* Addition of the basic Games Launcher - used to organise networked games with peers.

* New external interface for launcher (rsiface/rsgame.h)
* changed pqiservice type Ids from int -> uint32_t.
* added NO_DELETE option to pqistreamer.
* added HASHDATA flag for BinInterfaces





git-svn-id: http://svn.code.sf.net/p/retroshare/code/trunk@301 b45a01b8-16f6-495d-af2f-9b41ad6348cc
This commit is contained in:
drbob 2008-01-21 09:22:42 +00:00
parent ad8562467f
commit 0712590a99
13 changed files with 1527 additions and 12 deletions

View File

@ -282,12 +282,15 @@ virtual int notifyEvent(NetInterface *ni, int event) { return 0; }
/********************** Binary INTERFACE ****************************
* This defines the binary interface used by Network/loopback/file
* interfaces
*
* Flags are passed to BinInterfaces, and serialisers
*/
#define BIN_FLAGS_NO_CLOSE 0x0001
#define BIN_FLAGS_READABLE 0x0002
#define BIN_FLAGS_WRITEABLE 0x0004
#define BIN_FLAGS_NO_DELETE 0x0008
#define BIN_FLAGS_HASHDATA 0x0010
class BinInterface
{

View File

@ -43,7 +43,7 @@ int p3ServiceServer::addService(pqiService *ts)
pqioutput(PQL_DEBUG_BASIC, pqiservicezone,
"p3ServiceServer::addService()");
std::map<int, pqiService *>::iterator it;
std::map<uint32_t, pqiService *>::iterator it;
it = services.find(ts -> getType());
if (it != services.end())
{
@ -74,7 +74,7 @@ int p3ServiceServer::incoming(RsRawItem *item)
pqioutput(PQL_DEBUG_BASIC, pqiservicezone, out.str());
}
std::map<int, pqiService *>::iterator it;
std::map<uint32_t, pqiService *>::iterator it;
it = services.find(item -> PacketId() & 0xffffff00);
if (it == services.end())
{
@ -117,7 +117,7 @@ RsRawItem *p3ServiceServer::outgoing()
rrit = services.begin();
}
std::map<int, pqiService *>::iterator sit = rrit;
std::map<uint32_t, pqiService *>::iterator sit = rrit;
// run to the end.
RsRawItem *item;
@ -162,7 +162,7 @@ int p3ServiceServer::tick()
pqioutput(PQL_DEBUG_ALL, pqiservicezone,
"p3ServiceServer::tick()");
std::map<int, pqiService *>::iterator it;
std::map<uint32_t, pqiService *>::iterator it;
// from the beginning to where we started.
for(it = services.begin();it != services.end(); it++)

View File

@ -65,12 +65,12 @@ virtual ~pqiService() { return; }
virtual int receive(RsRawItem *) = 0;
virtual RsRawItem * send() = 0;
int getType() { return type; }
uint32_t getType() { return type; }
virtual int tick() { return 0; }
private:
int type;
uint32_t type;
};
#include <map>
@ -90,8 +90,8 @@ int tick();
private:
std::map<int, pqiService *> services;
std::map<int, pqiService *>::iterator rrit;
std::map<uint32_t, pqiService *> services;
std::map<uint32_t, pqiService *>::iterator rrit;
};

View File

@ -294,7 +294,10 @@ int pqistreamer::queue_outpqi(RsItem *pqi)
{
out_data.push_back(ptr);
}
delete pqi;
if (!(bio_flags & BIN_FLAGS_NO_DELETE))
{
delete pqi;
}
return 1;
}
else
@ -310,7 +313,10 @@ int pqistreamer::queue_outpqi(RsItem *pqi)
pqi -> print(out);
pqioutput(PQL_ALERT, pqistreamerzone, out.str());
delete pqi;
if (!(bio_flags & BIN_FLAGS_NO_DELETE))
{
delete pqi;
}
return 1; // keep error internal.
}

