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Adding header for new proxy udp configuration
git-svn-id: http://svn.code.sf.net/p/retroshare/code/branches/v0.5-dhtmods@4732 b45a01b8-16f6-495d-af2f-9b41ad6348cc
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libbitdht/src/udp/udpproxylayer.h
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186
libbitdht/src/udp/udpproxylayer.h
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#ifndef BITDHT_UDP_LAYER_H
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#define BITDHT_UDP_LAYER_H
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/*
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* udp/udplayer.h
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*
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* BitDHT: An Flexible DHT library.
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*
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* Copyright 2004-2010 by Robert Fernie
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License Version 3 as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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* USA.
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*
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* Please report all bugs and problems to "bitdht@lunamutt.com".
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*
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*/
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#include "util/bdthreads.h"
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#include "util/bdnet.h"
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#include <iosfwd>
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#include <list>
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#include <deque>
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/* careful - duplicate definitions */
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//std::ostream &operator<<(std::ostream &out, const struct sockaddr_in &addr);
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std::ostream &operator<<(std::ostream &out, struct sockaddr_in &addr);
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bool operator==(const struct sockaddr_in &addr, const struct sockaddr_in &addr2);
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bool operator<(const struct sockaddr_in &addr, const struct sockaddr_in &addr2);
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std::string printPkt(void *d, int size);
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std::string printPktOffset(unsigned int offset, void *d, unsigned int size);
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/* UdpLayer ..... is the bottom layer which
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* just sends and receives Udp packets.
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*/
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class UdpReceiver
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{
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public:
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virtual ~UdpReceiver() {}
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virtual int recvPkt(void *data, int size, struct sockaddr_in &from) = 0;
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virtual int status(std::ostream &out) = 0;
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};
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class UdpPublisher
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{
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public:
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virtual ~UdpPublisher() {}
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virtual int sendPkt(const void *data, int size, const struct sockaddr_in &to, int ttl) = 0;
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};
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class UdpLayer: public bdThread
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{
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public:
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UdpLayer(UdpReceiver *recv, struct sockaddr_in &local);
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virtual ~UdpLayer() { return; }
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int reset(struct sockaddr_in &local); /* calls join, close, openSocket */
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int status(std::ostream &out);
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/* setup connections */
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int closeSocket();
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int openSocket();
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/* RsThread functions */
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virtual void run(); /* called once the thread is started */
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void recv_loop(); /* uses callback to UdpReceiver */
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/* Higher Level Interface */
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//int readPkt(void *data, int *size, struct sockaddr_in &from);
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int sendPkt(const void *data, int size, const struct sockaddr_in &to, int ttl);
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/* monitoring / updates */
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int okay();
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int tick();
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/* data */
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/* internals */
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protected:
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virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from);
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virtual int sendUdpPacket(const void *data, int size, const struct sockaddr_in &to);
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int setTTL(int t);
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int getTTL();
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/* low level */
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private:
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UdpReceiver *recv;
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struct sockaddr_in laddr; /* local addr */
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int errorState;
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int sockfd;
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int ttl;
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bool stopThread;
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bdMutex sockMtx;
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};
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/* For Testing - drops packets */
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class LossyUdpLayer: public UdpLayer
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{
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public:
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LossyUdpLayer(UdpReceiver *udpr, struct sockaddr_in &local, double frac);
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virtual ~LossyUdpLayer();
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protected:
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virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from);
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virtual int sendUdpPacket(const void *data, int size, const struct sockaddr_in &to);
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double lossFraction;
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};
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class PortRange
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{
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public:
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PortRange();
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PortRange(uint16_t lp, uint16_t up);
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bool inRange(uint16_t port);
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uint16_t lport;
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uint16_t uport;
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};
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/* For Testing - drops packets */
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class RestrictedUdpLayer: public UdpLayer
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{
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public:
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RestrictedUdpLayer(UdpReceiver *udpr, struct sockaddr_in &local);
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virtual ~RestrictedUdpLayer();
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void addRestrictedPortRange(int lp, int up);
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protected:
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virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from);
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virtual int sendUdpPacket(const void *data, int size, const struct sockaddr_in &to);
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std::list<PortRange> mLostPorts;
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};
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/* For Testing - drops packets all packets for initial minute (simulates TTL) */
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class TimedUdpLayer: public UdpLayer
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{
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public:
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TimedUdpLayer(UdpReceiver *udpr, struct sockaddr_in &local);
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virtual ~TimedUdpLayer();
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protected:
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virtual int receiveUdpPacket(void *data, int *size, struct sockaddr_in &from);
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virtual int sendUdpPacket(const void *data, int size, const struct sockaddr_in &to);
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time_t mStartTime;
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bool mActive;
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};
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#endif
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