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State data now provides up-to-date users displaynames. So use it first.
Continue to use presence data as fallback solution which is required when users do not join the room yet. Created eventHandlerService.getUserDisplayName() as a single point to compute display name.
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@ -544,6 +544,34 @@ function(matrixService, $rootScope, $q, $timeout, mPresence) {
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return member;
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},
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/**
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* Return the display name of an user acccording to data already downloaded
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* @param {String} room_id the room id
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* @param {String} user_id the id of the user
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* @returns {String} the user displayname or user_id if not available
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*/
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getUserDisplayName: function(room_id, user_id) {
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var displayName;
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// Get the user display name from the member list of the room
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var member = this.getMember(room_id, user_id);
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if (member) {
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displayName = member.content.displayname;
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}
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// The user may not have joined the room yet. So try to resolve display name from presence data
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// Note: This data may not be available
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if (undefined === displayName && user_id in $rootScope.presence) {
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displayName = $rootScope.presence[user_id].content.displayname;
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}
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if (undefined === displayName) {
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// By default, use the user ID
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displayName = user_id;
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}
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return displayName;
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},
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setRoomVisibility: function(room_id, visible) {
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if (!visible) {
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return;
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@ -19,7 +19,7 @@
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angular.module('matrixFilter', [])
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// Compute the room name according to information we have
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.filter('mRoomName', ['$rootScope', 'matrixService', function($rootScope, matrixService) {
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.filter('mRoomName', ['$rootScope', 'matrixService', 'eventHandlerService', function($rootScope, matrixService, eventHandlerService) {
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return function(room_id) {
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var roomName;
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@ -47,16 +47,8 @@ angular.module('matrixFilter', [])
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for (var i in room.members) {
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var member = room.members[i];
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if (member.state_key !== user_id) {
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if (member.state_key in $rootScope.presence) {
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// If the user is listed in presence, use the displayname there
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// as it is the most uptodate
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// XXX: is this true nowadays?
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roomName = $rootScope.presence[member.state_key].content.displayname || member.state_key;
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}
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else {
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roomName = member.content.displayname || member.state_key;
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}
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roomName = eventHandlerService.getUserDisplayName(room_id, member.state_key);
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break;
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}
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}
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}
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@ -102,14 +94,8 @@ angular.module('matrixFilter', [])
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*/
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}
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// Try to resolve his displayname in presence global data
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// XXX: should we be looking in the room state instead, given it should be accurate nowadays?
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if (otherUserId in $rootScope.presence) {
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roomName = $rootScope.presence[otherUserId].content.displayname || otherUserId;
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}
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else {
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roomName = otherUserId;
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}
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// Get the user display name
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roomName = eventHandlerService.getUserDisplayName(room_id, otherUserId);
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}
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}
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}
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@ -136,37 +122,9 @@ angular.module('matrixFilter', [])
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};
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}])
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// Compute the user display name in a room according to the data already downloaded
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.filter('mUserDisplayName', ['$rootScope', function($rootScope) {
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// Return the user display name
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.filter('mUserDisplayName', ['eventHandlerService', function(eventHandlerService) {
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return function(user_id, room_id) {
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var displayName;
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// Try to find the user name among presence data
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// Warning: that means we have received before a presence event for this
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// user which cannot be guaranted.
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// However, if we get the info by this way, we are sure this is the latest user display name
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// See FIXME comment below
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if (user_id in $rootScope.presence) {
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displayName = $rootScope.presence[user_id].content.displayname;
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}
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// FIXME: Would like to use the display name as defined in room members of the room.
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// But this information is the display name of the user when he has joined the room.
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// It does not take into account user display name update
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if (room_id) {
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var room = $rootScope.events.rooms[room_id];
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if (room && (user_id in room.members)) {
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var member = room.members[user_id];
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if (member.content.displayname) {
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displayName = member.content.displayname;
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}
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}
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}
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if (undefined === displayName) {
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// By default, use the user ID
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displayName = user_id;
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}
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return displayName;
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return eventHandlerService.getUserDisplayName(room_id, user_id);
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};
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}]);
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