veilid/veilid-cli/src/command_processor.rs

520 lines
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Rust
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use crate::client_api_connection::*;
use crate::settings::Settings;
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use crate::tools::*;
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use crate::ui::*;
use log::*;
use std::cell::*;
use std::net::SocketAddr;
use std::rc::Rc;
use std::time::{Duration, SystemTime};
use veilid_core::xx::{Eventual, EventualCommon};
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use veilid_core::*;
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pub fn convert_loglevel(s: &str) -> Result<VeilidConfigLogLevel, String> {
match s.to_ascii_lowercase().as_str() {
"off" => Ok(VeilidConfigLogLevel::Off),
"error" => Ok(VeilidConfigLogLevel::Error),
"warn" => Ok(VeilidConfigLogLevel::Warn),
"info" => Ok(VeilidConfigLogLevel::Info),
"debug" => Ok(VeilidConfigLogLevel::Debug),
"trace" => Ok(VeilidConfigLogLevel::Trace),
_ => Err(format!("Invalid log level: {}", s)),
}
}
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#[derive(PartialEq, Clone)]
pub enum ConnectionState {
Disconnected,
Connected(SocketAddr, SystemTime),
Retrying(SocketAddr, SystemTime),
}
impl ConnectionState {
pub fn is_disconnected(&self) -> bool {
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matches!(*self, Self::Disconnected)
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}
pub fn is_connected(&self) -> bool {
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matches!(*self, Self::Connected(_, _))
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}
pub fn is_retrying(&self) -> bool {
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matches!(*self, Self::Retrying(_, _))
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}
}
struct CommandProcessorInner {
ui: UI,
capi: Option<ClientApiConnection>,
reconnect: bool,
finished: bool,
autoconnect: bool,
autoreconnect: bool,
server_addr: Option<SocketAddr>,
connection_waker: Eventual,
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last_call_id: Option<u64>,
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}
type Handle<T> = Rc<RefCell<T>>;
#[derive(Clone)]
pub struct CommandProcessor {
inner: Handle<CommandProcessorInner>,
}
impl CommandProcessor {
pub fn new(ui: UI, settings: &Settings) -> Self {
Self {
inner: Rc::new(RefCell::new(CommandProcessorInner {
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ui,
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capi: None,
reconnect: settings.autoreconnect,
finished: false,
autoconnect: settings.autoconnect,
autoreconnect: settings.autoreconnect,
server_addr: None,
connection_waker: Eventual::new(),
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last_call_id: None,
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})),
}
}
pub fn set_client_api_connection(&mut self, capi: ClientApiConnection) {
self.inner.borrow_mut().capi = Some(capi);
}
fn inner(&self) -> Ref<CommandProcessorInner> {
self.inner.borrow()
}
fn inner_mut(&self) -> RefMut<CommandProcessorInner> {
self.inner.borrow_mut()
}
fn ui(&self) -> UI {
self.inner.borrow().ui.clone()
}
fn capi(&self) -> ClientApiConnection {
self.inner.borrow().capi.as_ref().unwrap().clone()
}
fn word_split(line: &str) -> (String, Option<String>) {
let trimmed = line.trim();
if let Some(p) = trimmed.find(char::is_whitespace) {
let first = trimmed[0..p].to_owned();
let rest = trimmed[p..].trim_start().to_owned();
(first, Some(rest))
} else {
(trimmed.to_owned(), None)
}
}
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pub fn cancel_command(&self) {
trace!("CommandProcessor::cancel_command");
let capi = self.capi();
capi.cancel();
}
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pub fn cmd_help(&self, _rest: Option<String>, callback: UICallback) -> Result<(), String> {
trace!("CommandProcessor::cmd_help");
self.ui().add_node_event(
r#"Commands:
exit/quit - exit the client
disconnect - disconnect the client from the Veilid node
shutdown - shut the server down
attach - attach the server to the Veilid network
detach - detach the server from the Veilid network
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debug - send a debugging command to the Veilid server
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change_log_level - change the log level for a tracing layer
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reply - reply to an AppCall not handled directly by the server
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"#
.to_owned(),
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);
let ui = self.ui();
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ui.send_callback(callback);
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Ok(())
}
pub fn cmd_exit(&self, callback: UICallback) -> Result<(), String> {
trace!("CommandProcessor::cmd_exit");
let ui = self.ui();
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ui.send_callback(callback);
ui.quit();
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Ok(())
}
pub fn cmd_shutdown(&self, callback: UICallback) -> Result<(), String> {
trace!("CommandProcessor::cmd_shutdown");
let mut capi = self.capi();
let ui = self.ui();
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spawn_detached_local(async move {
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if let Err(e) = capi.server_shutdown().await {
error!("Server command 'shutdown' failed to execute: {}", e);
}
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ui.send_callback(callback);
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});
Ok(())
}
pub fn cmd_attach(&self, callback: UICallback) -> Result<(), String> {
trace!("CommandProcessor::cmd_attach");
let mut capi = self.capi();
let ui = self.ui();
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spawn_detached_local(async move {
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if let Err(e) = capi.server_attach().await {
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error!("Server command 'attach' failed: {}", e);
