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410
bertos/struct/list.h
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410
bertos/struct/list.h
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/**
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* \file
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* <!--
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* This file is part of BeRTOS.
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*
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* Bertos is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* As a special exception, you may use this file as part of a free software
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* library without restriction. Specifically, if other files instantiate
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* templates or use macros or inline functions from this file, or you compile
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* this file and link it with other files to produce an executable, this
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* file does not by itself cause the resulting executable to be covered by
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* the GNU General Public License. This exception does not however
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* invalidate any other reasons why the executable file might be covered by
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* the GNU General Public License.
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*
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* Copyright 2003, 2004 Develer S.r.l. (http://www.develer.com/)
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* Copyright 2001, 2008 Bernie Innocenti <bernie@codewiz.org>
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* -->
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*
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* \defgroup list General purpose lists
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* \ingroup struct
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* \{
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*
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* \brief General pourpose double-linked lists
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*
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* Lists contain nodes. You can put any custom struct into any list as long
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* as it has a Node struct inside it. If you make the Node struct the first
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* member of your data type, you can simply cast it to (Node *) when passing
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* it to list functions.
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*
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* Lists must be initialized before use with LIST_INIT(). You can then add
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* objects using ADDHEAD() and ADDTAIL() macros, and remove them with
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* list_remHead() and list_remTail().
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*
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* You can create lists with priorities by using PriNode instead of Node as
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* the base member struct.
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* Use LIST_ENQUEUE() and LIST_ENQUEUE_HEAD() to insert a priority node into
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* a list.
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*
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* To iterate over a list, use the macros FOREACH_NODE() and REVERSE_FOREACH_NODE()
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* in this way:
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* \code
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* struct Foo
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* {
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* Node n;
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* int a;
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* }
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*
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* int main()
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* {
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* List foo_list;
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* static Foo foo1, foo2;
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* Foo *fp;
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*
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* LIST_INIT(&foo_list);
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* ADDHEAD(&foo_list, (Node *)&foo1);
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* INSERT_BEFORE(&foo_list, (Node *)&foo2);
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* FOREACH_NODE(fp, &foo_list)
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* fp->a = 10;
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* }
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* \endcode
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*
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* \author Bernie Innocenti <bernie@codewiz.org>
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*/
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#ifndef STRUCT_LIST_H
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#define STRUCT_LIST_H
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#include <cfg/compiler.h> /* INLINE */
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#include <cfg/debug.h> /* ASSERT_VALID_PTR() */
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/**
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* This structure represents a node for bidirectional lists.
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*
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* Data is usually appended to nodes by making them the first
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* field of another struture, as a poor-man's form of inheritance.
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*/
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typedef struct _Node
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{
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struct _Node *succ;
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struct _Node *pred;
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} Node;
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/**
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* Head of a doubly-linked list of \c Node structs.
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*
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* Lists must be initialized with LIST_INIT() prior to use.
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*
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* Nodes can be added and removed from either end of the list
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* with O(1) performance. Iterating over these lists can be
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* tricky: use the FOREACH_NODE() macro instead.
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*/
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typedef struct _List
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{
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Node head;
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Node tail;
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} List;
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/**
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* Extended node for priority queues.
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*/
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typedef struct _PriNode
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{
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Node link;
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int pri;
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} PriNode;
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/**
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* Template for a naked node in a list of \a T structures.
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*
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* To be used as data member in other structures:
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*
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* \code
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* struct Foo
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* {
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* DECLARE_NODE_ANON(struct Foo)
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* int a;
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* float b;
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* }
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*
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* DECLARE_LIST_TYPE(Foo);
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*
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* void foo(void)
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* {
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* static LIST_TYPE(Foo) foo_list;
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* static Foo foo1, foo2;
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* Foo *fp;
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*
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* LIST_INIT(&foo_list);
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* ADDHEAD(&foo_list, &foo1);
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* INSERT_BEFORE(&foo_list, &foo2);
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* FOREACH_NODE(fp, &foo_list)
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* fp->a = 10;
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* }
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*
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* \endcode
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*/
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#define DECLARE_NODE_ANON(T) \
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T *succ; T *pred;
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/** Declare a typesafe node for structures of type \a T. */
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#define DECLARE_NODE_TYPE(T) \
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typedef struct T##Node { T *succ; T *pred; } T##Node
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/** Template for a list of \a T structures. */
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#define DECLARE_LIST_TYPE(T) \
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DECLARE_NODE_TYPE(T); \
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typedef struct T##List { \
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T##Node head; \
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T##Node tail; \
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} T##List
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#define NODE_TYPE(T) T##Node
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#define LIST_TYPE(T) T##List
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/**
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* Get a pointer to the first node in a list.
