t, const std::string&)> responseCallback,
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std::function<bool(bool)> recalculateCallback,
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PromptContext &promptCtx,
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std::vector<Token> embd_inp);
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void generateResponse(std::function<bool(int32_t, const std::string&)> responseCallback,
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std::function<bool(bool)> recalculateCallback,
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PromptContext &promptCtx);
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private:
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friend class LLMImplementation;
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};
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#endif // LLMODEL_H
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