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404
bertos/gfx/fillpoly.cpp
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404
bertos/gfx/fillpoly.cpp
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/**
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* \file
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* <!--
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* This file is part of BeRTOS.
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*
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* Bertos is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* As a special exception, you may use this file as part of a free software
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* library without restriction. Specifically, if other files instantiate
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* templates or use macros or inline functions from this file, or you compile
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* this file and link it with other files to produce an executable, this
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* file does not by itself cause the resulting executable to be covered by
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* the GNU General Public License. This exception does not however
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* invalidate any other reasons why the executable file might be covered by
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* the GNU General Public License.
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*
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* Copyright 2005 Develer S.r.l. (http://www.develer.com/)
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*
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* -->
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*
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* \author Massimiliano Corsini <chad@develer.com>
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*
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*
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* \brief Low-level drawing routines.
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*
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* This file contains the implementation of the low-level drawing routines
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* to draw fill rectangle, fill triangle and so on.
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*
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*/
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/*#*
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*#* $Log$
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*#* Revision 1.1 2006/07/19 13:00:01 bernie
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*#* Import into DevLib.
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*#*
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*#* Revision 1.10 2005/10/15 15:03:43 rasky
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*#* Remove per-pixel clipping from line().
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*#* Use clipLine() also for a-scope.
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*#*
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*#* Revision 1.9 2005/10/14 15:21:32 eldes
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*#* Implement the cohen-sutherland clipping on the buffer
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*#*
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*#* Revision 1.8 2005/09/27 13:28:10 rasky
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*#* Add clipping capabilities to line()
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*#* Fix off-by-one computation of rectangles of drawing.
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*#*
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*#* Revision 1.7 2005/09/27 10:41:35 rasky
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*#* Import line-drawing routine from Devlib
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*#*
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*#* Revision 1.6 2005/09/19 16:36:05 chad
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*#* Fix doxygen autobrief
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*#*
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*#* Revision 1.5 2005/07/06 12:51:47 chad
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*#* Make the fillRectangle() independent of the order of the points of the rectangle
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*#*
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*#* Revision 1.4 2005/06/17 15:06:36 chad
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*#* Remove conversion warning
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*#*
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*#* Revision 1.3 2005/06/17 15:04:47 chad
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*#* Add line clipping capability
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*#*
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*#* Revision 1.2 2005/06/15 14:04:43 chad
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*#* Add line routine
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*#*
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*#* Revision 1.1 2005/06/15 13:34:34 chad
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*#* Low-level drawing routines
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*#*
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*#*/
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// Qt-specific headers
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#include <qpoint.h>
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/**
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* Low-level routine to draw a line.
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*
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* This routine is based on the Bresenham Line-Drawing Algorithm.
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*
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* The \a stride represents the width of the image buffer.
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* (\a x1, \a y1) are the coordinates of the starting point.
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* (\a x2, \a y2) are the coordinates of the ending point.
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*
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* The line has no anti-alias, and clipping is not performed. The line
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* must be fully contained in the buffer (use clipLine() if you need
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* to clip it).
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*/
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void line(unsigned char *buf,
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unsigned long bufw, unsigned long bufh, unsigned long stride,
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int x1, int y1, int x2, int y2, unsigned char color)
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{
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int x, y, e, len, adx, ady, signx, signy;
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if (x2 > x1)
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{
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/* left to right */
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signx = +1;
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adx = x2 - x1;
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}
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else
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{
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/* right to left */
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signx = -1;
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adx = x1 - x2;
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}
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if (y2 > y1)
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{
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/* top to bottom */
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signy = +1;
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ady = y2 - y1;
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}
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else
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{
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/* bottom to top */
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signy = -1;
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ady = y1 - y2;
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}
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x = x1;
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y = y1;
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if (adx > ady)
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{
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/* X-major line (octants 1/4/5/8) */
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len = adx;
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e = -adx;
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while (len--)
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{
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/* Sanity check */
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assert(y >= 0 && y < static_cast<int>(bufh) &&
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x >= 0 && x < static_cast<int>(bufw));
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buf[y * stride + x] = color;
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x += signx;
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e += ady;
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if (e >= 0)
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{
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y += signy;
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e -= adx;
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}
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}
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}
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else
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{
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/* Y-major line (octants 2/3/6/7) */
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len = ady;
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e = -ady;
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while (len--)
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{
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/* Sanity check */
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assert(y >= 0 && y < static_cast<int>(bufh) &&
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x >= 0 && x < static_cast<int>(bufw));
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buf[y * stride + x] = color;
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y += signy;
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e += adx;
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if (e >= 0)
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{
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x += signx;
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e -= ady;
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}
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}
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}
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}
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/// Helper routine for clipLine().
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static int region(int x, int y, int w, int h)
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{
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int code = 0;
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if (y >= h)
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code |= 1; // top
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else if (y < 0)
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code |= 2; // bottom
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if (x >= w)
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code |= 4; // right
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else if (x < 0)
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code |= 8; // left
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return code;
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}
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/**
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* Low-level routine to draw a line, clipped to the buffer extents.
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*
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* This routine executes the clipping, and then invokes line().
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* Parameters are the same of line(). The clipping is performed
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* using the Cohen-Sutherland algorithm, which is very fast.
