There's no need for it to be in the dict as well as the events table. Instead,
we store it in a separate attribute in the EventInternalMetadata object, and
populate that on load.
This means that we can rely on it being correctly populated for any event which
has been persited to the database.
This is *not* ready for production yet. Caveats:
1. We should write some tests...
2. The stream token that we use for events can get stalled at the minimum position of all writers. This means that new events may not be processed and e.g. sent down sync streams if a writer isn't writing or is slow.
This is *not* ready for production yet. Caveats:
1. We should write some tests...
2. The stream token that we use for events can get stalled at the minimum position of all writers. This means that new events may not be processed and e.g. sent down sync streams if a writer isn't writing or is slow.
==============================
Bugfixes
--------
- Fix a bug introduced in v1.19.0 where appservices with ratelimiting disabled would still be ratelimited when joining rooms. ([\#8139](https://github.com/matrix-org/synapse/issues/8139))
- Fix a bug introduced in v1.19.0 that would cause e.g. profile updates to fail due to incorrect application of rate limits on join requests. ([\#8153](https://github.com/matrix-org/synapse/issues/8153))
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Merge tag 'v1.19.1rc1' into develop
Synapse 1.19.1rc1 (2020-08-25)
==============================
Bugfixes
--------
- Fix a bug introduced in v1.19.0 where appservices with ratelimiting disabled would still be ratelimited when joining rooms. ([\#8139](https://github.com/matrix-org/synapse/issues/8139))
- Fix a bug introduced in v1.19.0 that would cause e.g. profile updates to fail due to incorrect application of rate limits on join requests. ([\#8153](https://github.com/matrix-org/synapse/issues/8153))
Add new method ratelimiter.can_requester_do_action and ensure that appservices are exempt from being ratelimited.
Co-authored-by: Patrick Cloke <clokep@users.noreply.github.com>
Co-authored-by: Erik Johnston <erik@matrix.org>
Add new method ratelimiter.can_requester_do_action and ensure that appservices are exempt from being ratelimited.
Co-authored-by: Patrick Cloke <clokep@users.noreply.github.com>
Co-authored-by: Erik Johnston <erik@matrix.org>
Thanks to some slightly overzealous cleanup in the
`delete_old_current_state_events`, it's possible to end up with no
`event_forward_extremities` in a room where we have outstanding local
invites. The user would then get a "no create event in auth events" when trying
to reject the invite.
We can hack around it by using the dangling invite as the prev event.
Fixes#2181.
The basic premise is that, when we
fail to reject an invite via the remote server, we can generate our own
out-of-band leave event and persist it as an outlier, so that we have something
to send to the client.
The idea here is that if an instance persists an event via the replication HTTP API it can return before we receive that event over replication, which can lead to races where code assumes that persisting an event immediately updates various caches (e.g. current state of the room).
Most of Synapse doesn't hit such races, so we don't do the waiting automagically, instead we do so where necessary to avoid unnecessary delays. We may decide to change our minds here if it turns out there are a lot of subtle races going on.
People probably want to look at this commit by commit.
Currently we rely on `current_state_events` to figure out what rooms a
user was in and their last membership event in there. However, if the
server leaves the room then the table may be cleaned up and that
information is lost. So lets add a table that separately holds that
information.
It turns out that _local_membership_update doesn't run when you join a new, remote room. It only runs if you're joining a room that your server already knows about. This would explain #4703 and #5295 and why the transfer would work in testing and some rooms, but not others. This would especially hit single-user homeservers.
The check has been moved to right after the room has been joined, and works much more reliably. (Though it may still be a bit awkward of a place).
Copy push rules during a room upgrade from the old room to the new room, instead of deleting them from the old room.
For instance, we've defined upgrading of a room multiple times to be possible, and push rules won't be transferred on the second upgrade if they're deleted during the first.
Also fix some missing yields that probably broke things quite a bit.