#ifndef BITDHT_UDP_STACK_RECEIVER_H #define BITDHT_UDP_STACK_RECEIVER_H /* * udp/udpstack.h * * BitDHT: An Flexible DHT library. * * Copyright 2010 by Robert Fernie * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License Version 3 as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * USA. * * Please report all bugs and problems to "bitdht@lunamutt.com". * */ #include "util/bdthreads.h" #include "util/bdnet.h" #include #include #include #include #include #include "udp/udplayer.h" /* UdpStackReceiver is a Generic Receiver of info from a UdpLayer class. * it provides a UdpReceiver class, and accepts a stack of UdpReceivers, * which will be iterated through (in-order) until someone accepts the packet. * * It is important to order these Receivers correctly! * * This infact becomes the holder of the UdpLayer, and all controls * go through the StackReceiver. */ class UdpSubReceiver: public UdpReceiver { public: UdpSubReceiver(UdpPublisher *pub); /* calls mPublisher->sendPkt */ virtual int sendPkt(const void *data, int size, const struct sockaddr_in &to, int ttl); /* callback for recved data (overloaded from UdpReceiver) */ //virtual int recvPkt(void *data, int size, struct sockaddr_in &from) = 0; UdpPublisher *mPublisher; }; #define UDP_TEST_LOSSY_LAYER 1 #define UDP_TEST_RESTRICTED_LAYER 2 #define UDP_TEST_TIMED_LAYER 3 #define UDP_TEST_LOSSY_FRAC (0.10) class UdpStack: public UdpReceiver, public UdpPublisher { public: UdpStack(struct sockaddr_in &local); UdpStack(int testmode, struct sockaddr_in &local); virtual ~UdpStack() { return; } UdpLayer *getUdpLayer(); /* for testing only */ bool getLocalAddress(struct sockaddr_in &local); bool resetAddress(struct sockaddr_in &local); /* add in a receiver */ int addReceiver(UdpReceiver *recv); int removeReceiver(UdpReceiver *recv); /* Packet IO */ /* pass-through send packets */ virtual int sendPkt(const void *data, int size, const struct sockaddr_in &to, int ttl); /* callback for recved data (overloaded from UdpReceiver) */ virtual int recvPkt(void *data, int size, struct sockaddr_in &from); int status(std::ostream &out); /* setup connections */ int openSocket(); /* monitoring / updates */ int okay(); // int tick(); int close(); private: UdpLayer *udpLayer; bdMutex stackMtx; /* for all class data (below) */ struct sockaddr_in laddr; /* local addr */ std::list mReceivers; }; #endif