RetroShare/libretroshare/src/services/p3gameservice.h

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/*
* libretroshare/src/services: p3gameservice.h
*
* Services for RetroShare.
*
* Copyright 2004-2008 by Robert Fernie.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "retroshare@lunamutt.com".
*
*/
#ifndef P3_SERVICE_GAME_HEADER
#define P3_SERVICE_GAME_HEADER
/*
* A central point to setup games between peers.
*
*/
#include <list>
#include <string>
#include "services/p3service.h"
class StoredGame
{
public:
std::string gameId;
time_t startTime;
std::list<std::string> peerIds; /* in order of turns */
};
class p3GameLauncher;
class p3Service;
class p3GameService
{
public:
p3GameService(uint16_t sId, std::string name, uint16_t min, uint16_t max, p3GameLauncher *l)
:serviceId(sId), gameName(name), minPlayers(min), maxPlayers(max),
service(NULL), launcher(l)
{ return; }
virtual ~p3GameService()
{ return; }
/*************** Game Interface ******************/
/* saved games */
virtual void getSavedGames(std::list<StoredGame> &gList);
/* start a game */
virtual void startGame(StoredGame &newGame, bool resume);
virtual void quitGame(std::string gameId);
virtual void deleteGame(std::string gameId);
/*************** Game Interface ******************/
/* details for the Launcher */
uint16_t getServiceId() { return serviceId; }
std::string getGameName() { return gameName; }
uint16_t getMinPlayers() { return minPlayers; }
uint16_t getMaxPlayers() { return maxPlayers; }
p3GameLauncher *getLauncher() { return launcher; }
private:
uint16_t serviceId;
std::string gameName;
uint16_t minPlayers, maxPlayers;
p3Service *service;
p3GameLauncher *launcher;
};
#endif // P3_SERVICE_GAME_HEADER