portapack-mayhem/firmware/application/app_settings.cpp

302 lines
10 KiB
C++
Raw Normal View History

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
* Copyright (C) 2022 Arjan Onwezen
* Copyright (C) 2023 Kyle Reed
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "app_settings.hpp"
#include "convert.hpp"
#include "file.hpp"
#include "file_reader.hpp"
#include "portapack.hpp"
#include "portapack_persistent_memory.hpp"
#include "utility.hpp"
#include "file_path.hpp"
#include <algorithm>
#include <cstring>
#include <string_view>
namespace fs = std::filesystem;
using namespace portapack;
namespace {
fs::path get_settings_path(const std::string& app_name) {
return settings_dir / app_name + u".ini";
}
} // namespace
void BoundSetting::parse(std::string_view value) {
switch (type_) {
case SettingType::I64:
parse_int(value, as<int64_t>());
break;
case SettingType::I32:
parse_int(value, as<int32_t>());
break;
case SettingType::U32:
parse_int(value, as<uint32_t>());
break;
case SettingType::U8:
parse_int(value, as<uint8_t>());
break;
case SettingType::String:
as<std::string>() = trim(value);
break;
case SettingType::Bool: {
int parsed = 0;
parse_int(value, parsed);
as<bool>() = (parsed != 0);
break;
}
};
}
void BoundSetting::write(File& file) const {
// NB: Write directly without allocations. This happens on every
// app exit when enabled so should be fast to keep the UX responsive.
StringFormatBuffer buffer;
size_t length = 0;
file.write(name_.data(), name_.length());
file.write("=", 1);
switch (type_) {
case SettingType::I64:
file.write(to_string_dec_int(as<int64_t>(), buffer, length), length);
break;
case SettingType::I32:
file.write(to_string_dec_int(as<int32_t>(), buffer, length), length);
break;
case SettingType::U32:
file.write(to_string_dec_uint(as<uint32_t>(), buffer, length), length);
break;
case SettingType::U8:
file.write(to_string_dec_uint(as<uint8_t>(), buffer, length), length);
break;
case SettingType::String: {
const auto& str = as<std::string>();
file.write(str.data(), str.length());
break;
}
case SettingType::Bool:
file.write(as<bool>() ? "1" : "0", 1);
break;
}
file.write("\r\n", 2);
}
SettingsStore::SettingsStore(std::string_view store_name, SettingBindings bindings)
: store_name_{store_name}, bindings_{bindings} {
reload();
}
SettingsStore::~SettingsStore() {
save();
}
void SettingsStore::reload() {
load_settings(store_name_, bindings_);
}
void SettingsStore::save() const {
save_settings(store_name_, bindings_);
}
bool load_settings(std::string_view store_name, SettingBindings& bindings) {
File f;
auto path = get_settings_path(std::string{store_name});
auto error = f.open(path);
if (error)
return false;
auto reader = FileLineReader(f);
for (const auto& line : reader) {
auto cols = split_string(line, '=');
if (cols.size() != 2)
continue;
// Find a binding with the name.
auto it = std::find_if(
bindings.begin(), bindings.end(),
[name = cols[0]](auto& bound_setting) {
return name == bound_setting.name();
});
// If found, parse the value.
if (it != bindings.end())
it->parse(cols[1]);
}
return true;
}
bool save_settings(std::string_view store_name, const SettingBindings& bindings) {
File f;
auto path = get_settings_path(std::string{store_name});
ensure_directory(settings_dir);
auto error = f.create(path);
if (error)
return false;
for (const auto& bound_setting : bindings)
bound_setting.write(f);
return true;
}
namespace app_settings {
void copy_to_radio_model(const AppSettings& settings) {
// NB: Don't actually adjust the radio here or it may hang.
// Specifically 'modulation' which requires a running baseband.
