fixed force calculation in elastic model. Still need to figure out what connexions we show

git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@3690 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
csoler 2010-10-22 20:47:08 +00:00
parent b7b8cfe860
commit c4b5f41446
9 changed files with 941 additions and 1014 deletions

View file

@ -1,36 +1,41 @@
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@ -88,6 +93,8 @@ void Edge::adjust()
QLineF line(mapFromItem(source, 0, 0), mapFromItem(dest, 0, 0));
qreal length = line.length();
if(length==0.0f)
length=1.0 ;
QPointF edgeOffset((line.dx() * 10) / length, (line.dy() * 10) / length);
prepareGeometryChange();
@ -119,21 +126,48 @@ void Edge::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
painter->setPen(QPen(Qt::black, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
painter->drawLine(line);
return ;
// Draw the arrows if there's enough room
double angle = ::acos(line.dx() / line.length());
if (line.dy() >= 0)
angle = TwoPi - angle;
QPointF sourceArrowP1 = sourcePoint + QPointF(sin(angle + Pi / 3) * arrowSize,
cos(angle + Pi / 3) * arrowSize);
QPointF sourceArrowP2 = sourcePoint + QPointF(sin(angle + Pi - Pi / 3) * arrowSize,
cos(angle + Pi - Pi / 3) * arrowSize);
QPointF destArrowP1 = destPoint + QPointF(sin(angle - Pi / 3) * arrowSize,
cos(angle - Pi / 3) * arrowSize);
QPointF destArrowP2 = destPoint + QPointF(sin(angle - Pi + Pi / 3) * arrowSize,
cos(angle - Pi + Pi / 3) * arrowSize);
float length = line.length() ;
float cos_theta,sin_theta ;
if(length == 0.0f)
{
cos_theta = 1.0f ;
sin_theta = 0.0f ;
}
else
{
cos_theta = line.dx() / length ;
sin_theta =-line.dy() / length ;
}
static const float cos_pi_over_3 = 0.5 ;
static const float sin_pi_over_3 = 0.5 * sqrt(3) ;
static const float cos_2_pi_over_3 =-0.5 ;
static const float sin_2_pi_over_3 = 0.5 * sqrt(3) ;
float cos_theta_plus_pi_over_3 = cos_theta * cos_pi_over_3 - sin_theta * sin_pi_over_3 ;
float sin_theta_plus_pi_over_3 = sin_theta * cos_pi_over_3 + cos_theta * sin_pi_over_3 ;
float cos_theta_mins_pi_over_3 = cos_theta_plus_pi_over_3 + 2 * sin_theta * sin_pi_over_3 ;
float sin_theta_mins_pi_over_3 = sin_theta_plus_pi_over_3 - 2 * cos_theta * sin_pi_over_3 ;
float cos_theta_plus_2_pi_over_3 = cos_theta * cos_2_pi_over_3 - sin_theta * sin_2_pi_over_3 ;
float sin_theta_plus_2_pi_over_3 = sin_theta * cos_2_pi_over_3 + cos_theta * sin_2_pi_over_3 ;
float cos_theta_mins_2_pi_over_3 = cos_theta_plus_2_pi_over_3 + 2 * sin_theta * sin_2_pi_over_3 ;
float sin_theta_mins_2_pi_over_3 = sin_theta_plus_2_pi_over_3 - 2 * cos_theta * sin_2_pi_over_3 ;
QPointF sourceArrowP1 = sourcePoint + QPointF( sin_theta_plus_pi_over_3 * arrowSize, cos_theta_plus_pi_over_3 * arrowSize);
QPointF sourceArrowP2 = sourcePoint + QPointF(sin_theta_plus_2_pi_over_3 * arrowSize, cos_theta_plus_2_pi_over_3 * arrowSize);
QPointF destArrowP1 = destPoint + QPointF( sin_theta_mins_pi_over_3 * arrowSize, cos_theta_mins_pi_over_3 * arrowSize);
QPointF destArrowP2 = destPoint + QPointF(sin_theta_mins_2_pi_over_3 * arrowSize, cos_theta_mins_2_pi_over_3 * arrowSize);
painter->setBrush(Qt::black);
painter->drawPolygon(QPolygonF() << line.p1() << sourceArrowP1 << sourceArrowP2);
painter->drawPolygon(QPolygonF() << line.p2() << destArrowP1 << destArrowP2);
painter->drawConvexPolygon(QPolygonF() << line.p1() << sourceArrowP1 << sourceArrowP2);
painter->drawConvexPolygon(QPolygonF() << line.p2() << destArrowP1 << destArrowP2);
}