2021-11-22 11:28:30 -05:00
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use crate::client_api_connection::*;
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use crate::settings::Settings;
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use crate::ui::*;
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use crate::veilid_client_capnp::*;
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use async_std::prelude::FutureExt;
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use log::*;
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use std::cell::*;
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use std::net::SocketAddr;
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use std::rc::Rc;
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use std::time::{Duration, SystemTime};
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use veilid_core::xx::{Eventual, EventualCommon};
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#[derive(PartialEq, Clone)]
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pub enum ConnectionState {
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Disconnected,
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Connected(SocketAddr, SystemTime),
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Retrying(SocketAddr, SystemTime),
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}
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impl ConnectionState {
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pub fn is_disconnected(&self) -> bool {
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matches!(*self, Self::Disconnected)
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}
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pub fn is_connected(&self) -> bool {
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matches!(*self, Self::Connected(_, _))
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}
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pub fn is_retrying(&self) -> bool {
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matches!(*self, Self::Retrying(_, _))
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}
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}
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struct CommandProcessorInner {
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ui: UI,
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capi: Option<ClientApiConnection>,
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reconnect: bool,
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finished: bool,
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autoconnect: bool,
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autoreconnect: bool,
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server_addr: Option<SocketAddr>,
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connection_waker: Eventual,
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}
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type Handle<T> = Rc<RefCell<T>>;
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#[derive(Clone)]
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pub struct CommandProcessor {
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inner: Handle<CommandProcessorInner>,
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}
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impl CommandProcessor {
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pub fn new(ui: UI, settings: &Settings) -> Self {
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Self {
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inner: Rc::new(RefCell::new(CommandProcessorInner {
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ui,
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capi: None,
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reconnect: settings.autoreconnect,
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finished: false,
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autoconnect: settings.autoconnect,
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autoreconnect: settings.autoreconnect,
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server_addr: None,
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connection_waker: Eventual::new(),
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})),
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}
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}
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pub fn set_client_api_connection(&mut self, capi: ClientApiConnection) {
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self.inner.borrow_mut().capi = Some(capi);
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}
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fn inner(&self) -> Ref<CommandProcessorInner> {
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self.inner.borrow()
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}
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fn inner_mut(&self) -> RefMut<CommandProcessorInner> {
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self.inner.borrow_mut()
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}
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fn ui(&self) -> UI {
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self.inner.borrow().ui.clone()
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}
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fn capi(&self) -> ClientApiConnection {
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self.inner.borrow().capi.as_ref().unwrap().clone()
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}
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fn word_split(line: &str) -> (String, Option<String>) {
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let trimmed = line.trim();
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if let Some(p) = trimmed.find(char::is_whitespace) {
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let first = trimmed[0..p].to_owned();
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let rest = trimmed[p..].trim_start().to_owned();
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(first, Some(rest))
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} else {
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(trimmed.to_owned(), None)
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}
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}
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pub fn cmd_help(&self, _rest: Option<String>, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_help");
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self.ui().add_node_event(
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r#"Commands:
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exit/quit - exit the client
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disconnect - disconnect the client from the Veilid node
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shutdown - shut the server down
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attach - attach the server to the Veilid network
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detach - detach the server from the Veilid network
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debug - send a debugging command to the Veilid server
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"#,
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);
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let ui = self.ui();
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ui.send_callback(callback);
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Ok(())
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}
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pub fn cmd_exit(&self, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_exit");
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let ui = self.ui();
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ui.send_callback(callback);
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ui.quit();
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Ok(())
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}
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pub fn cmd_shutdown(&self, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_shutdown");
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let mut capi = self.capi();
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let ui = self.ui();
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async_std::task::spawn_local(async move {
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if let Err(e) = capi.server_shutdown().await {
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error!("Server command 'shutdown' failed to execute: {}", e);
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}
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ui.send_callback(callback);
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});
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Ok(())
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}
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pub fn cmd_attach(&self, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_attach");
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let mut capi = self.capi();
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let ui = self.ui();
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async_std::task::spawn_local(async move {
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if let Err(e) = capi.server_attach().await {
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error!("Server command 'attach' failed to execute: {}", e);
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}
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ui.send_callback(callback);
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});
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Ok(())
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}
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pub fn cmd_detach(&self, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_detach");
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let mut capi = self.capi();
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let ui = self.ui();
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async_std::task::spawn_local(async move {
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if let Err(e) = capi.server_detach().await {
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error!("Server command 'detach' failed to execute: {}", e);
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}
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ui.send_callback(callback);
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});
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Ok(())
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}
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pub fn cmd_disconnect(&self, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_disconnect");
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let mut capi = self.capi();
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let ui = self.ui();
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async_std::task::spawn_local(async move {
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capi.disconnect().await;
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ui.send_callback(callback);
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});
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Ok(())
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}
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pub fn cmd_debug(&self, rest: Option<String>, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_debug");
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let mut capi = self.capi();
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let ui = self.ui();
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async_std::task::spawn_local(async move {
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match capi.server_debug(rest.unwrap_or_default()).await {
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Ok(output) => ui.display_string_dialog("Debug Output", output, callback),
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Err(e) => {
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error!("Server command 'debug' failed to execute: {}", e);
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ui.send_callback(callback);
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}
