gpt4all/gpt4all-chat/src/chatllm.h

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#ifndef CHATLLM_H
#define CHATLLM_H
#include "database.h" // IWYU pragma: keep
#include "modellist.h"
#include <gpt4all-backend/llmodel.h>
#include <QByteArray>
#include <QElapsedTimer>
#include <QFileInfo>
#include <QList>
#include <QObject>
#include <QPair>
#include <QString>
#include <QThread>
#include <QVariantMap>
#include <QVector>
#include <QtGlobal>
#include <atomic>
#include <cstdint>
#include <memory>
#include <optional>
#include <string>
using namespace Qt::Literals::StringLiterals;
class QDataStream;
// NOTE: values serialized to disk, do not change or reuse
enum LLModelType {
GPTJ_ = 0, // no longer used
LLAMA_ = 1,
API_ = 2,
BERT_ = 3, // no longer used
};
class ChatLLM;
struct LLModelInfo {
std::unique_ptr<LLModel> model;
QFileInfo fileInfo;
std::optional<QString> fallbackReason;
// NOTE: This does not store the model type or name on purpose as this is left for ChatLLM which
// must be able to serialize the information even if it is in the unloaded state
void resetModel(ChatLLM *cllm, LLModel *model = nullptr);
};
class TokenTimer : public QObject {
Q_OBJECT
public:
explicit TokenTimer(QObject *parent)
: QObject(parent)
, m_elapsed(0) {}
static int rollingAverage(int oldAvg, int newNumber, int n)
{
// i.e. to calculate the new average after then nth number,
// you multiply the old average by n1, add the new number, and divide the total by n.
return qRound(((float(oldAvg) * (n - 1)) + newNumber) / float(n));
}
void start() { m_tokens = 0; m_elapsed = 0; m_time.invalidate(); }
void stop() { handleTimeout(); }
void inc() {
if (!m_time.isValid())
m_time.start();
++m_tokens;
if (m_time.elapsed() > 999)
handleTimeout();
}
Q_SIGNALS:
void report(const QString &speed);
private Q_SLOTS:
void handleTimeout()
{
m_elapsed += m_time.restart();
emit report(u"%1 tokens/sec"_s.arg(m_tokens / float(m_elapsed / 1000.0f), 0, 'g', 2));
}
private:
QElapsedTimer m_time;
qint64 m_elapsed;
quint32 m_tokens;
};
class Chat;
class ChatLLM : public QObject
{
Q_OBJECT
Q_PROPERTY(bool restoringFromText READ restoringFromText NOTIFY restoringFromTextChanged)
Q_PROPERTY(QString deviceBackend READ deviceBackend NOTIFY loadedModelInfoChanged)
Q_PROPERTY(QString device READ device NOTIFY loadedModelInfoChanged)
Q_PROPERTY(QString fallbackReason READ fallbackReason NOTIFY loadedModelInfoChanged)
public:
ChatLLM(Chat *parent, bool isServer = false);
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virtual ~ChatLLM();
void destroy();
static void destroyStore();
bool isModelLoaded() const;
void regenerateResponse();
void resetResponse();
void resetContext();
void stopGenerating() { m_stopGenerating = true; }
bool shouldBeLoaded() const { return m_shouldBeLoaded; }
void setShouldBeLoaded(bool b);
void requestTrySwitchContext();
void setForceUnloadModel(bool b) { m_forceUnloadModel = b; }
void setMarkedForDeletion(bool b) { m_markedForDeletion = b; }
QString response(bool trim = true) const;
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ModelInfo modelInfo() const;
void setModelInfo(const ModelInfo &info);
bool restoringFromText() const { return m_restoringFromText; }
void acquireModel();
void resetModel();
QString deviceBackend() const
{
if (!isModelLoaded()) return QString();
std::string name = LLModel::GPUDevice::backendIdToName(m_llModelInfo.model->backendName());
return QString::fromStdString(name);
}
QString device() const
{
if (!isModelLoaded()) return QString();
const char *name = m_llModelInfo.model->gpuDeviceName();
return name ? QString(name) : u"CPU"_s;
}
// not loaded -> QString(), no fallback -> QString("")
QString fallbackReason() const
{
if (!isModelLoaded()) return QString();
return m_llModelInfo.fallbackReason.value_or(u""_s);
}
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QString generatedName() const { return QString::fromStdString(m_nameResponse); }
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bool serialize(QDataStream &stream, int version, bool serializeKV);
bool deserialize(QDataStream &stream, int version, bool deserializeKV, bool discardKV);
void setStateFromText(const QVector<QPair<QString, QString>> &stateFromText) { m_stateFromText = stateFromText; }
public Q_SLOTS:
bool prompt(const QList<QString> &collectionList, const QString &prompt);
bool loadDefaultModel();
void trySwitchContextOfLoadedModel(const ModelInfo &modelInfo);
