PaginationHandler.get_messages is only called by RoomMessageListRestServlet,
which is async.
Chase the code path down from there:
- FederationHandler.maybe_backfill (and nested try_backfill)
- FederationHandler.backfill
have_events was a map from event_id to rejection reason (or None) for events
which are in our local database. It was used as filter on the list of
event_ids being passed into get_events_as_list. However, since
get_events_as_list will ignore any event_ids that are unknown or rejected, we
can equivalently just leave it to get_events_as_list to do the filtering.
That means that we don't have to keep `have_events` up-to-date, and can use
`have_seen_events` instead of `get_seen_events_with_rejection` in the one place
we do need it.
Implement part [MSC2228](https://github.com/matrix-org/matrix-doc/pull/2228). The parts that differ are:
* the feature is hidden behind a configuration flag (`enable_ephemeral_messages`)
* self-destruction doesn't happen for state events
* only implement support for the `m.self_destruct_after` field (not the `m.self_destruct` one)
* doesn't send synthetic redactions to clients because for this specific case we consider the clients to be able to destroy an event themselves, instead we just censor it (by pruning its JSON) in the database
Purge jobs don't delete the latest event in a room in order to keep the forward extremity and not break the room. On the other hand, get_state_events, when given an at_token argument calls filter_events_for_client to know if the user can see the event that matches that (sync) token. That function uses the retention policies of the events it's given to filter out those that are too old from a client's view.
Some clients, such as Riot, when loading a room, request the list of members for the latest sync token it knows about, and get confused to the point of refusing to send any message if the server tells it that it can't get that information. This can happen very easily with the message retention feature turned on and a room with low activity so that the last event sent becomes too old according to the room's retention policy.
An easy and clean fix for that issue is to discard the room's retention policies when retrieving state.
We were doing this in a number of places which meant that some login
code paths incremented the counter multiple times.
It was also applying ratelimiting to UIA endpoints, which was probably
not intentional.
In particular, some custom auth modules were calling
`check_user_exists`, which incremented the counters, meaning that people
would fail to login sometimes.
Fixes a bug where rejected events were persisted with the wrong state group.
Also fixes an occasional internal-server-error when receiving events over
federation which are rejected and (possibly because they are
backwards-extremities) have no prev_group.
Fixes#6289.
* Raise an exception if accessing state for rejected events
Add some sanity checks on accessing state_group etc for
rejected events.
* Skip calculating push actions for rejected events
It didn't actually cause any bugs, because rejected events get filtered out at
various later points, but there's not point in trying to calculate the push
actions for a rejected event.
When the `/keys/query` API is hit on client_reader worker Synapse may
decide that it needs to resync some remote deivces. Usually this happens
on master, and then gets cached. However, that fails on workers and so
it falls back to fetching devices from remotes directly, which may in
turn fail if the remote is down.
While the current version of the spec doesn't say much about how this endpoint uses filters (see https://github.com/matrix-org/matrix-doc/issues/2338), the current implementation is that some fields of an EventFilter apply (the ones that are used when running the SQL query) and others don't (the ones that are used by the filter itself) because we don't call event_filter.filter(...). This seems counter-intuitive and probably not what we want so this commit fixes it.
The intention here is to make it clearer which fields we can expect to be
populated when: notably, that the _event_type etc aren't used for the
synchronous impl of EventContext.
The `http_proxy` and `HTTPS_PROXY` env vars can be set to a `host[:port]` value which should point to a proxy.
The address of the proxy should be excluded from IP blacklists such as the `url_preview_ip_range_blacklist`.
The proxy will then be used for
* push
* url previews
* phone-home stats
* recaptcha validation
* CAS auth validation
It will *not* be used for:
* Application Services
* Identity servers
* Outbound federation
* In worker configurations, connections from workers to masters
Fixes#4198.
* Fix presence timeouts when synchrotron restarts.
Handling timeouts would fail if there was an external process that had
timed out, e.g. a synchrotron restarting. This was due to a couple of
variable name typoes.
Fixes#3715.
Hopefully this will fix the occasional failures we were seeing in the room directory.
The problem was that events are not necessarily persisted (and `current_state_delta_stream` updated) in the same order as their stream_id. So for instance current_state_delta 9 might be persisted *before* current_state_delta 8. Then, when the room stats saw stream_id 9, it assumed it had done everything up to 9, and never came back to do stream_id 8.
We can solve this easily by only processing up to the stream_id where we know all events have been persisted.
It turns out that _local_membership_update doesn't run when you join a new, remote room. It only runs if you're joining a room that your server already knows about. This would explain #4703 and #5295 and why the transfer would work in testing and some rooms, but not others. This would especially hit single-user homeservers.
The check has been moved to right after the room has been joined, and works much more reliably. (Though it may still be a bit awkward of a place).
We incorrectly used `room_id` as to bound the result set, even though we
order by `joined_members, room_id`, leading to incorrect results after
pagination.
Copy push rules during a room upgrade from the old room to the new room, instead of deleting them from the old room.
For instance, we've defined upgrading of a room multiple times to be possible, and push rules won't be transferred on the second upgrade if they're deleted during the first.
Also fix some missing yields that probably broke things quite a bit.
While this is not documented in the spec (but should be), Riot (and other clients) revoke 3PID invites by sending a m.room.third_party_invite event with an empty ({}) content to the room's state.
When the invited 3PID gets associated with a MXID, the identity server (which doesn't know about revocations) sends down to the MXID's homeserver all of the undelivered invites it has for this 3PID. The homeserver then tries to talk to the inviting homeserver in order to exchange these invite for m.room.member events.
When one of the invite is revoked, the inviting homeserver responds with a 500 error because it tries to extract a 'display_name' property from the content, which is empty. This might cause the invited server to consider that the server is down and not try to exchange other, valid invites (or at least delay it).
This fix handles the case of revoked invites by avoiding trying to fetch a 'display_name' from the original invite's content, and letting the m.room.member event fail the auth rules (because, since the original invite's content is empty, it doesn't have public keys), which results in sending a 403 with the correct error message to the invited server.
Pull the checkers out to their own classes, rather than having them lost in a
massive 1000-line class which does everything.
This is also preparation for some more intelligent advertising of flows, as per #6100