I was staring at this function trying to figure out wtf it was actually
doing. This is (hopefully) a non-functional refactor which makes it a bit
clearer.
Currently if a call to `/get_missing_events` fails we log an exception
and stop processing the top level event we received over federation.
Instead let's try and handle it sensibly given it is a somewhat expected
failure mode.
When filtering events to send to server we check more than just history
visibility. However when deciding whether to backfill or not we only
care about the history visibility.
The transaction queue only sends out events that we generate. This was
done by checking domain of event ID, but that can no longer be used.
Instead, we may as well use the sender field.
We currently pass FrozenEvent instead of `dict` to
`compute_event_signature`, which works by accident due to `dict(event)`
producing the correct result.
This fixes PR #4493 commit 855a151
The validator was being run on the EventBuilder objects, and so the
validator only checked a subset of fields. With the upcoming
EventBuilder refactor even fewer fields will be there to validate.
To get around this we split the validation into those that can be run
against an EventBuilder and those run against a fully fledged event.
Currently they're stored as non-outliers even though the server isn't in
the room, which can be problematic in places where the code assumes it
has the state for all non outlier events.
In particular, there is an edge case where persisting the leave event
triggers a state resolution, which requires looking up the room version
from state. Since the server doesn't have the state, this causes an
exception to be thrown.
`on_new_notifications` and `on_new_receipts` in `HttpPusher` and `EmailPusher`
now always return synchronously, so we can remove the `defer.gatherResults` on
their results, and the `run_as_background_process` wrappers can be removed too
because the PusherPool methods will now complete quickly enough.
It's quite important that get_missing_events returns the *latest* events in the
room; however we were pulling event ids out of the database until we got *at
least* 10, and then taking the *earliest* of the results.
We also shouldn't really be relying on depth, and should be checking the
room_id.
If we have a forward extremity for a room as `E`, and you receive `A`, `B`,
s.t. `A -> B -> E`, and `B` also points to an unknown event `X`, then we need
to do state res between `X` and `E`.
When that happens, we need to make sure we include `X` in the state that goes
into the state res alg.
Fixes#3934.
If we've fetched state events from remote servers in order to resolve the state
for a new event, we need to actually pass those events into
resolve_events_with_factory (so that it can do the state res) and then persist
the ones we need - otherwise other bits of the codebase get confused about why
we have state groups pointing to non-existent events.
get_state_groups returns a map from state_group_id to a list of FrozenEvents,
so was very much the wrong thing to be putting as one of the entries in the
list passed to resolve_events_with_factory (which expects maps from
(event_type, state_key) to event id).
We actually want get_state_groups_ids().values() rather than
get_state_groups().
This fixes the main problem in #3923, but there are other problems with this
bit of code which get discovered once you do so.
* add some comments on things that look a bit bogus
* rename this `state` variable to avoid confusion with the `state` used
elsewhere in this function. (There was no actual conflict, but it was
a confusing bit of spaghetti.)
when processing incoming transactions, it can be hard to see what's going on,
because we process a bunch of stuff in parallel, and because we may end up
recursively working our way through a chain of three or four events.
This commit creates a way to use logcontexts to add the relevant event ids to
the log lines.
Add some informative comments about what's going on here.
Also, `sent_to_us_directly` and `get_missing` were doing the same thing (apart
from in `_handle_queued_pdus`, which looks like a bug), so let's get rid of
`get_missing` and use `sent_to_us_directly` consistently.
Let's try to rationalise the logging that happens when we are processing an
incoming transaction, to make it easier to figure out what is going wrong when
they take ages. In particular:
- make everything start with a [room_id event_id] prefix
- make sure we log a warning when catching exceptions rather than just turning
them into other, more cryptic, exceptions.
First of all, avoid resetting the logcontext before running the pushers, to fix
the "Starting db txn 'get_all_updated_receipts' from sentinel context" warning.
Instead, give them their own "background process" logcontexts.
When we get a federation request which refers to an event id, make sure that
said event is in the room the caller claims it is in.
(patch supplied by @turt2live)
Most rooms have a trivial history visibility like "shared" or
"world_readable", especially large rooms, so lets not bother getting the
full membership of those rooms in that case.
These "temporary fixes" have been here three and a half years, and I can't find
any events in the matrix.org database where the calculated signature differs
from what's in the db. It's time for them to go away.