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bool loadModel(const ModelInfo &modelInfo);
void modelChangeRequested(const ModelInfo &modelInfo);
void unloadModel();
void reloadModel();
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void generateName();
void generateQuestions(qint64 elapsed);
void handleChatIdChanged(const QString &id);
void handleShouldBeLoadedChanged();
void handleThreadStarted();
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void handleForceMetalChanged(bool forceMetal);
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void handleDeviceChanged();
void processSystemPrompt();
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void processRestoreStateFromText();
Q_SIGNALS:
void restoringFromTextChanged();
void loadedModelInfoChanged();
void modelLoadingPercentageChanged(float);
void modelLoadingError(const QString &error);
void modelLoadingWarning(const QString &warning);
void responseChanged(const QString &response);
void promptProcessing();
void generatingQuestions();
void responseStopped(qint64 promptResponseMs);
void generatedNameChanged(const QString &name);
void generatedQuestionFinished(const QString &generatedQuestion);
void stateChanged();
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void threadStarted();
void shouldBeLoadedChanged();
void trySwitchContextRequested(const ModelInfo &modelInfo);
void trySwitchContextOfLoadedModelCompleted(int value);
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void requestRetrieveFromDB(const QList<QString> &collections, const QString &text, int retrievalSize, QList<ResultInfo> *results);
void reportSpeed(const QString &speed);
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void reportDevice(const QString &device);
void reportFallbackReason(const QString &fallbackReason);
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void databaseResultsChanged(const QList<ResultInfo>&);
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void modelInfoChanged(const ModelInfo &modelInfo);
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protected:
bool promptInternal(const QList<QString> &collectionList, const QString &prompt, const QString &promptTemplate,
int32_t n_predict, int32_t top_k, float top_p, float min_p, float temp, int32_t n_batch, float repeat_penalty,
int32_t repeat_penalty_tokens, std::optional<QString> fakeReply = {});
bool handlePrompt(int32_t token);
bool handleResponse(int32_t token, const std::string &response);
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bool handleNamePrompt(int32_t token);
bool handleNameResponse(int32_t token, const std::string &response);
bool handleSystemPrompt(int32_t token);
bool handleSystemResponse(int32_t token, const std::string &response);
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bool handleRestoreStateFromTextPrompt(int32_t token);
bool handleRestoreStateFromTextResponse(int32_t token, const std::string &response);
bool handleQuestionPrompt(int32_t token);
bool handleQuestionResponse(int32_t token, const std::string &response);
void saveState();
void restoreState();
protected:
LLModel::PromptContext m_ctx;
quint32 m_promptTokens;
quint32 m_promptResponseTokens;
private:
bool loadNewModel(const ModelInfo &modelInfo, QVariantMap &modelLoadProps);
std::string m_response;
std::string m_trimmedResponse;
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std::string m_nameResponse;
QString m_questionResponse;
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LLModelInfo m_llModelInfo;
LLModelType m_llModelType;
ModelInfo m_modelInfo;
TokenTimer *m_timer;
QByteArray m_state;
QThread m_llmThread;
std::atomic<bool> m_stopGenerating;
std::atomic<bool> m_shouldBeLoaded;
std::atomic<bool> m_restoringFromText; // status indication
std::atomic<bool> m_forceUnloadModel;
std::atomic<bool> m_markedForDeletion;
bool m_isServer;
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bool m_forceMetal;
bool m_reloadingToChangeVariant;
bool m_processedSystemPrompt;
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bool m_restoreStateFromText;
// m_pristineLoadedState is set if saveSate is unnecessary, either because:
// - an unload was queued during LLModel::restoreState()
// - the chat will be restored from text and hasn't been interacted with yet
bool m_pristineLoadedState = false;
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QVector<QPair<QString, QString>> m_stateFromText;
};
#endif // CHATLLM_H