View File

@ -0,0 +1,113 @@
#ifndef RS_GAME_GUI_INTERFACE_H
#define RS_GAME_GUI_INTERFACE_H
/*
* libretroshare/src/rsiface: rsgame.h
*
* RetroShare C++ Interface.
*
* Copyright 2007-2008 by Robert Fernie.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "retroshare@lunamutt.com".
*
*/
#include "rstypes.h"
class RsGameLauncher;
/* declare single RsIface for everyone to use! */
extern RsGameLauncher *rsGameLauncher;
#include <map>
#include <string>
#include <inttypes.h>
class RsGameInfo
{
public:
std::string gameId;
std::string serverId;
std::string gameType;
std::string gameName;
std::string serverName;
std::string status;
uint16_t numPlayers;
};
class RsGamePeer
{
public:
std::string name;
bool invite;
bool interested;
bool play;
};
class RsGameDetail
{
public:
std::string gameId;
std::string gameType;
std::string gameName;
bool areServer; /* are we the server? */
std::string serverId; /* if not, who is? */
std::string serverName;
std::string status;
uint16_t numPlayers;
std::map<std::string, RsGamePeer> gamers;
};
class RsGameLauncher
{
public:
/* server commands */
virtual std::string createGame(uint32_t gameType, std::string name) = 0;
virtual bool deleteGame(std::string gameId) = 0;
virtual bool inviteGame(std::string gameId) = 0;
virtual bool playGame(std::string gameId) = 0;
//virtual bool quitGame(std::string gameId) = 0;
virtual bool invitePeer(std::string gameId, std::string peerId) = 0;
virtual bool uninvitePeer(std::string gameId, std::string peerId) = 0;
virtual bool confirmPeer(std::string gameId, std::string peerId,
int16_t pos = -1) = 0;
virtual bool unconfirmPeer(std::string gameId, std::string peerId) = 0;
/* client commands */
virtual bool interestedPeer(std::string gameId) = 0;
virtual bool uninterestedPeer(std::string gameId) = 0;
/* get details */
virtual bool getGameList(std::list<RsGameInfo> &gameList) = 0;
virtual bool getGameDetail(std::string gameId, RsGameDetail &detail) = 0;
};
#endif

View File

@ -9,7 +9,7 @@ OBJ = pqistrings.o \
p3face-network.o \
p3face-startup.o \
rstypes.o \
rsiface.o \
rsiface.o
TESTS =

View File

@ -35,6 +35,7 @@
#include "services/p3disc.h"
#include "services/p3msgservice.h"
#include "services/p3chatservice.h"
#include "services/p3gamelauncher.h"
#include <list>
#include <string>
@ -52,6 +53,7 @@
#include "pqi/pqidebug.h"
#include "rsserver/p3face.h"
#include "rsiface/rsgame.h"
const int p3facestartupzone = 47238;
@ -496,10 +498,15 @@ int RsServer::StartupRetroShare(RsInit *config)
ad = new p3disc(sslr);
msgSrv = new p3MsgService();
chatSrv = new p3ChatService();
p3GameLauncher *gameLauncher = new p3GameLauncher();
pqih -> addService(ad);
pqih -> addService(msgSrv);
pqih -> addService(chatSrv);
pqih -> addService(gameLauncher);
/* setup the gui */
rsGameLauncher = gameLauncher;
/* put a welcome message in! */
if (config->firsttime_run)