While I was going through uses of preserve_fn for other PRs, I converted places
which only use the wrapped function once to use run_in_background, to avoid
creating the function object.
We need to be careful (under python 2, at least) that when we reraise an
exception after doing some error handling, we actually reraise the original
exception rather than anything that might have been raised (and handled) during
the error handling.
It turns out that most of the time we were calling have_events, we were only
using half of the result. Replace have_events with have_seen_events and
get_rejection_reasons, so that we can see what's going on a bit more clearly.
* Split state group persist into seperate storage func
* Add per database engine code for state group id gen
* Move store_state_group to StateReadStore
This allows other workers to use it, and so resolve state.
* Hook up store_state_group
* Fix tests
* Rename _store_mult_state_groups_txn
* Rename StateGroupReadStore
* Remove redundant _have_persisted_state_group_txn
* Update comments
* Comment compute_event_context
* Set start val for state_group_id_seq
... otherwise we try to recreate old state groups
* Update comments
* Don't store state for outliers
* Update comment
* Update docstring as state groups are ints
Add federation_domain_whitelist
gives a way to restrict which domains your HS is allowed to federate with.
useful mainly for gracefully preventing a private but internet-connected HS from trying to federate to the wider public Matrix network
When synapse receives an event for a room its not in over federation, it
double checks with the remote server to see if it is in fact in the
room. This is done so that if the server has forgotten about the room
(usually as a result of the database being dropped) it can recover from
it.
However, in the presence of state resets in large rooms, this can cause
a lot of work for servers that have legitimately left. As a hacky
solution that supports both cases we drop incoming events for rooms that
we have explicitly left.
This means that we no longer support the case of servers having
forgotten that they've rejoined a room, but that is sufficiently rare
that we're not going to support it for now.
Since we didn't instansiate the PusherPool at start time it could fail
at run time, which it did for some users.
This may or may not fix things for those users, but it should happen at
start time and stop the server from starting.
The `except SynapseError` clauses were pointless because the wrapped functions
would never throw a `SynapseError` (they either throw a `CodeMessageException`
or a `RuntimeError`).
The `except CodeMessageException` is now also pointless because the caller
treats all exceptions equally, so we may as well just throw the
`CodeMessageException`.
During a rejection of an invite received over federation, we ask a remote
server to make us a `leave` event, then sign it, then send that with
`send_leave`.
We were saving the *unsigned* version of the event (which has a different event
id to the signed version) to our db (and sending it to the clients), whereas
other servers in the room will have seen the *signed* version. We're not aware
of any actual problems that caused, except that it makes the database confusing
to look at and generally leaves the room in a weird state.
Make sure that we accept join events from any server, rather than just the
origin server, to make the federation join dance work correctly.
(Fixes#1893).
Fix a bug in ``logcontext.preserve_fn`` which made it leak context into the
reactor, and add a test for it.
Also, get rid of ``logcontext.reset_context_after_deferred``, which tried to do
the same thing but had its own, different, set of bugs.
A few non-functional changes:
* A bunch of docstrings to document types
* Split `EventsStore._persist_events_txn` up a bit. Hopefully it's a bit more
readable.
* Rephrase `EventFederationStore._update_min_depth_for_room_txn` to avoid
mind-bending conditional.
* Rephrase rejected/outlier conditional in `_update_outliers_txn` to avoid
mind-bending conditional.
This just takes the existing `room_queues` logic and moves it out to
`on_receive_pdu` instead of `_process_received_pdu`, which ensures that we
don't start trying to fetch prev_events and whathaveyou until the join has
completed.
Unfortunately this significantly increases the size of the already-rather-big
FederationHandler, but the code fits more naturally here, and it paves the way
for the tighter integration that I need between handling incoming PDUs and
doing the join dance.
Other than renaming the existing `FederationHandler.on_receive_pdu` to
`_process_received_pdu` to make way for it, this just consists of the move, and
replacing `self.handler` with `self` and `self` with `self.replication_layer`.
When a server sends a third party invite another server may be the one
that the inviting user registers with. In this case it is that remote
server that will issue an actual invitation, and wants to do it "in the
name of" the original invitee. However, the new proper invite will not
be signed by the original server, and thus other servers would reject
the invite if it was seen as coming from the original user.
To fix this, a special case has been added to the auth rules whereby
another server can send an invite "in the name of" another server's
user, so long as that user had previously issued a third party invite
that is now being accepted.