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Use get_current_users_in_room from store and not StateHandler (#9910)
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changelog.d/9910.bugfix
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changelog.d/9910.bugfix
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Fix bug where user directory could get out of sync if room visibility and membership changed in quick succession.
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changelog.d/9910.feature
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changelog.d/9910.feature
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Improve performance after joining a large room when presence is enabled.
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@ -78,7 +78,7 @@ class DirectoryHandler(BaseHandler):
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# TODO(erikj): Add transactions.
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# TODO(erikj): Add transactions.
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# TODO(erikj): Check if there is a current association.
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# TODO(erikj): Check if there is a current association.
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if not servers:
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if not servers:
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users = await self.state.get_current_users_in_room(room_id)
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users = await self.store.get_users_in_room(room_id)
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servers = {get_domain_from_id(u) for u in users}
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servers = {get_domain_from_id(u) for u in users}
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if not servers:
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if not servers:
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@ -270,7 +270,7 @@ class DirectoryHandler(BaseHandler):
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Codes.NOT_FOUND,
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Codes.NOT_FOUND,
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)
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)
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users = await self.state.get_current_users_in_room(room_id)
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users = await self.store.get_users_in_room(room_id)
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extra_servers = {get_domain_from_id(u) for u in users}
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extra_servers = {get_domain_from_id(u) for u in users}
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servers = set(extra_servers) | set(servers)
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servers = set(extra_servers) | set(servers)
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@ -103,7 +103,7 @@ class EventStreamHandler(BaseHandler):
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# Send down presence.
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# Send down presence.
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if event.state_key == auth_user_id:
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if event.state_key == auth_user_id:
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# Send down presence for everyone in the room.
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# Send down presence for everyone in the room.
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users = await self.state.get_current_users_in_room(
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users = await self.store.get_users_in_room(
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event.room_id
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event.room_id
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) # type: Iterable[str]
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) # type: Iterable[str]
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else:
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else:
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@ -258,7 +258,7 @@ class MessageHandler:
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"Getting joined members after leaving is not implemented"
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"Getting joined members after leaving is not implemented"
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)
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)
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users_with_profile = await self.state.get_current_users_in_room(room_id)
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users_with_profile = await self.store.get_users_in_room_with_profiles(room_id)
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# If this is an AS, double check that they are allowed to see the members.
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# If this is an AS, double check that they are allowed to see the members.
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# This can either be because the AS user is in the room or because there
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# This can either be because the AS user is in the room or because there
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@ -1293,7 +1293,7 @@ class PresenceHandler(BasePresenceHandler):
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remote_host = get_domain_from_id(user_id)
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remote_host = get_domain_from_id(user_id)
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users = await self.state.get_current_users_in_room(room_id)
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users = await self.store.get_users_in_room(room_id)
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user_ids = list(filter(self.is_mine_id, users))
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user_ids = list(filter(self.is_mine_id, users))
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states_d = await self.current_state_for_users(user_ids)
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states_d = await self.current_state_for_users(user_ids)
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@ -1327,7 +1327,7 @@ class RoomShutdownHandler:
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new_room_id = None
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new_room_id = None
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logger.info("Shutting down room %r", room_id)
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logger.info("Shutting down room %r", room_id)
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users = await self.state.get_current_users_in_room(room_id)
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users = await self.store.get_users_in_room(room_id)
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kicked_users = []
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kicked_users = []
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failed_to_kick_users = []
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failed_to_kick_users = []
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for user_id in users:
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for user_id in users:
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@ -1190,7 +1190,7 @@ class SyncHandler:
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# Step 1b, check for newly joined rooms
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# Step 1b, check for newly joined rooms
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for room_id in newly_joined_rooms:
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for room_id in newly_joined_rooms:
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joined_users = await self.state.get_current_users_in_room(room_id)
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joined_users = await self.store.get_users_in_room(room_id)
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newly_joined_or_invited_users.update(joined_users)
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newly_joined_or_invited_users.update(joined_users)
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# TODO: Check that these users are actually new, i.e. either they
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# TODO: Check that these users are actually new, i.e. either they
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@ -1206,7 +1206,7 @@ class SyncHandler:
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# Now find users that we no longer track
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# Now find users that we no longer track
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for room_id in newly_left_rooms:
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for room_id in newly_left_rooms:
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left_users = await self.state.get_current_users_in_room(room_id)
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left_users = await self.store.get_users_in_room(room_id)
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newly_left_users.update(left_users)
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newly_left_users.update(left_users)
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# Remove any users that we still share a room with.
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# Remove any users that we still share a room with.
