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91 lines
2.3 KiB
C
91 lines
2.3 KiB
C
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/*
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* libretroshare/src/services: p3gameservice.h
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*
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* Services for RetroShare.
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*
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* Copyright 2004-2008 by Robert Fernie.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License Version 2 as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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* USA.
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*
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* Please report all bugs and problems to "retroshare@lunamutt.com".
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*
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*/
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#ifndef P3_SERVICE_GAME_HEADER
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#define P3_SERVICE_GAME_HEADER
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/*
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* A central point to setup games between peers.
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*
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*/
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#include <list>
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#include <string>
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#include "services/p3service.h"
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class StoredGame
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{
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public:
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std::string gameId;
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time_t startTime;
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std::list<std::string> peerIds; /* in order of turns */
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};
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class p3GameLauncher;
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class p3Service;
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class p3GameService
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{
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public:
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p3GameService(uint16_t sId, std::string name, uint16_t min, uint16_t max, p3GameLauncher *l)
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:serviceId(sId), gameName(name), minPlayers(min), maxPlayers(max),
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service(NULL), launcher(l)
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{ return; }
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virtual ~p3GameService()
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{ return; }
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/*************** Game Interface ******************/
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/* saved games */
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virtual void getSavedGames(std::list<StoredGame> &gList);
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/* start a game */
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virtual void startGame(StoredGame &newGame, bool resume);
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virtual void quitGame(std::string gameId);
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virtual void deleteGame(std::string gameId);
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/*************** Game Interface ******************/
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/* details for the Launcher */
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uint16_t getServiceId() { return serviceId; }
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std::string getGameName() { return gameName; }
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uint16_t getMinPlayers() { return minPlayers; }
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uint16_t getMaxPlayers() { return maxPlayers; }
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p3GameLauncher *getLauncher() { return launcher; }
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private:
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uint16_t serviceId;
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std::string gameName;
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uint16_t minPlayers, maxPlayers;
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p3Service *service;
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p3GameLauncher *launcher;
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};
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#endif // P3_SERVICE_GAME_HEADER
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