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*
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* If \a l is empty, result points to l->tail.
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*/
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#define LIST_HEAD(l) ((l)->head.succ)
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/**
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* Get a pointer to the last node in a list.
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*
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* If \a l is empty, result points to l->head.
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*/
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#define LIST_TAIL(l) ((l)->tail.pred)
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// TODO: move in compiler.h
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#if COMPILER_TYPEOF
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#define TYPEOF_OR_VOIDPTR(type) typeof(type)
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#else
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#define TYPEOF_OR_VOIDPTR(type) void *
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#endif
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/**
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* Iterate over all nodes in a list.
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*
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* This macro generates a "for" statement using the following parameters:
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* \param n Node pointer to be used in each iteration.
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* \param l Pointer to list.
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*/
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#define FOREACH_NODE(n, l) \
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for( \
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(n) = (TYPEOF_OR_VOIDPTR(n))LIST_HEAD(l); \
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((Node *)(n))->succ; \
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(n) = (TYPEOF_OR_VOIDPTR(n))(((Node *)(n))->succ) \
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)
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/**
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* Iterate backwards over all nodes in a list.
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*
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* This macro generates a "for" statement using the following parameters:
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* \param n Node pointer to be used in each iteration.
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* \param l Pointer to list.
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*/
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#define REVERSE_FOREACH_NODE(n, l) \
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for( \
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(n) = (TYPEOF_OR_VOIDPTR(n))LIST_TAIL(l); \
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((Node *)(n))->pred; \
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(n) = (TYPEOF_OR_VOIDPTR(n))(((Node *)(n))->pred) \
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)
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/**
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* Iterate on the list safely against node removal.
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*
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* This macro generates a "for" statement using the following parameters:
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* \param n Node pointer to be used in each iteration.
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* \param p Temporal storage for the iterator.
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* \param l Pointer to list.
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*/
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#define FOREACH_NODE_SAFE(n, p, l) \
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for( \
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(n) = (TYPEOF_OR_VOIDPTR(n))LIST_HEAD(l), (p) = ((Node *)(n))->succ; \
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((Node *)(n))->succ; \
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(n) = (p), (p) = (TYPEOF_OR_VOIDPTR(n))(((Node *)(n))->succ) \
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)
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/** Initialize a list. */
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#define LIST_INIT(l) \
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do { \
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(l)->head.succ = (TYPEOF_OR_VOIDPTR((l)->head.succ)) &(l)->tail; \
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(l)->head.pred = NULL; \
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(l)->tail.succ = NULL; \
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(l)->tail.pred = (TYPEOF_OR_VOIDPTR((l)->tail.pred)) &(l)->head; \
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} while (0)
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#ifdef _DEBUG
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/** Make sure that a list is valid (it was initialized and is not corrupted). */
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#define LIST_ASSERT_VALID(l) \
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do { \
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Node *n, *pred; \
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ASSERT((l)->head.succ != NULL); \
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ASSERT((l)->head.pred == NULL); \
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ASSERT((l)->tail.succ == NULL); \
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ASSERT((l)->tail.pred != NULL); \
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pred = &(l)->head; \
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FOREACH_NODE(n, l) \
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{ \
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ASSERT(n->pred == pred); \
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pred = n; \
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} \
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ASSERT(n == &(l)->tail); \
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} while (0)
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/// Checks that a node isn't part of a given list
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#define LIST_ASSERT_NOT_CONTAINS(list,node) \
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do { \
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Node *ln; \
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ASSERT_VALID_PTR(list); \
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ASSERT_VALID_PTR(node); \
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FOREACH_NODE(ln, list) \
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ASSERT(ln != (Node *)(node)); \
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} while (0)
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#define INVALIDATE_NODE(n) ((n)->succ = (n)->pred = NULL)
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#else
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#define LIST_ASSERT_VALID(l) do {} while (0)
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#define LIST_ASSERT_NOT_CONTAINS(list,node) do {} while (0)
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#define INVALIDATE_NODE(n) do {} while (0)
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#endif
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/** Tell whether a list is empty. */
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#define LIST_EMPTY(l) ( (void *)((l)->head.succ) == (void *)(&(l)->tail) )
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/** Add node to list head. */
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#define ADDHEAD(l,n) \
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do { \
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LIST_ASSERT_NOT_CONTAINS((l),(n)); \
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(n)->succ = (l)->head.succ; \
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(n)->pred = (l)->head.succ->pred; \
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(n)->succ->pred = (n); \
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(n)->pred->succ = (n); \
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} while (0)
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/** Add node to list tail. */
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#define ADDTAIL(l,n) \
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do { \
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LIST_ASSERT_NOT_CONTAINS((l),(n)); \
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(n)->succ = &(l)->tail; \
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(n)->pred = (l)->tail.pred; \
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(n)->pred->succ = (n); \
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(l)->tail.pred = (n); \
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} while (0)
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/**
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* Insert node \a n before node \a ln.
