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Note that Chrome requires https for voip (fixes #2506) Remove lies about where issues are filed.
253 lines
11 KiB
Markdown
253 lines
11 KiB
Markdown
Riot
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====
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Riot (formerly known as Vector) is a Matrix web client built using the Matrix
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React SDK (https://github.com/matrix-org/matrix-react-sdk).
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Getting Started
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===============
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The easiest way to test Riot is to just use the hosted copy at
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https://riot.im/app. The develop branch is continuously deployed by Jenkins at
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https://riot.im/develop for those who like living dangerously.
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To host your own copy of Riot, the quickest bet is to use a pre-built
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released version of Riot:
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1. Download the latest version from https://vector.im/packages/
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1. Untar the tarball on your web server
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1. Move (or symlink) the vector-x.x.x directory to an appropriate name
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1. If desired, copy `config.sample.json` to `config.json` and edit it
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as desired. See below for details.
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1. Enter the URL into your browser and log into Riot!
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Note that Chrome does not allow microphone or webcam access for sites served
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over http (except localhost), so for working VoIP you will need to serve Riot
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over https.
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Important Security Note
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=======================
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We do not recommend running Riot from the same domain name as your Matrix
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homeserver. The reason is the risk of XSS (cross-site-scripting)
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vulnerabilities that could occur if someone caused Riot to load and render
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malicious user generated content from a Matrix API which then had trusted
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access to Riot (or other apps) due to sharing the same domain.
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We have put some coarse mitigations into place to try to protect against this
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situation, but it's still not good practice to do it in the first place. See
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https://github.com/vector-im/vector-web/issues/1977 for more details.
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Building From Source
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====================
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Riot is a modular webapp built with modern ES6 and requires a npm build system
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to build.
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1. Install or update `node.js` so that your `npm` is at least at version `2.0.0`
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1. Clone the repo: `git clone https://github.com/vector-im/vector-web.git`
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1. Switch to the vector-web directory: `cd vector-web`
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1. Install the prerequisites: `npm install`
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1. If you are using the `develop` branch of vector-web, you will probably need
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to rebuild one of the dependencies, due to
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https://github.com/npm/npm/issues/3055: `(cd node_modules/matrix-react-sdk
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&& npm install)`
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1. Configure the app by copying `config.sample.json` to `config.json` and
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modifying it (see below for details)
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1. `npm run package` to build a tarball to deploy. Untaring this file will give
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a version-specific directory containing all the files that need to go on your
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web server.
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Note that `npm run package` is not supported on Windows, so Windows users can run `npm
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run build`, which will build all the necessary files into the `vector`
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directory. The version of Vector will not appear in Settings without
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using the package script. You can then mount the vector directory on your
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webserver to actually serve up the app, which is entirely static content.
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config.json
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===========
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You can configure the app by copying `vector/config.sample.json` to
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`vector/config.json` and customising it:
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1. `default_hs_url` is the default home server url.
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1. `default_is_url` is the default identity server url (this is the server used
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for verifying third party identifiers like email addresses). If this is blank,
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registering with an email address, adding an email address to your account,
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or inviting users via email address will not work. Matrix identity servers are
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very simple web services which map third party identifiers (currently only email
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addresses) to matrix IDs: see http://matrix.org/docs/spec/identity_service/unstable.html
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for more details. Currently the only public matrix identity servers are https://matrix.org
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and https://vector.im. In future identity servers will be decentralised.
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1. `integrations_ui_url`: URL to the web interface for the integrations server.
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1. `integrations_rest_url`: URL to the REST interface for the integrations server.
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1. `roomDirectory`: config for the public room directory. This section encodes behaviour
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on the room directory screen for filtering the list by server / network type and joining
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third party networks. This config section will disappear once APIs are available to
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get this information for home servers. This section is optional.
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1. `roomDirectory.servers`: List of other Home Servers' directories to include in the drop
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down list. Optional.
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1. `roomDirectory.serverConfig`: Config for each server in `roomDirectory.servers`. Optional.
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1. `roomDirectory.serverConfig.<server_name>.networks`: List of networks (named
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in `roomDirectory.networks`) to include for this server. Optional.
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1. `roomDirectory.networks`: config for each network type. Optional.
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1. `roomDirectory.<network_type>.name`: Human-readable name for the network. Required.
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1. `roomDirectory.<network_type>.protocol`: Protocol as given by the server in
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`/_matrix/client/unstable/thirdparty/protocols` response. Required to be able to join
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this type of third party network.
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1. `roomDirectory.<network_type>.domain`: Domain as given by the server in
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`/_matrix/client/unstable/thirdparty/protocols` response, if present. Required to be
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able to join this type of third party network, if present in `thirdparty/protocols`.
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1. `roomDirectory.<network_type>.portalRoomPattern`: Regular expression matching aliases
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for portal rooms to locations on this network. Required.
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1. `roomDirectory.<network_type>.icon`: URL to an icon to be displayed for this network. Required.
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1. `roomDirectory.<network_type>.example`: Textual example of a location on this network,
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eg. '#channel' for an IRC network. Optional.
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1. `roomDirectory.<network_type>.nativePattern`: Regular expression that matches a
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valid location on this network. This is used as a hint to the user to indicate
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when a valid location has been entered so it's not necessary for this to be
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exactly correct. Optional.
