RetroShare/retroshare-gui/src/gui/PluginManager.h

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2018-12-25 15:34:59 -05:00
/*******************************************************************************
* gui/PluginManager.h *
* *
* Copyright (c) 2006 Retroshare Team <retroshare.project@gmail.com> *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
*******************************************************************************/
#ifndef _PLUGIN_MANAGER_H_
#define _PLUGIN_MANAGER_H_
#include <QObject>
#include <QString>
#include <QStringList>
#include <QList>
#include <QPluginLoader>
#include <QVector>
class PluginInterface;
class PluginManagerWidget;
//! An engine for plugins management
//! This class performs oaa plugin management operations: installing,
//! loading, remowing. it also provides a PluginManagerWidget for controlling
//! itself. I supose, a appication has to create a global instance of the class,
//! so all pages (instances of the MainPage class) could receive plugin widgets.
class PluginManager: public QObject
{
Q_OBJECT
public:
PluginManager();
~PluginManager();
//! Checks up 'plugins' folder for loadable plugins
//! This is a separate method, becouse an application should create
//! a PluginManager instance, then connect all its signals, optionally
//! create a view widget, and only after all perform lookup
void defaultLoad( ) ;
//! GUI for the loader.
//! Returns a PluginManagerWidget instance. When called for the first time,
//! creates a new object; after that returns pointer to the same instance.
//! After the instance was deleteted (it could be safely done in usual way)
//! may create a new one.
QWidget* getViewWidget(QWidget* parent = 0);
//! Loads a widget of the plugin with given name
//! Loads a new copy (called twice will return different objects) of the
//! plugin widget. If there is no plugin with given name, returns 0 (also
//! emits errorAppeared(..) with an error description).
//! PluginManager provides ablolutely no control over returned widget;
//! the application should delete it, like all other widgets
QWidget* pluginWidget(QString pluginName);
//! returns last error appeared;
//! Sorry, doesn't work in current implementation
QString getLastError();
public slots:
//! processes the desctucrion of the view widget;
void viewWidgetDestroyed(QObject * obj = 0);
//! processes the plugin installation request
//! After successful installatio a newPluginRegistered(..) signal will be
//! emitted. On some error -- errorAppeared(..) will be emitted;
//! 'Installation' means that plgin file (dll or so) will be checked and
//! copied to the 'plugins' directory. Later, in pluginWidget(..) call this
//! copy will be used
void installPlugin(QString fileName);
//! Processes plugin remove request
//! 'Remove' means that plugin file (so or dll) will be physically deleted
//! from 'plugins' folder.
void removePlugin(QString pluginName);
signals:
//! PluginManager emits this signal on every error;
//! This signal is connected to the PluginManagerWidget::acceptErrorMessage.
//! So, all error messages will appear on the view widget (only if that one
//! was created, of course)
void errorAppeared(QString errorDescription);
//! Is emitted after plugin removing;
//! Already loaded plugin widgets, will not be deleted. Nobody will touch
//! them
void pluginRemoveCompleted(QString pluginName);
//! Is emitted for every loadable plugin
void newPluginRegistered(QString pluginName);
protected:
PluginManagerWidget* viewWidget;
QStringList fileNames;
QStringList names;
QString baseFolder;
QString lastError;
//! Reads information from plugin file
//! The function tries to read the info from the plugin file (in current
//! implementation only pluginName).
//! \returns 0 on success, error code (>0) on fail
int readPluginInformation( QString fileName, QString& pluginName);
//! ---
//! Adds plugin name and plugin filename to the lists, emits nesessary
//! signals, updates the view widget
void acceptPlugin( QString fileName, QString pluginName);
PluginInterface* loadPluginInterface(QString fileName ) ;
};
#endif