synapse-product/tests/federation/transport/test_knocking.py
David Robertson 0f34abed7c
Type hints for tests.federation (#14991)
* Make tests.federation pass mypy

* Untyped defs in tests.federation.transport

* test methods return None

* Remaining type hints in tests.federation

* Changelog

* Avoid an uncessary type-ignore
2023-02-06 16:05:06 +00:00

317 lines
12 KiB
Python

# Copyright 2020 Matrix.org Federation C.I.C
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from collections import OrderedDict
from typing import Any, Dict, List, Optional
from twisted.test.proto_helpers import MemoryReactor
from synapse.api.constants import EventTypes, JoinRules, Membership
from synapse.api.room_versions import RoomVersion, RoomVersions
from synapse.events import EventBase, builder
from synapse.events.snapshot import EventContext
from synapse.rest import admin
from synapse.rest.client import login, room
from synapse.server import HomeServer
from synapse.types import RoomAlias
from synapse.util import Clock
from tests.test_utils import event_injection
from tests.unittest import FederatingHomeserverTestCase, HomeserverTestCase
class KnockingStrippedStateEventHelperMixin(HomeserverTestCase):
def send_example_state_events_to_room(
self,
hs: "HomeServer",
room_id: str,
sender: str,
) -> OrderedDict:
"""Adds some state to a room. State events are those that should be sent to a knocking
user after they knock on the room, as well as some state that *shouldn't* be sent
to the knocking user.
Args:
hs: The homeserver of the sender.
room_id: The ID of the room to send state into.
sender: The ID of the user to send state as. Must be in the room.
Returns:
The OrderedDict of event types and content that a user is expected to see
after knocking on a room.
"""
# To set a canonical alias, we'll need to point an alias at the room first.
canonical_alias = "#fancy_alias:test"
self.get_success(
self.hs.get_datastores().main.create_room_alias_association(
RoomAlias.from_string(canonical_alias), room_id, ["test"]
)
)
# Send some state that we *don't* expect to be given to knocking users
self.get_success(
event_injection.inject_event(
hs,
room_version=RoomVersions.V7.identifier,
room_id=room_id,
sender=sender,
type="com.example.secret",
state_key="",
content={"secret": "password"},
)
)
# We use an OrderedDict here to ensure that the knock membership appears last.
# Note that order only matters when sending stripped state to clients, not federated
# homeservers.
room_state = OrderedDict(
[
# We need to set the room's join rules to allow knocking
(
EventTypes.JoinRules,
{"content": {"join_rule": JoinRules.KNOCK}, "state_key": ""},
),
# Below are state events that are to be stripped and sent to clients
(
EventTypes.Name,
{"content": {"name": "A cool room"}, "state_key": ""},
),
(
EventTypes.RoomAvatar,
{
"content": {
"info": {
"h": 398,
"mimetype": "image/jpeg",
"size": 31037,
"w": 394,
},
"url": "mxc://example.org/JWEIFJgwEIhweiWJE",
},
"state_key": "",
},
),
(
EventTypes.RoomEncryption,
{"content": {"algorithm": "m.megolm.v1.aes-sha2"}, "state_key": ""},
),
(
EventTypes.CanonicalAlias,
{
"content": {"alias": canonical_alias, "alt_aliases": []},
"state_key": "",
},
),
(
EventTypes.Topic,
{
"content": {
"topic": "A really cool room",
},
"state_key": "",
},
),
]
)
for event_type, event_dict in room_state.items():
event_content = event_dict["content"]
state_key = event_dict["state_key"]
self.get_success(
event_injection.inject_event(
hs,
room_version=RoomVersions.V7.identifier,
room_id=room_id,
sender=sender,
type=event_type,
state_key=state_key,
content=event_content,
)
)
# Finally, we expect to see the m.room.create event of the room as part of the
# stripped state. We don't need to inject this event though.
room_state[EventTypes.Create] = {
"content": {
"creator": sender,
"room_version": RoomVersions.V7.identifier,
},
"state_key": "",
}
return room_state
def check_knock_room_state_against_room_state(
self,
knock_room_state: List[Dict],
expected_room_state: Dict,
) -> None:
"""Test a list of stripped room state events received over federation against a
dict of expected state events.
Args:
knock_room_state: The list of room state that was received over federation.
expected_room_state: A dict containing the room state we expect to see in
`knock_room_state`.
"""
for event in knock_room_state:
event_type = event["type"]
