RetroShare/libbitdht/src/udp/udpstack.h
drbob 6e6767be30 * Added another Test UdpLayer: TimedUdpLayer, This simulates the firewalled situation, be only accepting packets after 60 seconds.
* added quick and dirty BitDht Packet check. test against "d1:" for the first 3 bytes. This should not conflict with Stun, Relay or TOU packets.




git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@4480 b45a01b8-16f6-495d-af2f-9b41ad6348cc
2011-07-20 17:04:44 +00:00

120 lines
3.0 KiB
C++

#ifndef BITDHT_UDP_STACK_RECEIVER_H
#define BITDHT_UDP_STACK_RECEIVER_H
/*
* udp/udpstack.h
*
* BitDHT: An Flexible DHT library.
*
* Copyright 2010 by Robert Fernie
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 3 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "bitdht@lunamutt.com".
*
*/
#include "util/bdthreads.h"
#include "util/bdnet.h"
#include <iosfwd>
#include <list>
#include <deque>
#include <iosfwd>
#include <map>
#include "udp/udplayer.h"
/* UdpStackReceiver is a Generic Receiver of info from a UdpLayer class.
* it provides a UdpReceiver class, and accepts a stack of UdpReceivers,
* which will be iterated through (in-order) until someone accepts the packet.
*
* It is important to order these Receivers correctly!
*
* This infact becomes the holder of the UdpLayer, and all controls
* go through the StackReceiver.
*/
class UdpSubReceiver: public UdpReceiver
{
public:
UdpSubReceiver(UdpPublisher *pub);
/* calls mPublisher->sendPkt */
virtual int sendPkt(const void *data, int size, const struct sockaddr_in &to, int ttl);
/* callback for recved data (overloaded from UdpReceiver) */
//virtual int recvPkt(void *data, int size, struct sockaddr_in &from) = 0;
UdpPublisher *mPublisher;
};
#define UDP_TEST_LOSSY_LAYER 1
#define UDP_TEST_RESTRICTED_LAYER 2
#define UDP_TEST_TIMED_LAYER 3
#define UDP_TEST_LOSSY_FRAC (0.10)
class UdpStack: public UdpReceiver, public UdpPublisher
{
public:
UdpStack(struct sockaddr_in &local);
UdpStack(int testmode, struct sockaddr_in &local);
virtual ~UdpStack() { return; }
UdpLayer *getUdpLayer(); /* for testing only */
bool getLocalAddress(struct sockaddr_in &local);
bool resetAddress(struct sockaddr_in &local);
/* add in a receiver */
int addReceiver(UdpReceiver *recv);
int removeReceiver(UdpReceiver *recv);
/* Packet IO */
/* pass-through send packets */
virtual int sendPkt(const void *data, int size, const struct sockaddr_in &to, int ttl);
/* callback for recved data (overloaded from UdpReceiver) */
virtual int recvPkt(void *data, int size, struct sockaddr_in &from);
int status(std::ostream &out);
/* setup connections */
int openSocket();
/* monitoring / updates */
int okay();
// int tick();
int close();
private:
UdpLayer *udpLayer;
bdMutex stackMtx; /* for all class data (below) */
struct sockaddr_in laddr; /* local addr */
std::list<UdpReceiver *> mReceivers;
};
#endif