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Running as a Desktop app
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========================
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In future we'll do an official distribution of Riot as an desktop app. Meanwhile,
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there are a few options:
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@asdf:matrix.org points out that you can use nativefier and it just works(tm):
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```
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sudo npm install nativefier -g
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nativefier https://riot.im/app/
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```
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krisa has a dedicated electron project at https://github.com/krisak/vector-electron-desktop
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(although you should swap out the 'vector' folder for the latest vector tarball you want to run.
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Get a tarball from https://vector.im/packages or build your own - see Building From Source
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above).
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There's also a (much) older electron distribution at https://github.com/stevenhammerton/vector-desktop
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Development
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===========
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Before attempting to develop on Riot you **must** read the developer guide
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for `matrix-react-sdk` at https://github.com/matrix-org/matrix-react-sdk, which
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also defines the design, architecture and style for Riot too.
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The idea of Riot is to be a relatively lightweight "skin" of customisations on
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top of the underlying `matrix-react-sdk`. `matrix-react-sdk` provides both the
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higher and lower level React components useful for building Matrix communication
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apps using React.
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After creating a new component you must run `npm run reskindex` to regenerate
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the `component-index.js` for the app (used in future for skinning)
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**However, as of July 2016 this layering abstraction is broken due to rapid
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development on Riot forcing `matrix-react-sdk` to move fast at the expense of
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maintaining a clear abstraction between the two.** Hacking on Riot inevitably
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means hacking equally on `matrix-react-sdk`, and there are bits of
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`matrix-react-sdk` behaviour incorrectly residing in the `vector-web` project
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(e.g. matrix-react-sdk specific CSS), and a bunch of Riot specific behaviour
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in the `matrix-react-sdk` (grep for `vector` / `riot`). This separation problem will be
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solved asap once development on Riot (and thus matrix-react-sdk) has
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stabilised. Until then, the two projects should basically be considered as a
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single unit. In particular, `matrix-react-sdk` issues are currently filed
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against `vector-web` in github.
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Please note that Riot is intended to run correctly without access to the public
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internet. So please don't depend on resources (JS libs, CSS, images, fonts)
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hosted by external CDNs or servers but instead please package all dependencies
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into Riot itself.
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Setting up a dev environment
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============================
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Much of the functionality in Riot is actually in the `matrix-react-sdk` and
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`matrix-js-sdk` modules. It is possible to set these up in a way that makes it
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easy to track the `develop` branches in git and to make local changes without
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having to manually rebuild each time.
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First clone and build `matrix-js-sdk`:
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1. `git clone git@github.com:matrix-org/matrix-js-sdk.git`
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1. `pushd matrix-js-sdk`
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1. `git checkout develop`
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1. `npm install`
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1. `npm install source-map-loader` # because webpack is made of fail (https://github.com/webpack/webpack/issues/1472)
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1. `popd`
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Then similarly with `matrix-react-sdk`:
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1. `git clone git@github.com:matrix-org/matrix-react-sdk.git`
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1. `pushd matrix-react-sdk`
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1. `git checkout develop`
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1. `npm install`
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1. `rm -r node_modules/matrix-js-sdk; ln -s ../../matrix-js-sdk node_modules/`
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1. `popd`
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Finally, build and start Riot itself:
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1. `git clone git@github.com:vector-im/vector-web.git`
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1. `cd vector-web`
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1. `git checkout develop`
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1. `npm install`
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1. `rm -r node_modules/matrix-js-sdk; ln -s ../../matrix-js-sdk node_modules/`
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1. `rm -r node_modules/matrix-react-sdk; ln -s ../../matrix-react-sdk node_modules/`
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1. `npm start`
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1. Wait a few seconds for the initial build to finish; you should see something like:
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```
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Hash: b0af76309dd56d7275c8
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Version: webpack 1.12.14
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Time: 14533ms
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Asset Size Chunks Chunk Names
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bundle.js 4.2 MB 0 [emitted] main
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bundle.css 91.5 kB 0 [emitted] main
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bundle.js.map 5.29 MB 0 [emitted] main
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bundle.css.map 116 kB 0 [emitted] main
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+ 1013 hidden modules
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```
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Remember, the command will not terminate since it runs the web server
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and rebuilds source files when they change. This development server also
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disables caching, so do NOT use it in production.
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1. Open http://127.0.0.1:8080/ in your browser to see your newly built Riot.
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When you make changes to `matrix-react-sdk`, you will need to run `npm run
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build` in the relevant directory. You can do this automatically by instead
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running `npm start` in the directory, to start a development builder which
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will watch for changes to the files and rebuild automatically.
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If you add or remove any components from the Riot skin, you will need to rebuild
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the skin's index by running, `npm run reskindex`.
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If any of these steps error with, `file table overflow`, you are probably on a mac
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which has a very low limit on max open files. Run `ulimit -Sn 1024` and try again.
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You'll need to do this in each new terminal you open before building Riot.
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Triaging issues
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===============
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Issues will be triaged by the core team using the following primary set of tags:
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priority:
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P1: top priority; typically blocks releases.
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P2: one below that
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P3: non-urgent
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P4/P5: bluesky some day, who knows.
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bug or feature:
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bug severity:
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* cosmetic - feature works functionally but UI/UX is broken.
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* critical - whole app doesn't work
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* major - entire feature doesn't work
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* minor - partially broken feature (but still usable)
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* release blocker
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* ui/ux (think of this as cosmetic)
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* network (specific to network conditions)
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* platform (platform specific)
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