mirror of
https://github.com/eried/portapack-mayhem.git
synced 2025-08-09 07:02:26 -04:00
133 lines
No EOL
3.4 KiB
C++
133 lines
No EOL
3.4 KiB
C++
/*
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* ------------------------------------------------------------
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* | Made by RocketGod |
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* | Find me at https://betaskynet.com |
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* | Argh matey! |
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* ------------------------------------------------------------
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*/
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#ifndef __UI_SNAKE_H__
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#define __UI_SNAKE_H__
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#include "ui.hpp"
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#include "ui_navigation.hpp"
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#include "event_m0.hpp"
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#include "message.hpp"
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#include "irq_controls.hpp"
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#include "random.hpp"
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#include "lpc43xx_cpp.hpp"
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#include "ui_widget.hpp"
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namespace ui::external_app::snake {
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enum {
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White,
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Blue,
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Yellow,
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Purple,
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Green,
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Red,
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Maroon,
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Orange,
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Black,
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};
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#define wait(x) chThdSleepMilliseconds(x * 1000)
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#define SNAKE_SIZE 10
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#define INFO_BAR_HEIGHT 25
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#define GAME_AREA_TOP (INFO_BAR_HEIGHT + 1)
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#define STATE_MENU 0
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#define STATE_PLAYING 1
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#define STATE_GAME_OVER 2
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#define COLOR_BACKGROUND Black
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#define COLOR_SNAKE Green
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#define COLOR_FOOD Red
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#define COLOR_BORDER White
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class SnakeView : public View {
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public:
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SnakeView(NavigationView& nav);
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void on_show() override;
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std::string title() const override { return "Snake"; }
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void focus() override { dummy.focus(); }
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void paint(Painter& painter) override;
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void frame_sync();
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bool on_key(KeyEvent key) override;
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void cls();
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void background(int color);
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void fillrect(int x1, int y1, int x2, int y2, int color);
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void rect(int x1, int y1, int x2, int y2, int color);
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void game_timer_check();
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void init_game();
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void update_game();
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void draw_screen();
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void draw_snake();
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void draw_full_snake();
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void erase_tail(int x, int y);
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void draw_food();
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void erase_food();
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void draw_score();
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void draw_borders();
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void spawn_food();
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bool check_collision();
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void show_menu();
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void show_game_over();
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void check_game_timer();
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void attach(double delay_sec);
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void detach();
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private:
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const Color pp_colors[9] = {
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Color::white(),
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Color::blue(),
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Color::yellow(),
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Color::purple(),
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Color::green(),
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Color::red(),
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Color::magenta(),
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Color::orange(),
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Color::black(),
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};
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NavigationView& nav_;
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Painter painter{};
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std::vector<int> snake_x{}; //[GRID_WIDTH * GRID_HEIGHT];
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std::vector<int> snake_y{}; //[GRID_WIDTH * GRID_HEIGHT];
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int snake_length = 1;
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int snake_dx = 1;
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int snake_dy = 0;
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int food_x = 0, food_y = 0;
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int score = 0;
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int game_state = STATE_MENU;
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bool initialized = false;
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int SCREEN_WIDTH = 0;
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int SCREEN_HEIGHT = 0;
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int GAME_AREA_HEIGHT = 0; //(SCREEN_HEIGHT - INFO_BAR_HEIGHT - 2);
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int GRID_WIDTH = 0; // ((SCREEN_WIDTH - 2) / SNAKE_SIZE);
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int GRID_HEIGHT = 0; //(GAME_AREA_HEIGHT / SNAKE_SIZE);
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bool game_update_callback = false;
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double game_update_timeout = 0;
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uint32_t game_update_counter = 0;
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Button dummy{
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{screen_width, 0, 0, 0},
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""};
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MessageHandlerRegistration message_handler_frame_sync{
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Message::ID::DisplayFrameSync,
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[this](const Message* const) {
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this->frame_sync();
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}};
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};
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} // namespace ui::external_app::snake
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#endif /* __UI_SNAKE_H__ */ |