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}
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ui.send_callback(callback);
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});
Ok(())
}
pub fn cmd_detach(&self, callback: UICallback) -> Result<(), String> {
trace!("CommandProcessor::cmd_detach");
let mut capi = self.capi();
let ui = self.ui();
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spawn_detached_local(async move {
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if let Err(e) = capi.server_detach().await {
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error!("Server command 'detach' failed: {}", e);
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}
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ui.send_callback(callback);
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});
Ok(())
}
pub fn cmd_disconnect(&self, callback: UICallback) -> Result<(), String> {
trace!("CommandProcessor::cmd_disconnect");
let mut capi = self.capi();
let ui = self.ui();
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spawn_detached_local(async move {
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capi.disconnect().await;
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ui.send_callback(callback);
});
Ok(())
}
pub fn cmd_debug(&self, rest: Option<String>, callback: UICallback) -> Result<(), String> {
trace!("CommandProcessor::cmd_debug");
let mut capi = self.capi();
let ui = self.ui();
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spawn_detached_local(async move {
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match capi.server_debug(rest.unwrap_or_default()).await {
Ok(output) => ui.display_string_dialog("Debug Output", output, callback),
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Err(e) => ui.display_string_dialog("Debug Error", e.to_string(), callback),
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}
});
Ok(())
}
pub fn cmd_change_log_level(
&self,
rest: Option<String>,
callback: UICallback,
) -> Result<(), String> {
trace!("CommandProcessor::cmd_change_log_level");
let mut capi = self.capi();
let ui = self.ui();
spawn_detached_local(async move {
let (layer, rest) = Self::word_split(&rest.unwrap_or_default());
let log_level = match convert_loglevel(&rest.unwrap_or_default()) {
Ok(v) => v,
Err(e) => {
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ui.add_node_event(format!("Failed to change log level: {}", e));
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ui.send_callback(callback);
return;
}
};
match capi.server_change_log_level(layer, log_level).await {
Ok(()) => {
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ui.display_string_dialog("Success", "Log level changed", callback);
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}
Err(e) => {
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ui.display_string_dialog(
"Server command 'change_log_level' failed",
e.to_string(),
callback,
);
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}
}
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});
Ok(())
}
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pub fn cmd_reply(&self, rest: Option<String>, callback: UICallback) -> Result<(), String> {
trace!("CommandProcessor::cmd_reply");
let mut capi = self.capi();
let ui = self.ui();
let some_last_id = self.inner_mut().last_call_id.take();
spawn_detached_local(async move {
let (first, second) = Self::word_split(&rest.clone().unwrap_or_default());
let (id, msg) = if let Some(second) = second {
let id = match u64::from_str(&first) {
Err(e) => {
ui.add_node_event(format!("invalid appcall id: {}", e));
ui.send_callback(callback);
return;
}
Ok(v) => v,
};
(id, second)
} else {
let id = match some_last_id {
None => {
ui.add_node_event("must specify last call id".to_owned());
ui.send_callback(callback);
return;
}
Some(v) => v,
};
(id, rest.unwrap_or_default())
};
let msg = if msg[0..1] == "#".to_owned() {
match hex::decode(msg[1..].as_bytes().to_vec()) {
Err(e) => {
ui.add_node_event(format!("invalid hex message: {}", e));
ui.send_callback(callback);
return;
}
Ok(v) => v,
}
} else {
msg[1..].as_bytes().to_vec()
};
let msglen = msg.len();
match capi.server_appcall_reply(id, msg).await {
Ok(()) => {
ui.add_node_event(format!("reply sent to {} : {} bytes", id, msglen));
ui.send_callback(callback);
return;
}
Err(e) => {
ui.display_string_dialog(
"Server command 'appcall_reply' failed",
e.to_string(),
callback,
);
}
}
});
Ok(())
}
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pub fn run_command(&self, command_line: &str, callback: UICallback) -> Result<(), String> {
//
let (cmd, rest) = Self::word_split(command_line);
match cmd.as_str() {
"help" => self.cmd_help(rest, callback),
"exit" => self.cmd_exit(callback),
"quit" => self.cmd_exit(callback),
"disconnect" => self.cmd_disconnect(callback),
"shutdown" => self.cmd_shutdown(callback),
"attach" => self.cmd_attach(callback),
"detach" => self.cmd_detach(callback),
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"debug" => self.cmd_debug(rest, callback),
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"change_log_level" => self.cmd_change_log_level(rest, callback),
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"reply" => self.cmd_reply(rest, callback),
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_ => {
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let ui = self.ui();
ui.send_callback(callback);
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Err(format!("Invalid command: {}", cmd))
}
}
}
pub async fn connection_manager(&mut self) {
// Connect until we're done
while !self.inner_mut().finished {
// Wait for connection request
if !self.inner().autoconnect {
let waker = self.inner_mut().connection_waker.instance_clone(());
waker.await;
} else {
self.inner_mut().autoconnect = false;
}
self.inner_mut().connection_waker.reset();
// Loop while we want to keep the connection
let mut first = true;
while self.inner().reconnect {
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let server_addr_opt = self.inner_mut().server_addr;