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*
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* \note You can't pass in a list header as \a ln, but
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* it is safe to pass list-\>head of an empty list.
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*/
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#define INSERT_BEFORE(n,ln) \
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do { \
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ASSERT_VALID_PTR(n); \
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ASSERT_VALID_PTR(ln); \
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(n)->succ = (ln); \
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(n)->pred = (ln)->pred; \
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(ln)->pred->succ = (n); \
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(ln)->pred = (n); \
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} while (0)
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/**
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* Remove \a n from whatever list it is in.
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*
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* \note Removing a node that has not previously been
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* inserted into a list invokes undefined behavior.
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*/
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#define REMOVE(n) \
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do { \
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ASSERT_VALID_PTR(n); \
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(n)->pred->succ = (n)->succ; \
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(n)->succ->pred = (n)->pred; \
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INVALIDATE_NODE(n); \
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} while (0)
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/**
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* Insert a priority node in a priority queue.
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*
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* The new node is inserted immediately before the first node with the same
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* priority or appended to the tail if no such node exists.
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*/
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#define LIST_ENQUEUE_HEAD(list, node) \
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do { \
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PriNode *ln; \
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LIST_ASSERT_NOT_CONTAINS((list),(node)); \
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FOREACH_NODE(ln, (list)) \
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if (ln->pri <= (node)->pri) \
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break; \
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INSERT_BEFORE(&(node)->link, &ln->link); \
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} while (0)
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/**
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* Insert a priority node in a priority queue.
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*
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* The new node is inserted immediately before the first node with lower
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* priority or appended to the tail if no such node exists.
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*/
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#define LIST_ENQUEUE(list, node) \
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do { \
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PriNode *ln; \
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LIST_ASSERT_NOT_CONTAINS((list),(node)); \
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FOREACH_NODE(ln, (list)) \
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if (ln->pri < (node)->pri) \
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break; \
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INSERT_BEFORE(&(node)->link, &ln->link); \
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} while (0)
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/**
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* Unlink a node from the head of the list \a l.
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*
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* \return Pointer to node, or NULL if the list was empty.
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*/
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INLINE Node *list_remHead(List *l)
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{
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Node *n;
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ASSERT_VALID_PTR(l);
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||||
if (LIST_EMPTY(l))
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return (Node *)0;
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n = l->head.succ; /* Get first node. */
|
||||
l->head.succ = n->succ; /* Link list head to second node. */
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n->succ->pred = &l->head; /* Link second node to list head. */
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INVALIDATE_NODE(n);
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return n;
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||||
}
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/**
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||||
* Unlink a node from the tail of the list \a l.
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||||
*
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* \return Pointer to node, or NULL if the list was empty.
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*/
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INLINE Node *list_remTail(List *l)
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||||
{
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Node *n;
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||||
ASSERT_VALID_PTR(l);
|
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||||
if (LIST_EMPTY(l))
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return NULL;
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n = l->tail.pred; /* Get last node. */
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l->tail.pred = n->pred; /* Link list tail to second last node. */
|
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n->pred->succ = &l->tail; /* Link second last node to list tail. */
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INVALIDATE_NODE(n);
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return n;
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}
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||||
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||||
/** \} */ //defgroup list
|
||||
|
||||
#endif /* STRUCT_LIST_H */
|
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