The hope here is that by moving all the schema files into synapse/storage/schema, it gets a bit easier for newcomers to navigate.
It certainly got easier for me to write a helpful README. There's more to do on that front, but I'll follow up with other PRs for that.
This fixes a regression where the logging context for runWithConnection
was reported as runWithConnection instead of the connection name,
e.g. "POST-XYZ".
I went through and removed a bunch of cruft that was lying around for compatibility with old Python versions. This PR also will now prevent Synapse from starting unless you're running Python 3.6+.
This attempts to be a direct port of https://github.com/matrix-org/synapse-dinsic/pull/74 to mainline. There was some fiddling required to deal with the changes that have been made to mainline since (mainly dealing with the split of `RegistrationWorkerStore` from `RegistrationStore`, and the changes made to `self.make_request` in test code).
This basically speeds up federation by "squeezing" each individual dual database call (to destinations and destination_rooms), which previously happened per every event, into one call for an entire batch (100 max).
Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>
Part of #9744
Removes all redundant `# -*- coding: utf-8 -*-` lines from files, as python 3 automatically reads source code as utf-8 now.
`Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>`
The `remote_media_cache_thumbnails_media_origin_media_id_thumbna_key`
constraint is superceded by
`remote_media_repository_thumbn_media_origin_id_width_height_met` (which adds
`thumbnail_method` to the unique key).
PR #7124 made an attempt to remove the old constraint, but got the name wrong,
so it didn't work. Here we update the bg update and rerun it.
Fixes#8649.
`room_invite_state_types` was inconvenient as a configuration setting, because
anyone that ever set it would not receive any new types that were added to the
defaults. Here, we deprecate the old setting, and replace it with a couple of
new settings under `room_prejoin_state`.
Split off from https://github.com/matrix-org/synapse/pull/9491
Adds a storage method for getting the current presence of all local users, optionally excluding those that are offline. This will be used by the code in #9491 when a PresenceRouter module informs Synapse that a given user should have `"ALL"` user presence updates routed to them. Specifically, it is used here: b588f16e39/synapse/handlers/presence.py (L1131-L1133)
Note that there is a `get_all_presence_updates` function just above. That function is intended to walk up the table through stream IDs, and is primarily used by the presence replication stream. I could possibly make use of it in the PresenceRouter-related code, but it would be a bit of a bodge.
We had two functions named `get_forward_extremities_for_room` and
`get_forward_extremeties_for_room` that took different paramters. We
rename one of them to avoid confusion.
* Populate `internal_metadata.outlier` based on `events` table
Rather than relying on `outlier` being in the `internal_metadata` column,
populate it based on the `events.outlier` column.
* Move `outlier` out of InternalMetadata._dict
Ultimately, this will allow us to stop writing it to the database. For now, we
have to grandfather it back in so as to maintain compatibility with older
versions of Synapse.
Federation catch up mode is very inefficient if the number of events
that the remote server has missed is small, since handling gaps can be
very expensive, c.f. #9492.
Instead of going into catch up mode whenever we see an error, we instead
do so only if we've backed off from trying the remote for more than an
hour (the assumption being that in such a case it is more than a
transient failure).
Background: When we receive incoming federation traffic, and notice that we are missing prev_events from
the incoming traffic, first we do a `/get_missing_events` request, and then if we still have missing prev_events,
we set up new backwards-extremities. To do that, we need to make a `/state_ids` request to ask the remote
server for the state at those prev_events, and then we may need to then ask the remote server for any events
in that state which we don't already have, as well as the auth events for those missing state events, so that we
can auth them.
This PR attempts to optimise the processing of that state request. The `state_ids` API returns a list of the state
events, as well as a list of all the auth events for *all* of those state events. The optimisation comes from the
observation that we are currently loading all of those auth events into memory at the start of the operation, but
we almost certainly aren't going to need *all* of the auth events. Rather, we can check that we have them, and
leave the actual load into memory for later. (Ideally the federation API would tell us which auth events we're
actually going to need, but it doesn't.)
The effect of this is to reduce the number of events that I need to load for an event in Matrix HQ from about
60000 to about 22000, which means it can stay in my in-memory cache, whereas previously the sheer number
of events meant that all 60K events had to be loaded from db for each request, due to the amount of cache
churn. (NB I've already tripled the size of the cache from its default of 10K).
Unfortunately I've ended up basically C&Ping `_get_state_for_room` and `_get_events_from_store_or_dest` into
a new method, because `_get_state_for_room` is also called during backfill, which expects the auth events to be
returned, so the same tricks don't work. That said, I don't really know why that codepath is completely different
(ultimately we're doing the same thing in setting up a new backwards extremity) so I've left a TODO suggesting
that we clean it up.
Turns out matrix.org has an event that has duplicate auth events (which really isn't supposed to happen, but here we are). This caused the background update to fail due to `UniqueViolation`.
It landed in schema version 58 after 59 had been created, causing some
servers to not run it. The main effect of was that not all rooms had
their chain cover calculated correctly. After the BG updates complete
the chain covers will get fixed when a new state event in the affected
rooms is received.