DISARMframeworks/generated_pages/tactics_index.md
Sara-Jayne Terp 22abaf93d8 Copy AMITT repository, clean up and rebrand
Took a copy of the current AMITT github repository - we'll be updating this and merging the SPICE branch back in
Rebranded to DISARM
Moved generated pages to their own folder, to make looking at the repository less confusing
2022-01-29 11:34:46 -05:00

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# DISARM Tactics:
<table border="1">
<tr>
<th>disarm_id</th>
<th>name</th>
<th>summary</th>
<th>phase_id</th>
</tr>
<tr>
<td><a href="tactics/TA01.md">TA01</a></td>
<td>Strategic Planning</td>
<td>Define the desired end state, i.e. the set of required conditions that defines achievement of all objectives.</td>
<td>P01</td>
</tr>
<tr>
<td><a href="tactics/TA02.md">TA02</a></td>
<td>Objective Planning</td>
<td>Set clearly defined, measurable, and achievable objectives. Achieving objectives ties execution of tactical tasks to reaching the desired end state. There are four primary considerations:
- Each desired effect should link directly to one or more objectives
- The effect should be measurable
- The objective statement should not specify the way and means of accomplishment
- The effect should be distinguishable from the objective it supports as a condition for success, not as another objective or task.</td>
<td>P01</td>
</tr>
<tr>
<td><a href="tactics/TA03.md">TA03</a></td>
<td>Develop People</td>
<td>Develop online and offline users and agents, including automated personas</td>
<td>P02</td>
</tr>
<tr>
<td><a href="tactics/TA04.md">TA04</a></td>
<td>Develop Networks</td>
<td>Develop online and offline communities and transmission methods and cultivate assets and unwitting agents</td>
<td>P02</td>
</tr>
<tr>
<td><a href="tactics/TA05.md">TA05</a></td>
<td>Microtargeting</td>
<td>Target very specific populations of people</td>
<td>P02</td>
</tr>
<tr>
<td><a href="tactics/TA06.md">TA06</a></td>
<td>Develop Content</td>
<td>Create and acquire content used in incident</td>
<td>P02</td>
</tr>
<tr>
<td><a href="tactics/TA07.md">TA07</a></td>
<td>Channel Selection</td>
<td>Set up specific delivery, amplification and manipulation channels for incident, including channels to attack. Each channel serves as an atomic surface (test bed) location/site for adversary to hide/conceal the work/content that goes into setting up for this channel and/or other specific platforms. Contributes to building out a connected ecosystem where this channel can operate as part of a whole campaign/incident</td>
<td>P02</td>
</tr>
<tr>
<td><a href="tactics/TA08.md">TA08</a></td>
<td>Pump Priming</td>
<td>Release content on a targetted small scale, prior to general release, including releasing seed narratives</td>
<td>P03</td>
</tr>
<tr>
<td><a href="tactics/TA09.md">TA09</a></td>
<td>Exposure</td>
<td>Release content to general public or push to larger population</td>
<td>P03</td>
</tr>
<tr>
<td><a href="tactics/TA10.md">TA10</a></td>
<td>Go Physical</td>
<td>Move incident into offline world</td>
<td>P03</td>
</tr>
<tr>
<td><a href="tactics/TA11.md">TA11</a></td>
<td>Persistence</td>
<td>Keep incident 'alive', beyond the incident creators' efforts</td>
<td>P03</td>
</tr>
<tr>
<td><a href="tactics/TA12.md">TA12</a></td>
<td>Measure Effectiveness</td>
<td>Measure effectiveness of incident, for use in planning future events</td>
<td>P04</td>
</tr>
</table>