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let server_addr = match server_addr_opt {
None => break,
Some(addr) => addr,
};
if first {
info!("Connecting to server at {}", server_addr);
self.set_connection_state(ConnectionState::Retrying(
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server_addr,
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SystemTime::now(),
));
} else {
debug!("Retrying connection to {}", server_addr);
}
let mut capi = self.capi();
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let res = capi.connect(server_addr).await;
if res.is_ok() {
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info!(
"Connection to server at {} terminated normally",
server_addr
);
break;
}
if !self.inner().autoreconnect {
info!("Connection to server lost.");
break;
}
self.set_connection_state(ConnectionState::Retrying(
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server_addr,
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SystemTime::now(),
));
debug!("Connection lost, retrying in 2 seconds");
{
let waker = self.inner_mut().connection_waker.instance_clone(());
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let _ = timeout(Duration::from_millis(2000), waker).await;
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}
self.inner_mut().connection_waker.reset();
first = false;
}
info!("Disconnected.");
self.set_connection_state(ConnectionState::Disconnected);
self.inner_mut().reconnect = true;
}
}
// called by ui
////////////////////////////////////////////
pub fn set_server_address(&mut self, server_addr: Option<SocketAddr>) {
self.inner_mut().server_addr = server_addr;
}
pub fn get_server_address(&self) -> Option<SocketAddr> {
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self.inner().server_addr
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}
// called by client_api_connection
// calls into ui
////////////////////////////////////////////
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pub fn update_attachment(&mut self, attachment: veilid_core::VeilidStateAttachment) {
self.inner_mut().ui.set_attachment_state(attachment.state);
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}
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pub fn update_network_status(&mut self, network: veilid_core::VeilidStateNetwork) {
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self.inner_mut().ui.set_network_status(
network.started,
network.bps_down,
network.bps_up,
network.peers,
);
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}
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pub fn update_config(&mut self, config: veilid_core::VeilidStateConfig) {
self.inner_mut().ui.set_config(config.config)
}
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pub fn update_log(&mut self, log: veilid_core::VeilidLog) {
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self.inner().ui.add_node_event(format!(
"{}: {}{}",
log.log_level,
log.message,
if let Some(bt) = log.backtrace {
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format!("\nBacktrace:\n{}", bt)
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} else {
"".to_owned()
}
));
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}
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pub fn update_app_message(&mut self, msg: veilid_core::VeilidAppMessage) {
// check is message body is ascii printable
let mut printable = true;
for c in &msg.message {
if *c < 32 || *c > 126 {
printable = false;
}
}
let strmsg = if printable {
String::from_utf8_lossy(&msg.message).to_string()
} else {
hex::encode(&msg.message)
};
self.inner()
.ui
.add_node_event(format!("AppMessage ({:?}): {}", msg.sender, strmsg));
}
pub fn update_app_call(&mut self, call: veilid_core::VeilidAppCall) {
// check is message body is ascii printable
let mut printable = true;
for c in &call.message {
if *c < 32 || *c > 126 {
printable = false;
}
}
let strmsg = if printable {
String::from_utf8_lossy(&call.message).to_string()
} else {
format!("#{}", hex::encode(&call.message))
};
self.inner().ui.add_node_event(format!(
"AppCall ({:?}) id = {:016x} : {}",
call.sender, call.id, strmsg
));
self.inner_mut().last_call_id = Some(call.id);
}
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pub fn update_shutdown(&mut self) {
// Do nothing with this, we'll process shutdown when rpc connection closes
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}
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// called by client_api_connection
// calls into ui
////////////////////////////////////////////
pub fn set_connection_state(&mut self, state: ConnectionState) {
self.inner_mut().ui.set_connection_state(state);
}
// called by ui
////////////////////////////////////////////
pub fn start_connection(&mut self) {
self.inner_mut().reconnect = true;
self.inner_mut().connection_waker.resolve();
}
// pub fn stop_connection(&mut self) {
// self.inner_mut().reconnect = false;
// let mut capi = self.capi().clone();
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// spawn_detached(async move {
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// capi.disconnect().await;
// });
// }
pub fn cancel_reconnect(&mut self) {
self.inner_mut().reconnect = false;
self.inner_mut().connection_waker.resolve();
}
pub fn quit(&mut self) {
self.inner_mut().finished = true;
self.inner_mut().reconnect = false;
self.inner_mut().connection_waker.resolve();
}
// called by ui
// calls into client_api_connection
////////////////////////////////////////////
pub fn attach(&mut self) {
let mut capi = self.capi();
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spawn_detached_local(async move {
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if let Err(e) = capi.server_attach().await {
error!("Server command 'attach' failed to execute: {}", e);
}
});
}
pub fn detach(&mut self) {
let mut capi = self.capi();
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spawn_detached_local(async move {
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if let Err(e) = capi.server_detach().await {
error!("Server command 'detach' failed to execute: {}", e);
}
});
}
}