This fixes#8518 by adding a conditional check on `SyncResult` in a function when `prev_stream_token == current_stream_token`, as a sanity check. In `CachedResponse.set.<remove>()`, the result is immediately popped from the cache if the conditional function returns "false".
This prevents the caching of a timed-out `SyncResult` (that has `next_key` as the stream key that produced that `SyncResult`). The cache is prevented from returning a `SyncResult` that makes the client request the same stream key over and over again, effectively making it stuck in a loop of requesting and getting a response immediately for as long as the cache keeps those values.
Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>
- Update black version to the latest
- Run black auto formatting over the codebase
- Run autoformatting according to [`docs/code_style.md
`](80d6dc9783/docs/code_style.md)
- Update `code_style.md` docs around installing black to use the correct version
* Add `DeferredCache.get_immediate` method
A bunch of things that are currently calling `DeferredCache.get` are only
really interested in the result if it's completed. We can optimise and simplify
this case.
* Remove unused 'default' parameter to DeferredCache.get()
* another get_immediate instance
slots use less memory (and attribute access is faster) while slightly
limiting the flexibility of the class attributes. This focuses on objects
which are instantiated "often" and for short periods of time.
First some background: StreamChangeCache is used to keep track of what "entities" have
changed since a given stream ID. So for example, we might use it to keep track of when the last
to-device message for a given user was received [1], and hence whether we need to pull any to-device messages from the database on a sync [2].
Now, it turns out that StreamChangeCache didn't support more than one thing being changed at
a given stream_id (this was part of the problem with #7206). However, it's entirely valid to send
to-device messages to more than one user at a time.
As it turns out, this did in fact work, because *some* methods of StreamChangeCache coped
ok with having multiple things changing on the same stream ID, and it seems we never actually
use the methods which don't work on the stream change caches where we allow multiple
changes at the same stream ID. But that feels horribly fragile, hence: let's update
StreamChangeCache to properly support this, and add some typing and some more tests while
we're at it.
[1]: https://github.com/matrix-org/synapse/blob/release-v1.12.3/synapse/storage/data_stores/main/deviceinbox.py#L301
[2]: https://github.com/matrix-org/synapse/blob/release-v1.12.3/synapse/storage/data_stores/main/deviceinbox.py#L47-L51
Other parts of the code (such as the StreamChangeCache) assume that there will
not be multiple changes with the same stream id.
This code was introduced in #7024, and I hope this fixes#7206.
A lot of the things we log at INFO are now a bit superfluous, so lets
make them DEBUG logs to reduce the amount we log by default.
Co-Authored-By: Brendan Abolivier <babolivier@matrix.org>
Co-authored-by: Brendan Abolivier <github@brendanabolivier.com>
This gives a bit of a grace period where we can attempt to refetch a
remote `well-known`, while still using the cached result if that fails.
Hopefully this will make the well-known resolution a bit more torelant
of failures, rather than it immediately treating failures as "no result"
and caching that for an hour.
There was some inconsistent behaviour in the caching layer around how
exceptions were handled - particularly synchronously-thrown ones.
This seems to be most easily handled by pushing the creation of
ObservableDeferreds down from CacheDescriptor to the Cache.
Closes#4583
Does slightly less than #5045, which prevented a room from being upgraded multiple times, one after another. This PR still allows that, but just prevents two from happening at the same time.
Mostly just to mitigate the fact that servers are slow and it can take a moment for the room upgrade to actually complete. We don't want people sending another request to upgrade the room when really they just thought the first didn't go through.
It used to try and produce an estimate, which was sometimes negative.
This caused metrics to be sad, so lets always just calculate it from
scratch.
(This appears to have been a longstanding bug, but one which has been made more
of a problem by #3932 and #3933).
(This was originally done by Erik as part of #3933. I'm cherry-picking it
because really it's a fix in its own right)
ExpiringCache required that `start()` be called before it would actually
start expiring entries. A number of places didn't do that.
This PR removes `start` from ExpiringCache, and automatically starts
backround reaping process on creation instead.
It turns out that looping_call does check the deferred returned by its
callback, and (at least in the case of client_ips), we were relying on this,
and I broke it in #3604.
Update run_as_background_process to return the deferred, and make sure we
return it to clock.looping_call.
This fixes#3518, and ensures that we get useful logs and metrics for lots of
things that happen in the background.
(There are certainly more things that happen in the background; these are just
the common ones I've found running a single-process synapse locally).
The get_entities_changed function was changed to return all changed
entities since the given stream position, rather than only those changed
from a given list of entities. This resulted in the function incorrectly
returning large numbers of entities that, for example, caused large
increases in database usage.
The stream cache keeps track of all entities that have changed since
a particular stream position, so get_entities_changed does not need to
return unknown entites when given a larger stream position.
This makes it consistent with the behaviour of has_entity_changed.
This line shows up as about 5% of cpu time on a synchrotron:
not_known_entities = set(entities) - set(self._entity_to_key)
Presumably the problem here is that _entity_to_key can be largeish, and
building a set for its keys every time this function is called is slow.
Here we rewrite the logic to avoid building so many sets.
When _get_state_for_groups is given a wildcard filter, just do a complete
lookup. Hopefully this will give us the best of both worlds by not filling up
the ram if we only need one or two keys, but also making the cache still work
for the federation reader usecase.
This reverts commit 9fbe70a7dc.
It turns out that sortedcontainers.SortedDict is not an exact match for
blist.sorteddict; in particular, `popitem()` removes things from the opposite
end of the dict.
This is trivial to fix, but I want to add some unit tests, and potentially some
more thought about it, before we do so.
Adds a `.wrap` method to ResponseCache which wraps up the boilerplate of a
(get, set) pair, and then use it throughout the codebase.
This will be largely non-functional, but does include the following functional
changes:
* federation_server.on_context_state_request: drops use of _server_linearizer
which looked redundant and could cause incorrect cache misses by yielding
between the get and the set.
* RoomListHandler.get_remote_public_room_list(): fixes logcontext leaks
* the wrap function includes some logging. I'm hoping this won't be too noisy
on production.