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@ -1361,7 +1361,7 @@ class SyncHandler:
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extra_users_ids = set(newly_joined_or_invited_users)
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extra_users_ids = set(newly_joined_or_invited_users)
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for room_id in newly_joined_rooms:
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for room_id in newly_joined_rooms:
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users = await self.state.get_current_users_in_room(room_id)
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users = await self.store.get_users_in_room(room_id)
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extra_users_ids.update(users)
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extra_users_ids.update(users)
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extra_users_ids.discard(user.to_string())
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extra_users_ids.discard(user.to_string())
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@ -213,19 +213,23 @@ class StateHandler:
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return ret.state
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return ret.state
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async def get_current_users_in_room(
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async def get_current_users_in_room(
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self, room_id: str, latest_event_ids: Optional[List[str]] = None
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self, room_id: str, latest_event_ids: List[str]
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) -> Dict[str, ProfileInfo]:
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) -> Dict[str, ProfileInfo]:
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"""
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"""
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Get the users who are currently in a room.
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Get the users who are currently in a room.
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Note: This is much slower than using the equivalent method
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`DataStore.get_users_in_room` or `DataStore.get_users_in_room_with_profiles`,
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so this should only be used when wanting the users at a particular point
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in the room.
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Args:
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Args:
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room_id: The ID of the room.
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room_id: The ID of the room.
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latest_event_ids: Precomputed list of latest event IDs. Will be computed if None.
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latest_event_ids: Precomputed list of latest event IDs. Will be computed if None.
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Returns:
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Returns:
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Dictionary of user IDs to their profileinfo.
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Dictionary of user IDs to their profileinfo.
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"""
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"""
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if not latest_event_ids:
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latest_event_ids = await self.store.get_latest_event_ids_in_room(room_id)
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assert latest_event_ids is not None
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assert latest_event_ids is not None
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logger.debug("calling resolve_state_groups from get_current_users_in_room")
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logger.debug("calling resolve_state_groups from get_current_users_in_room")
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@ -69,6 +69,7 @@ class SQLBaseStore(metaclass=ABCMeta):
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self._attempt_to_invalidate_cache("is_host_joined", (room_id, host))
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self._attempt_to_invalidate_cache("is_host_joined", (room_id, host))
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self._attempt_to_invalidate_cache("get_users_in_room", (room_id,))
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self._attempt_to_invalidate_cache("get_users_in_room", (room_id,))
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self._attempt_to_invalidate_cache("get_users_in_room_with_profiles", (room_id,))
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self._attempt_to_invalidate_cache("get_room_summary", (room_id,))
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self._attempt_to_invalidate_cache("get_room_summary", (room_id,))
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self._attempt_to_invalidate_cache("get_current_state_ids", (room_id,))
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self._attempt_to_invalidate_cache("get_current_state_ids", (room_id,))
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@ -205,8 +205,12 @@ class RoomMemberWorkerStore(EventsWorkerStore):
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def _get_users_in_room_with_profiles(txn) -> Dict[str, ProfileInfo]:
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def _get_users_in_room_with_profiles(txn) -> Dict[str, ProfileInfo]:
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sql = """
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sql = """
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SELECT user_id, display_name, avatar_url FROM room_memberships
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SELECT state_key, display_name, avatar_url FROM room_memberships as m
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WHERE room_id = ? AND membership = ?
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INNER JOIN current_state_events as c
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ON m.event_id = c.event_id
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AND m.room_id = c.room_id
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AND m.user_id = c.state_key
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WHERE c.type = 'm.room.member' AND c.room_id = ? AND m.membership = ?
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"""
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"""
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txn.execute(sql, (room_id, Membership.JOIN))
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txn.execute(sql, (room_id, Membership.JOIN))
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@ -142,8 +142,6 @@ class UserDirectoryBackgroundUpdateStore(StateDeltasStore):
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batch_size (int): Maximum number of state events to process
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batch_size (int): Maximum number of state events to process
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per cycle.
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per cycle.
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"""
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"""
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state = self.hs.get_state_handler()
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# If we don't have progress filed, delete everything.
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# If we don't have progress filed, delete everything.
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if not progress:
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if not progress:
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await self.delete_all_from_user_dir()
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await self.delete_all_from_user_dir()
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@ -197,7 +195,7 @@ class UserDirectoryBackgroundUpdateStore(StateDeltasStore):
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room_id
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room_id
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)
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)
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users_with_profile = await state.get_current_users_in_room(room_id)
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users_with_profile = await self.get_users_in_room_with_profiles(room_id)
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user_ids = set(users_with_profile)
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user_ids = set(users_with_profile)
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# Update each user in the user directory.
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# Update each user in the user directory.
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