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*/
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void clipLine(unsigned char *buf,
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unsigned long w, unsigned long h, unsigned long stride,
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int x1, int y1, int x2, int y2, unsigned char color)
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{
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int code1 = region(x1, y1, w, h);
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int code2 = region(x2, y2, w, h);
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// Loop while there is at least one point outside
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while (code1 | code2)
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{
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// Check for line totally outside
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if (code1 & code2)
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return;
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int c = code1 ? code1 : code2;
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int x, y;
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if (c & 1) // top
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{
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x = x1 + (x2 - x1) * (h - y1) / (y2 - y1);
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y = h - 1;
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}
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else if (c & 2) //bottom
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{
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x = x1 + (x2 - x1) * -y1 / (y2 - y1);
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y = 0;
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}
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else if (c & 4) //right
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{
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y = y1 + (y2 - y1) * (w - x1) / (x2 - x1);
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x = w - 1;
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}
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else //left
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{
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y = y1 + (y2 - y1) * -x1 / (x2 - x1);
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x = 0;
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}
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if (c == code1) // first endpoint was clipped
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{
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x1 = x; y1 = y;
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code1 = region(x1, y1, w, h);
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}
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else //second endpoint was clipped
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{
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x2 = x; y2 = y;
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code2 = region(x2, y2, w, h);
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}
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}
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line(buf, w, h, stride, x1, y1, x2, y2, color);
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}
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/**
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* Low-level routine to draw a filled rectangle.
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*
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* The triangle is filled with the given color.
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*
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* The \a stride represents the width of the image buffer.
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* The points \a p1 and \a p2 are two opposite corners of the
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* rectangle.
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*/
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void fillRectangle(unsigned char *buf, unsigned long stride,
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QPoint p1, QPoint p2, unsigned char color)
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{
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QPoint ul; // upper-left corner
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QPoint lr; // lower-right corner
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if (p2.x() > p1.x())
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{
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ul.setX(p1.x());
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lr.setX(p2.x());
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}
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else
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{
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ul.setX(p2.x());
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lr.setX(p1.x());
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}
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if (p2.y() > p1.y())
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{
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ul.setY(p1.y());
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lr.setY(p2.y());
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}
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else
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{
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ul.setY(p2.y());
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lr.setY(p1.y());
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}
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int width = lr.x() - ul.x();
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unsigned long offset = ul.x() + ul.y()*stride;
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for (int h = ul.y(); h < lr.y(); h++)
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{
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memset(buf+offset, color, width);
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offset += stride;
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}
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}
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/**
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* Low-level routines to draw a filled triangle.
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*
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* The triangle is filled with the given \a color.
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* The \a stride represents the width of the image buffer (\a buf).
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*
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* The routine use fixed-point arithmetic.
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*/
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void fillTriangle(unsigned char* buf, unsigned long stride,
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QPoint v1, QPoint v2, QPoint v3, unsigned char color)
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{
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int altezza[3];
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// Sort by vertical coordinate
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if (v1.y() > v2.y())
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std::swap(v1, v2);
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if (v1.y() > v3.y())
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std::swap(v1, v3);
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if (v2.y() > v3.y())
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std::swap(v2, v3);
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altezza[0] = v3.y() - v1.y();
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if (!altezza[0])
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return;
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int sezioni = 2;
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int sezione = 1;
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buf += v1.y() * stride;
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altezza[1] = v2.y() - v1.y();
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altezza[2] = v3.y() - v2.y();
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int sinistra = v1.x();
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int destra = sinistra;
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if (v1.y() == v2.y())
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{
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if (v1.x() < v2.x())
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destra = v2.x();
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else
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sinistra = v2.x();
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}
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sinistra <<= 16;
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destra <<= 16;
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int stmp1, stmp2, stmp3;
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stmp1 = (altezza[1] << 16) / altezza[0];
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int lunghezza = stmp1 * (v3.x() - v1.x()) + ((v1.x() - v2.x()) << 16);
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if (!lunghezza )
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return;
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int delta_sinistra[2];
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int delta_destra[2];
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stmp1 = ((v3.x() - v1.x()) << 16) / altezza[0];
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if (altezza[1])
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stmp2 = ((v2.x() - v1.x()) << 16) / altezza[1];
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if (altezza[2])
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stmp3 = ((v3.x() - v2.x()) << 16) / altezza[2];
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if (lunghezza < 0) // Il secondo vertice ~J a destra
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{
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delta_sinistra[0] = stmp1;
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delta_sinistra[1] = stmp1;
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delta_destra[0] = stmp2;
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delta_destra[1] = stmp3;
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}
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else // Il secondo vertice ~J a sinistra
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{
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delta_sinistra[0] = stmp2;
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delta_sinistra[1] = stmp3;
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delta_destra[0] = stmp1;
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delta_destra[1] = stmp1;
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}
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int len2 = lunghezza;
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do
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{
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while (altezza [sezione])
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{
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unsigned char* curpos = buf + ((sinistra )>> 16);
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lunghezza = ((destra ) >> 16) - ((sinistra ) >> 16);
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assert(lunghezza >= 0);
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if (lunghezza)
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memset(curpos, color, lunghezza);
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buf += stride;
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destra += delta_destra[sezione - 1];
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sinistra += delta_sinistra[sezione - 1];
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altezza[sezione]--;
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}
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if (len2 < 0)
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destra = v2.x() << 16;
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else
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sinistra = v2.x() << 16;
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sezione++;
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} while (--sezioni);
|
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}
|
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