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}
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});
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Ok(())
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}
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pub fn run_command(&self, command_line: &str, callback: UICallback) -> Result<(), String> {
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//
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let (cmd, rest) = Self::word_split(command_line);
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match cmd.as_str() {
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"help" => self.cmd_help(rest, callback),
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"exit" => self.cmd_exit(callback),
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"quit" => self.cmd_exit(callback),
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"disconnect" => self.cmd_disconnect(callback),
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"shutdown" => self.cmd_shutdown(callback),
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"attach" => self.cmd_attach(callback),
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"detach" => self.cmd_detach(callback),
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"debug" => self.cmd_debug(rest, callback),
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_ => {
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let ui = self.ui();
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ui.send_callback(callback);
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Err(format!("Invalid command: {}", cmd))
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}
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}
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}
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pub async fn connection_manager(&mut self) {
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// Connect until we're done
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while !self.inner_mut().finished {
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// Wait for connection request
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if !self.inner().autoconnect {
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let waker = self.inner_mut().connection_waker.instance_clone(());
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waker.await;
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} else {
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self.inner_mut().autoconnect = false;
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}
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self.inner_mut().connection_waker.reset();
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// Loop while we want to keep the connection
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let mut first = true;
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while self.inner().reconnect {
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let server_addr_opt = self.inner_mut().server_addr;
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let server_addr = match server_addr_opt {
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None => break,
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Some(addr) => addr,
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};
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if first {
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info!("Connecting to server at {}", server_addr);
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self.set_connection_state(ConnectionState::Retrying(
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server_addr,
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SystemTime::now(),
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));
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} else {
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debug!("Retrying connection to {}", server_addr);
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}
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let mut capi = self.capi();
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let res = capi.connect(server_addr).await;
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if res.is_ok() {
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info!(
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"Connection to server at {} terminated normally",
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server_addr
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);
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break;
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}
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if !self.inner().autoreconnect {
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info!("Connection to server lost.");
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break;
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}
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self.set_connection_state(ConnectionState::Retrying(
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server_addr,
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SystemTime::now(),
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));
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debug!("Connection lost, retrying in 2 seconds");
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{
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let waker = self.inner_mut().connection_waker.instance_clone(());
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waker
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.race(async_std::task::sleep(Duration::from_millis(2000)))
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.await;
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}
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self.inner_mut().connection_waker.reset();
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first = false;
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}
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info!("Disconnected.");
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self.set_connection_state(ConnectionState::Disconnected);
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self.inner_mut().reconnect = true;
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}
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}
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// called by ui
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////////////////////////////////////////////
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pub fn set_server_address(&mut self, server_addr: Option<SocketAddr>) {
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self.inner_mut().server_addr = server_addr;
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}
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pub fn get_server_address(&self) -> Option<SocketAddr> {
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self.inner().server_addr
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}
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// called by client_api_connection
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// calls into ui
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////////////////////////////////////////////
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pub fn update_attachment(&mut self, state: AttachmentState) {
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self.inner_mut().ui.set_attachment_state(state);
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}
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2022-05-16 11:52:48 -04:00
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pub fn update_network_status(&mut self, started: bool, bps_down: u64, bps_up: u64) {
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self.inner_mut()
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.ui
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.set_network_status(started, bps_down, bps_up);
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}
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2021-12-10 22:04:38 -05:00
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pub fn add_log_message(&mut self, message: &str) {
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self.inner().ui.add_node_event(message);
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}
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// called by client_api_connection
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// calls into ui
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////////////////////////////////////////////
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pub fn set_connection_state(&mut self, state: ConnectionState) {
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self.inner_mut().ui.set_connection_state(state);
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}
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// called by ui
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////////////////////////////////////////////
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pub fn start_connection(&mut self) {
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self.inner_mut().reconnect = true;
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self.inner_mut().connection_waker.resolve();
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}
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// pub fn stop_connection(&mut self) {
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// self.inner_mut().reconnect = false;
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// let mut capi = self.capi().clone();
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// async_std::task::spawn_local(async move {
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// capi.disconnect().await;
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// });
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// }
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pub fn cancel_reconnect(&mut self) {
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self.inner_mut().reconnect = false;
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self.inner_mut().connection_waker.resolve();
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}
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pub fn quit(&mut self) {
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self.inner_mut().finished = true;
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self.inner_mut().reconnect = false;
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self.inner_mut().connection_waker.resolve();
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}
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// called by ui
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// calls into client_api_connection
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////////////////////////////////////////////
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pub fn attach(&mut self) {
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trace!("CommandProcessor::attach");
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let mut capi = self.capi();
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async_std::task::spawn_local(async move {
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if let Err(e) = capi.server_attach().await {
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error!("Server command 'attach' failed to execute: {}", e);
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}
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});
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}
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pub fn detach(&mut self) {
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trace!("CommandProcessor::detach");
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let mut capi = self.capi();
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async_std::task::spawn_local(async move {
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if let Err(e) = capi.server_detach().await {
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error!("Server command 'detach' failed to execute: {}", e);
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}
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});
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}
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}
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