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082d5732b0
git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@2346 b45a01b8-16f6-495d-af2f-9b41ad6348cc
102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
/*
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QSoloCards is a collection of Solitaire card games written using Qt
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Copyright (C) 2009 Steve Moore
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SPIDERBOARD_H
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#define SPIDERBOARD_H
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#include "GameBoard.h"
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#include "CardStack.h"
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#include "SpiderStack.h"
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#include "SpiderHomeStack.h"
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#include <vector>
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class SpiderBoard : public GameBoard
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{
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Q_OBJECT
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public:
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enum GameType
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{
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FourSuits=4,
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TwoSuits=2,
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OneSuit=1
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};
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static const QString GameTypeKeyStr;
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SpiderBoard(QWidget * pParent=NULL);
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virtual ~SpiderBoard();
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bool getHint(CardStack * & pSrcWidget,
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unsigned int & srcStackIndex,
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CardStack * & pDstWidget);
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inline bool hasDemo() const {return true;}
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virtual void newGame();
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virtual void addGameMenuItems(QMenu & menu);
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virtual void loadSettings(const QSettings & settings);
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virtual void saveSettings(QSettings & settings);
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inline bool isCheating() const {return m_cheat;}
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void setCheat(bool cheat);
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inline bool supportsScore() const{return true;}
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public slots:
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virtual void slotDealNextCards(CardStack * pCardStackWidget=NULL,unsigned int index=0);
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// these slot catch the signals from the SpiderStacks that are started by
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// a click on a card instead of a drag
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virtual void slotSendSuitHome(SpiderStack *,const PlayingCardVector &,const CardMoveRecord &);
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virtual void slotMoveCardsToDiffStack(SpiderStack *,const PlayingCardVector &,const CardMoveRecord &);
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void slotSetFourSuits();
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void slotSetTwoSuits();
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void slotSetOneSuit();
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protected:
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void calcScore();
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virtual void resizeEvent (QResizeEvent * event);
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bool runDemo(bool stopWhenNoMore=true);
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virtual void createStacks();
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virtual bool isGameWon()const;
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virtual bool isGameWonNotComplete()const;
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CardStack * m_pDeck;
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std::vector<SpiderHomeStack *> m_homeVector; // we will have 8 items in this
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//vector one for each suit (2 decks)
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std::vector<SpiderStack *> m_stackVector; // we will have 10 items in this vector
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bool m_cheat;
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GameType m_gameType;
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};
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#endif // SPIDERBOARD_H
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