if (flags_enabled(settings.mode, Mode::TX)) {
persistent_memory::set_target_frequency(settings.tx_frequency);
transmitter_model.configure_from_app_settings(settings);
}
if (flags_enabled(settings.mode, Mode::RX)) {
persistent_memory::set_target_frequency(settings.rx_frequency);
receiver_model.configure_from_app_settings(settings);
receiver_model.set_configuration_without_update(
static_cast<ReceiverModel::Mode>(settings.modulation),
settings.step,
settings.am_config_index,
settings.nbfm_config_index,
settings.wfm_config_index,
settings.squelch);
}
receiver_model.set_frequency_step(settings.step);
receiver_model.set_normalized_headphone_volume(settings.volume);
}
void copy_from_radio_model(AppSettings& settings) {
if (flags_enabled(settings.mode, Mode::TX)) {
settings.tx_frequency = transmitter_model.target_frequency();
settings.baseband_bandwidth = transmitter_model.baseband_bandwidth();
settings.sampling_rate = transmitter_model.sampling_rate();
settings.tx_amp = transmitter_model.rf_amp();
settings.tx_gain = transmitter_model.tx_gain();
settings.channel_bandwidth = transmitter_model.channel_bandwidth();
}
if (flags_enabled(settings.mode, Mode::RX)) {
settings.rx_frequency = receiver_model.target_frequency();
settings.baseband_bandwidth = receiver_model.baseband_bandwidth();
settings.sampling_rate = receiver_model.sampling_rate();
settings.lna = receiver_model.lna();
settings.vga = receiver_model.vga();
settings.rx_amp = receiver_model.rf_amp();
settings.squelch = receiver_model.squelch_level();
settings.modulation = static_cast<uint8_t>(receiver_model.modulation());
settings.am_config_index = receiver_model.am_configuration();
settings.nbfm_config_index = receiver_model.nbfm_configuration();
settings.wfm_config_index = receiver_model.wfm_configuration();
}
settings.step = receiver_model.frequency_step();
settings.volume = receiver_model.normalized_headphone_volume();
}
/* SettingsManager *************************************************/
SettingsManager::SettingsManager(std::string_view app_name, Mode mode, Options options)
: SettingsManager{app_name, mode, options, {}} {}
SettingsManager::SettingsManager(
std::string_view app_name,
Mode mode,
SettingBindings additional_settings)
: SettingsManager{app_name, mode, Options::None, std::move(additional_settings)} {}
SettingsManager::SettingsManager(
std::string_view app_name,
Mode mode,
Options options,
SettingBindings additional_settings)
: app_name_{app_name},
settings_{},
bindings_{},
loaded_{false} {
settings_.mode = mode;
settings_.options = options;
// Pre-alloc enough for app settings and additional settings.
additional_settings.reserve(COMMON_APP_SETTINGS_COUNT + additional_settings.size());
bindings_ = std::move(additional_settings);
// Settings should always be loaded because apps now rely
// on being able to store UI settings, config, etc.
// Transmitter model settings.
if (flags_enabled(mode, Mode::TX)) {
bindings_.emplace_back("tx_frequency"sv, &settings_.tx_frequency);
bindings_.emplace_back("tx_amp"sv, &settings_.tx_amp);
bindings_.emplace_back("tx_gain"sv, &settings_.tx_gain);
bindings_.emplace_back("channel_bandwidth"sv, &settings_.channel_bandwidth);
}
// Receiver model settings.
if (flags_enabled(mode, Mode::RX)) {
bindings_.emplace_back("rx_frequency"sv, &settings_.rx_frequency);
bindings_.emplace_back("lna"sv, &settings_.lna);
bindings_.emplace_back("vga"sv, &settings_.vga);
bindings_.emplace_back("rx_amp"sv, &settings_.rx_amp);
bindings_.emplace_back("modulation"sv, &settings_.modulation);
bindings_.emplace_back("am_config_index"sv, &settings_.am_config_index);
bindings_.emplace_back("nbfm_config_index"sv, &settings_.nbfm_config_index);
bindings_.emplace_back("wfm_config_index"sv, &settings_.wfm_config_index);
bindings_.emplace_back("squelch"sv, &settings_.squelch);
}
// Common model settings.
bindings_.emplace_back("baseband_bandwidth"sv, &settings_.baseband_bandwidth);
bindings_.emplace_back("sampling_rate"sv, &settings_.sampling_rate);
bindings_.emplace_back("step"sv, &settings_.step);
bindings_.emplace_back("volume"sv, &settings_.volume);
// RadioState should have initialized default radio parameters before this function;
// copy them to settings_ before checking settings .ini file (in case the file doesn't exist
// or doesn't include all parameters). Settings in the file can overwrite all, or a subset of parameters.
copy_from_radio_model(settings_);
loaded_ = load_settings(app_name_, bindings_);
// Only copy to the radio if load was successful.
if (loaded_)
copy_to_radio_model(settings_);
}
SettingsManager::~SettingsManager() {
copy_from_radio_model(settings_);
save_settings(app_name_, bindings_);
}
} // namespace app_settings