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Only notify the target of a membership event (#14971)
* Only notify the target of a membership event Naughty, but should be a big speedup in large rooms
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changelog.d/14971.misc
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changelog.d/14971.misc
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Improve performance of joining and leaving large rooms with many local users.
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@ -142,15 +142,34 @@ class BulkPushRuleEvaluator:
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Returns:
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Returns:
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Mapping of user ID to their push rules.
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Mapping of user ID to their push rules.
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"""
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"""
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# We get the users who may need to be notified by first fetching the
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# If this is a membership event, only calculate push rules for the target.
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# local users currently in the room, finding those that have push rules,
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# While it's possible for users to configure push rules to respond to such an
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# and *then* checking which users are actually allowed to see the event.
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# event, in practise nobody does this. At the cost of violating the spec a
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#
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# little, we can skip fetching a huge number of push rules in large rooms.
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# The alternative is to first fetch all users that were joined at the
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# This helps make joins and leaves faster.
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# event, but that requires fetching the full state at the event, which
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if event.type == EventTypes.Member:
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# may be expensive for large rooms with few local users.
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local_users = []
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# We never notify a user about their own actions. This is enforced in
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# `_action_for_event_by_user` in the loop over `rules_by_user`, but we
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# do the same check here to avoid unnecessary DB queries.
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if event.sender != event.state_key and self.hs.is_mine_id(event.state_key):
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# Check the target is in the room, to avoid notifying them of
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# e.g. a pre-emptive ban.
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target_already_in_room = await self.store.check_local_user_in_room(
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event.state_key, event.room_id
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)
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if target_already_in_room:
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local_users = [event.state_key]
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else:
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# We get the users who may need to be notified by first fetching the
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# local users currently in the room, finding those that have push rules,
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# and *then* checking which users are actually allowed to see the event.
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#
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# The alternative is to first fetch all users that were joined at the
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# event, but that requires fetching the full state at the event, which
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# may be expensive for large rooms with few local users.
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local_users = await self.store.get_local_users_in_room(event.room_id)
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local_users = await self.store.get_local_users_in_room(event.room_id)
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# Filter out appservice users.
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# Filter out appservice users.
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local_users = [
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local_users = [
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@ -167,6 +186,9 @@ class BulkPushRuleEvaluator:
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local_users = list(local_users)
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local_users = list(local_users)
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local_users.append(invited)
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local_users.append(invited)
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if not local_users:
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return {}
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rules_by_user = await self.store.bulk_get_push_rules(local_users)
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rules_by_user = await self.store.bulk_get_push_rules(local_users)
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logger.debug("Users in room: %s", local_users)
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logger.debug("Users in room: %s", local_users)
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