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Faster room joins: Avoid blocking /keys/changes
(#13888)
Part of the work for #12993. Once #12993 is fully resolved, we expect `/keys/changes` to behave sensibly when joined to a room with partial state. Signed-off-by: Sean Quah <seanq@matrix.org>
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changelog.d/13888.misc
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changelog.d/13888.misc
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Faster room joins: Avoid waiting for full state when processing `/keys/changes` requests.
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@ -195,7 +195,9 @@ class DeviceWorkerHandler:
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possibly_changed = set(changed)
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possibly_changed = set(changed)
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possibly_left = set()
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possibly_left = set()
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for room_id in rooms_changed:
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for room_id in rooms_changed:
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current_state_ids = await self._state_storage.get_current_state_ids(room_id)
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current_state_ids = await self._state_storage.get_current_state_ids(
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room_id, await_full_state=False
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)
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# The user may have left the room
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# The user may have left the room
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# TODO: Check if they actually did or if we were just invited.
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# TODO: Check if they actually did or if we were just invited.
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@ -234,7 +236,8 @@ class DeviceWorkerHandler:
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# mapping from event_id -> state_dict
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# mapping from event_id -> state_dict
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prev_state_ids = await self._state_storage.get_state_ids_for_events(
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prev_state_ids = await self._state_storage.get_state_ids_for_events(
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event_ids
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event_ids,
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await_full_state=False,
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)
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)
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# Check if we've joined the room? If so we just blindly add all the users to
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# Check if we've joined the room? If so we just blindly add all the users to
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@ -407,6 +407,7 @@ class StateStorageController:
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self,
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self,
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room_id: str,
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room_id: str,
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state_filter: Optional[StateFilter] = None,
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state_filter: Optional[StateFilter] = None,
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await_full_state: bool = True,
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on_invalidate: Optional[Callable[[], None]] = None,
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on_invalidate: Optional[Callable[[], None]] = None,
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) -> StateMap[str]:
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) -> StateMap[str]:
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"""Get the current state event ids for a room based on the
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"""Get the current state event ids for a room based on the
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@ -419,13 +420,17 @@ class StateStorageController:
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room_id: The room to get the state IDs of. state_filter: The state
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room_id: The room to get the state IDs of. state_filter: The state
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filter used to fetch state from the
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filter used to fetch state from the
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database.
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database.
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await_full_state: if true, will block if we do not yet have complete
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state for the room.
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on_invalidate: Callback for when the `get_current_state_ids` cache
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on_invalidate: Callback for when the `get_current_state_ids` cache
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for the room gets invalidated.
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for the room gets invalidated.
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Returns:
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Returns:
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The current state of the room.
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The current state of the room.
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"""
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"""
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if not state_filter or state_filter.must_await_full_state(self._is_mine_id):
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if await_full_state and (
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not state_filter or state_filter.must_await_full_state(self._is_mine_id)
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):
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await self._partial_state_room_tracker.await_full_state(room_id)
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await self._partial_state_room_tracker.await_full_state(room_id)
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if state_filter and not state_filter.is_full():
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if state_filter and not state_filter.is_full():
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