mirror of
https://github.com/iv-org/videojs-quality-selector.git
synced 2025-04-25 01:39:20 -04:00
79 lines
2.9 KiB
JavaScript
79 lines
2.9 KiB
JavaScript
class SafeSeek {
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constructor(player, seekToTime) {
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this._player = player;
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this._seekToTime = seekToTime;
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this._hasFinished = false;
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this._keepThisInstanceWhenPlayerSourcesChange = false;
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this._seekWhenSafe();
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}
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_seekWhenSafe() {
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var HAVE_FUTURE_DATA = 3;
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// `readyState` in Video.js is the same as the HTML5 Media element's `readyState`
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// property.
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//
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// `readyState` is an enum of 5 values (0-4), each of which represent a state of
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// readiness to play. The meaning of the values range from HAVE_NOTHING (0), meaning
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// no data is available to HAVE_ENOUGH_DATA (4), meaning all data is loaded and the
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// video can be played all the way through.
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//
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// In order to seek successfully, the `readyState` must be at least HAVE_FUTURE_DATA
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// (3).
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//
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// @see http://docs.videojs.com/player#readyState
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// @see https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/readyState
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// @see https://dev.w3.org/html5/spec-preview/media-elements.html#seek-the-media-controller
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if (this._player.readyState() < HAVE_FUTURE_DATA) {
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this._seekFn = this._seek.bind(this);
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// The `canplay` event means that the `readyState` is at least HAVE_FUTURE_DATA.
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this._player.one('canplay', this._seekFn);
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} else {
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this._seek();
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}
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}
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onPlayerSourcesChange() {
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if (this._keepThisInstanceWhenPlayerSourcesChange) {
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// By setting this to `false`, we know that if the player sources change again
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// the change did not originate from a quality selection change, the new sources
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// are likely different from the old sources, and so this pending seek no longer
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// applies.
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this._keepThisInstanceWhenPlayerSourcesChange = false;
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} else {
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this.cancel();
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}
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}
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onQualitySelectionChange() {
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// `onPlayerSourcesChange` will cancel this pending seek unless we tell it not to.
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// We need to reuse this same pending seek instance because when the player is
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// paused, the `preload` attribute is set to `none`, and the user selects one
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// quality option and then another, the player cannot seek until the player has
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// enough data to do so (and the `canplay` event is fired) and thus on the second
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// selection the player's `currentTime()` is `0` and when the video plays we would
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// seek to `0` instead of the correct time.
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if (!this.hasFinished()) {
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this._keepThisInstanceWhenPlayerSourcesChange = true;
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}
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}
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_seek() {
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this._player.currentTime(this._seekToTime);
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this._keepThisInstanceWhenPlayerSourcesChange = false;
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this._hasFinished = true;
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}
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hasFinished() {
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return this._hasFinished;
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}
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cancel() {
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this._player.off('canplay', this._seekFn);
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this._keepThisInstanceWhenPlayerSourcesChange = false;
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this._hasFinished = true;
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}
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}
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module.exports = SafeSeek;
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