RetroShare/retroshare-gui/src/gui/PluginsPage.h

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/*******************************************************************************
* gui/PluginsPage.h *
* *
* Copyright (c) 2006 Retroshare Team <retroshare.project@gmail.com> *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <https://www.gnu.org/licenses/>. *
* *
*******************************************************************************/
#ifndef _PLUGINS_PAGE_H_
#define _PLUGINS_PAGE_H_
#include "mainpage.h"
#include <QGroupBox>
#include <QString>
#include <QDir>
class QVBoxLayout;
class QTabWidget;
class QFrame;
class QLabel;
class QTextEdit;
class QSpacerItem;
class QScriptEngine;
class PluginManager;
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namespace gui {
//! A demo widget for showing plugin engine in action :)
//! In current version this is just a container for PluginManagerWidget and
//! loaded plugin widgets. All specific actions moved to
//! PluginManagerWidget class. It contains a PluginManager instance, but it's
//! supposed that in future a pluginManager will become a global variable
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class PluginsPage : public MainPage
{
Q_OBJECT
public:
/** Default Constructor */
PluginsPage(QWidget *parent = 0);
/** Default Destructor */
virtual ~PluginsPage() ;
public slots:
//! A slot for processing new plugin registration events.
//! Every page, which supports plugins, has to process
//! the PluginManager::newPluginRegistered signal. Suppose, the page knows,
//! that there is a possible plugin "PuzzleGame"; Then, the page should
//! compare received pluginName with "PuzzleGame", and request the plugin
//! widget with PluginManager::pluginWidget(..) method
void pluginRegistered(QString pluginName);
protected:
QVBoxLayout* pluginPageLayout;
QGroupBox* pluginPanel;
QVBoxLayout* pluginPanelLayout;
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//! Plugin widgets will be loaded into this tabs
QTabWidget* pluginTabs ;
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QVBoxLayout* pmLay;
QFrame* pmFrame;
QSpacerItem* pmSpacer;
//! This should be global, every page should have access to it
PluginManager* pluginManager;
};
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} // namespace gui
#endif