# Check that this event type is one of those that we expected.
# Note: This will also check that no excess state was included
self.assertIn(event_type, expected_room_state)
# Check the state content matches
self.assertEqual(
expected_room_state[event_type]["content"], event["content"]
)
# Check the state key is correct
self.assertEqual(
expected_room_state[event_type]["state_key"], event["state_key"]
)
# Ensure the event has been stripped
self.assertNotIn("signatures", event)
# Pop once we've found and processed a state event
expected_room_state.pop(event_type)
# Check that all expected state events were accounted for
self.assertEqual(len(expected_room_state), 0)
class FederationKnockingTestCase(
FederatingHomeserverTestCase, KnockingStrippedStateEventHelperMixin
):
servlets = [
admin.register_servlets,
room.register_servlets,
login.register_servlets,
]
def prepare(
self, reactor: MemoryReactor, clock: Clock, homeserver: HomeServer
) -> None:
self.store = homeserver.get_datastores().main
# We're not going to be properly signing events as our remote homeserver is fake,
# therefore disable event signature checks.
# Note that these checks are not relevant to this test case.
# Have this homeserver auto-approve all event signature checking.
async def approve_all_signature_checking(
room_version: RoomVersion,
pdu: EventBase,
record_failure_callback: Any = None,
) -> EventBase:
return pdu
homeserver.get_federation_server()._check_sigs_and_hash = ( # type: ignore[assignment]
approve_all_signature_checking
)
# Have this homeserver skip event auth checks. This is necessary due to
# event auth checks ensuring that events were signed by the sender's homeserver.
async def _check_event_auth(
origin: Optional[str], event: EventBase, context: EventContext
) -> None:
pass
homeserver.get_federation_event_handler()._check_event_auth = _check_event_auth # type: ignore[assignment]
return super().prepare(reactor, clock, homeserver)
def test_room_state_returned_when_knocking(self) -> None:
"""
Tests that specific, stripped state events from a room are returned after
a remote homeserver successfully knocks on a local room.
"""
user_id = self.register_user("u1", "you the one")
user_token = self.login("u1", "you the one")
fake_knocking_user_id = "@user:other.example.com"
# Create a room with a room version that includes knocking
room_id = self.helper.create_room_as(
"u1",
is_public=False,
room_version=RoomVersions.V7.identifier,
tok=user_token,
)
# Update the join rules and add additional state to the room to check for later
expected_room_state = self.send_example_state_events_to_room(
self.hs, room_id, user_id
)
channel = self.make_signed_federation_request(
"GET",
"/_matrix/federation/v1/make_knock/%s/%s?ver=%s"
% (
room_id,
fake_knocking_user_id,
# Inform the remote that we support the room version of the room we're
# knocking on
RoomVersions.V7.identifier,
),
)
self.assertEqual(200, channel.code, channel.result)
# Note: We don't expect the knock membership event to be sent over federation as
# part of the stripped room state, as the knocking homeserver already has that
# event. It is only done for clients during /sync
# Extract the generated knock event json
knock_event = channel.json_body["event"]
# Check that the event has things we expect in it
self.assertEqual(knock_event["room_id"], room_id)
self.assertEqual(knock_event["sender"], fake_knocking_user_id)
self.assertEqual(knock_event["state_key"], fake_knocking_user_id)
self.assertEqual(knock_event["type"], EventTypes.Member)
self.assertEqual(knock_event["content"]["membership"], Membership.KNOCK)
# Turn the event json dict into a proper event.
# We won't sign it properly, but that's OK as we stub out event auth in `prepare`
signed_knock_event = builder.create_local_event_from_event_dict(
self.clock,
self.hs.hostname,
self.hs.signing_key,
room_version=RoomVersions.V7,
event_dict=knock_event,
)
# Convert our proper event back to json dict format
signed_knock_event_json = signed_knock_event.get_pdu_json(
self.clock.time_msec()
)
# Send the signed knock event into the room
channel = self.make_signed_federation_request(
"PUT",
"/_matrix/federation/v1/send_knock/%s/%s"
% (room_id, signed_knock_event.event_id),
signed_knock_event_json,
)
self.assertEqual(200, channel.code, channel.result)
# Check that we got the stripped room state in return
room_state_events = channel.json_body["knock_state_events"]
# Validate the stripped room state events
self.check_knock_room_state_against_room_state(
room_state_events, expected_room_state
)