/* * ------------------------------------------------------------ * | Made by RocketGod | * | Find me at https://betaskynet.com | * | Argh matey! | * ------------------------------------------------------------ */ #ifndef __UI_SNAKE_H__ #define __UI_SNAKE_H__ #include "ui.hpp" #include "ui_navigation.hpp" #include "event_m0.hpp" #include "message.hpp" #include "irq_controls.hpp" #include "random.hpp" #include "lpc43xx_cpp.hpp" #include "ui_widget.hpp" namespace ui::external_app::snake { enum { White, Blue, Yellow, Purple, Green, Red, Maroon, Orange, Black, }; #define wait(x) chThdSleepMilliseconds(x * 1000) #define SNAKE_SIZE 10 #define INFO_BAR_HEIGHT 25 #define GAME_AREA_TOP (INFO_BAR_HEIGHT + 1) #define STATE_MENU 0 #define STATE_PLAYING 1 #define STATE_GAME_OVER 2 #define COLOR_BACKGROUND Black #define COLOR_SNAKE Green #define COLOR_FOOD Red #define COLOR_BORDER White class SnakeView : public View { public: SnakeView(NavigationView& nav); void on_show() override; std::string title() const override { return "Snake"; } void focus() override { dummy.focus(); } void paint(Painter& painter) override; void frame_sync(); bool on_key(KeyEvent key) override; void cls(); void background(int color); void fillrect(int x1, int y1, int x2, int y2, int color); void rect(int x1, int y1, int x2, int y2, int color); void game_timer_check(); void init_game(); void update_game(); void draw_screen(); void draw_snake(); void draw_full_snake(); void erase_tail(int x, int y); void draw_food(); void erase_food(); void draw_score(); void draw_borders(); void spawn_food(); bool check_collision(); void show_menu(); void show_game_over(); void check_game_timer(); void attach(double delay_sec); void detach(); private: const Color pp_colors[9] = { Color::white(), Color::blue(), Color::yellow(), Color::purple(), Color::green(), Color::red(), Color::magenta(), Color::orange(), Color::black(), }; NavigationView& nav_; Painter painter{}; std::vector snake_x{}; //[GRID_WIDTH * GRID_HEIGHT]; std::vector snake_y{}; //[GRID_WIDTH * GRID_HEIGHT]; int snake_length = 1; int snake_dx = 1; int snake_dy = 0; int food_x = 0, food_y = 0; int score = 0; int game_state = STATE_MENU; bool initialized = false; int SCREEN_WIDTH = 0; int SCREEN_HEIGHT = 0; int GAME_AREA_HEIGHT = 0; //(SCREEN_HEIGHT - INFO_BAR_HEIGHT - 2); int GRID_WIDTH = 0; // ((SCREEN_WIDTH - 2) / SNAKE_SIZE); int GRID_HEIGHT = 0; //(GAME_AREA_HEIGHT / SNAKE_SIZE); bool game_update_callback = false; double game_update_timeout = 0; uint32_t game_update_counter = 0; Button dummy{ {screen_width, 0, 0, 0}, ""}; MessageHandlerRegistration message_handler_frame_sync{ Message::ID::DisplayFrameSync, [this](const Message* const) { this->frame_sync(); }}; }; } // namespace ui::external_app::snake #endif /* __UI_SNAKE_H__ */