View File

@ -0,0 +1,85 @@
#ifndef RS_GAME_ITEMS_H
#define RS_GAME_ITEMS_H
/*
* libretroshare/src/serialiser: rsgameitems.h
*
* RetroShare Serialiser.
*
* Copyright 2007-2008 by Robert Fernie.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "retroshare@lunamutt.com".
*
*/
#include <map>
#include "serialiser/rsserviceids.h"
#include "serialiser/rsserial.h"
#include "serialiser/rstlvtypes.h"
/**************************************************************************/
class RsGameItem: public RsItem
{
public:
RsGameItem()
:RsItem(RS_PKT_VERSION_SERVICE, RS_SERVICE_TYPE_GAME_LAUNCHER,
RS_PKT_SUBTYPE_DEFAULT)
{ return; }
virtual ~RsGameItem() { return; }
virtual void clear() { return; }
std::ostream &print(std::ostream &out, uint16_t indent = 0)
{ return out; }
uint32_t serviceId;
std::string gameId;
std::string gameComment;
uint16_t numPlayers;
std::list<std::string> players;
uint32_t msg; /* RS_GAME_MSG_XXX */
};
class RsGameSerialiser: public RsSerialType
{
public:
RsGameSerialiser()
:RsSerialType(RS_PKT_VERSION_SERVICE, RS_SERVICE_TYPE_GAME_LAUNCHER)
{ return; }
virtual ~RsGameSerialiser()
{ return; }
virtual uint32_t size(RsItem *);
virtual bool serialise (RsItem *item, void *data, uint32_t *size);
virtual RsItem * deserialise(void *data, uint32_t *size);
private:
virtual uint32_t sizeItem(RsGameItem *);
virtual bool serialiseItem (RsGameItem *item, void *data, uint32_t *size);
virtual RsGameItem *deserialiseItem(void *data, uint32_t *size);
};
/**************************************************************************/
#endif /* RS_GAME_ITEMS_H */

View File

@ -54,6 +54,20 @@ const uint16_t RS_SERVICE_TYPE_MSG = 0x0014;
const uint16_t RS_SERVICE_TYPE_CHANNEL_MSG = 0x0015;
const uint16_t RS_SERVICE_TYPE_PROXY_MSG = 0x0016;
const uint16_t RS_SERVICE_TYPE_GAME_LAUNCHER = 0x1000;
/* Example Games */
/* Board Games */
const uint16_t RS_SERVICE_TYPE_GAME_QTCHESS = 0x1001;
const uint16_t RS_SERVICE_TYPE_GAME_QGO = 0x1002;
/* Card Games */
const uint16_t RS_SERVICE_TYPE_GAME_BIGTWO = 0x1003;
const uint16_t RS_SERVICE_TYPE_GAME_POKER = 0x1004;
/* Combined Cache/Service ids */

View File

@ -7,7 +7,7 @@ RS_TOP_DIR = ..
include $(RS_TOP_DIR)/scripts/config.mk
###############################################################
RSOBJ = p3service.o p3disc.o p3chatservice.o p3msgservice.o
RSOBJ = p3service.o p3disc.o p3chatservice.o p3msgservice.o p3gamelauncher.o
#TESTOBJ =

