/* QSoloCards is a collection of Solitaire card games written using Qt Copyright (C) 2009 Steve Moore This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef SPIDERBOARD_H #define SPIDERBOARD_H #include "GameBoard.h" #include "CardStack.h" #include "SpiderStack.h" #include "SpiderHomeStack.h" #include class SpiderBoard : public GameBoard { Q_OBJECT public: enum GameType { FourSuits=4, TwoSuits=2, OneSuit=1 }; static const QString GameTypeKeyStr; SpiderBoard(QWidget * pParent=NULL); virtual ~SpiderBoard(); bool getHint(CardStack * & pSrcWidget, unsigned int & srcStackIndex, CardStack * & pDstWidget); inline bool hasDemo() const {return true;} virtual void newGame(); virtual void addGameMenuItems(QMenu & menu); virtual void loadSettings(const QSettings & settings); virtual void saveSettings(QSettings & settings); inline bool isCheating() const {return m_cheat;} void setCheat(bool cheat); inline bool supportsScore() const{return true;} public slots: virtual void slotDealNextCards(CardStack * pCardStackWidget=NULL,unsigned int index=0); // these slot catch the signals from the SpiderStacks that are started by // a click on a card instead of a drag virtual void slotSendSuitHome(SpiderStack *,const PlayingCardVector &,const CardMoveRecord &); virtual void slotMoveCardsToDiffStack(SpiderStack *,const PlayingCardVector &,const CardMoveRecord &); void slotSetFourSuits(); void slotSetTwoSuits(); void slotSetOneSuit(); protected: void calcScore(); virtual void resizeEvent (QResizeEvent * event); bool runDemo(bool stopWhenNoMore=true); virtual void createStacks(); virtual bool isGameWon()const; virtual bool isGameWonNotComplete()const; CardStack * m_pDeck; std::vector m_homeVector; // we will have 8 items in this //vector one for each suit (2 decks) std::vector m_stackVector; // we will have 10 items in this vector bool m_cheat; GameType m_gameType; }; #endif // SPIDERBOARD_H