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,147 @@
/*
* libretroshare/src/services: p3gamelauncher.h
*
* Services for RetroShare.
*
* Copyright 2004-2008 by Robert Fernie.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "retroshare@lunamutt.com".
*
*/
#ifndef SERVICE_GAME_LAUNCHER_HEADER
#define SERVICE_GAME_LAUNCHER_HEADER
/*
* A central point to setup games between peers.
*
*/
#include <list>
#include <string>
#include "services/p3service.h"
#include "serialiser/rsgameitems.h"
#include "rsiface/rsgame.h"
class gameAvail
{
uint32_t serviceId;
std::string gameName;
uint16_t minPlayers;
uint16_t maxPlayers;
};
class gameStatus
{
public:
uint32_t serviceId;
std::string gameId;
std::string gameName;
bool areServer; /* are we the server? */
std::string serverId; /* if not, who is? */
uint16_t numPlayers;
std::list<std::string> allowedPeers; /* who can play ( controlled by server) */
std::list<std::string> interestedPeers; /* who wants to play ( controlled by server) */
std::list<std::string> peerIds; /* in order of turns */
uint32_t state;
};
class p3GameService;
/* We're going to add the external Interface - directly on here! */
class p3GameLauncher: public p3Service, public RsGameLauncher
{
public:
p3GameLauncher();
/***** EXTERNAL RsGameLauncher Interface *******/
/* server commands */
virtual std::string createGame(uint32_t gameType, std::string name);
virtual bool deleteGame(std::string gameId);
virtual bool inviteGame(std::string gameId);
virtual bool playGame(std::string gameId);
//virtual bool quitGame(std::string gameId);
virtual bool invitePeer(std::string gameId, std::string peerId);
virtual bool uninvitePeer(std::string gameId, std::string peerId);
virtual bool confirmPeer(std::string gameId, std::string peerId,
int16_t pos = -1);
virtual bool unconfirmPeer(std::string gameId, std::string peerId);
/* client commands */
virtual bool interestedPeer(std::string gameId);
virtual bool uninterestedPeer(std::string gameId);
/* get details */
virtual bool getGameList(std::list<RsGameInfo> &gameList);
virtual bool getGameDetail(std::string gameId, RsGameDetail &detail);
/***** EXTERNAL RsGameLauncher Interface *******/
/* support functions */
private:
std::string newGame(uint16_t srvId, std::string name);
bool confirmGame(std::string gameId);
bool quitGame(std::string gameId);
bool inviteResponse(std::string gameId, bool interested);
/* p3Service Overloaded */
virtual int tick();
virtual int status();
/* add in the Game */
int addGameService(p3GameService *game);
/* notify gameService/peers */
//int getGameList(std::list<gameAvail> &games);
//int getGamesCurrent(std::list<std::string> &games);
//int getGameDetails(std::string gid, gameStatus &status);
/**** GUI Interface ****/
bool resumeGame(std::string gameId);
/**** Network Interface ****/
int checkIncoming();
int handleIncoming(RsGameItem *gi);
int handleClientStart(RsGameItem *gi); /* START msg */
int handleClientInvited(RsGameItem *gi); /* REJECT msg */
int handleClientReady(RsGameItem *gi); /* CONFIRM / REJECT / PLAY msg */
int handleClientActive(RsGameItem *gi); /* PAUSE / QUIT msg */
int handleServerSetup(RsGameItem *gi); /* INTERESTED / REJECT msg */
int handleServerActive(RsGameItem *gi); /* PAUSE / QUIT msg */
int sendRejectMsg(RsGameItem *gi); /* --- error msg */
void cleanupGame(std::string gameId); /* remove from list */
bool checkGameProperties(uint16_t serviceId, uint16_t players);
std::map<uint16_t, p3GameService *> gameList;
std::map<std::string, gameStatus> gamesCurrent;
std::string mOwnId;
};
#endif // SERVICE_GAME_LAUNCHER_HEADER

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@ -0,0 +1,90 @@
/*
* libretroshare/src/services: p3gameservice.h
*
* Services for RetroShare.
*
* Copyright 2004-2008 by Robert Fernie.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License Version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "retroshare@lunamutt.com".
*
*/
#ifndef P3_SERVICE_GAME_HEADER
#define P3_SERVICE_GAME_HEADER
/*
* A central point to setup games between peers.
*
*/
#include <list>
#include <string>
#include "services/p3service.h"
class StoredGame
{
public:
std::string gameId;
time_t startTime;
std::list<std::string> peerIds; /* in order of turns */
};
class p3GameLauncher;
class p3Service;
class p3GameService
{
public:
p3GameService(uint16_t sId, std::string name, uint16_t min, uint16_t max, p3GameLauncher *l)
:serviceId(sId), gameName(name), minPlayers(min), maxPlayers(max),
service(NULL), launcher(l)
{ return; }
virtual ~p3GameService()
{ return; }
/*************** Game Interface ******************/
/* saved games */
virtual void getSavedGames(std::list<StoredGame> &gList);
/* start a game */
virtual void startGame(StoredGame &newGame, bool resume);
virtual void quitGame(std::string gameId);
virtual void deleteGame(std::string gameId);
/*************** Game Interface ******************/
/* details for the Launcher */
uint16_t getServiceId() { return serviceId; }
std::string getGameName() { return gameName; }
uint16_t getMinPlayers() { return minPlayers; }
uint16_t getMaxPlayers() { return maxPlayers; }
p3GameLauncher *getLauncher() { return launcher; }
private:
uint16_t serviceId;
std::string gameName;
uint16_t minPlayers, maxPlayers;
p3Service *service;
p3GameLauncher *launcher;
};
#endif // P3_SERVICE_GAME_HEADER