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Lifts things into separate function
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@ -162,63 +162,10 @@ class UserDirectoyHandler(object):
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# For join rule and visibility changes we need to check if the room
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# may have become public or not and add/remove the users in said room
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if typ == EventTypes.RoomHistoryVisibility:
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change = yield self._get_key_change(
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prev_event_id, event_id,
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key_name="history_visibility",
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public_value="world_readable",
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if typ in (EventTypes.RoomHistoryVisibility, EventTypes.JoinRules):
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yield self._handle_room_publicity_change(
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room_id, prev_event_id, event_id, typ,
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)
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# If change is None, no change. True => become world readable,
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# False => was world readable
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if change is None:
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continue
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# There's been a change to or from being world readable.
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is_public = yield self.store.is_room_world_readable_or_publicly_joinable(
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room_id
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)
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if change and not is_public:
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# If we became world readable but room isn't currently public then
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# we ignore the change
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continue
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elif not change and is_public:
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# If we stopped being world readable but are still public,
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# ignore the change
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continue
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users_with_profile = yield self.state.get_current_user_in_room(room_id)
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for user_id, profile in users_with_profile.iteritems():
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if change:
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yield self._handle_new_user(room_id, user_id, profile)
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else:
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yield self._handle_remove_user(room_id, user_id)
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elif typ == EventTypes.JoinRules:
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change = yield self._get_key_change(
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prev_event_id, event_id,
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key_name="join_rules",
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public_value=JoinRules.PUBLIC,
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)
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if change is None:
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continue
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is_public = yield self.store.is_room_world_readable_or_publicly_joinable(
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room_id
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)
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if change and is_public:
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continue
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elif not change and not is_public:
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continue
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users_with_profile = yield self.state.get_current_user_in_room(room_id)
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for user_id, profile in users_with_profile.iteritems():
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if change:
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yield self._handle_new_user(room_id, user_id, profile)
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else:
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yield self._handle_remove_user(room_id, user_id)
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elif typ == EventTypes.Member:
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change = yield self._get_key_change(
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prev_event_id, event_id,
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@ -255,6 +202,57 @@ class UserDirectoyHandler(object):
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else: # The user left
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yield self._handle_remove_user(room_id, state_key)
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def _handle_room_publicity_change(self, room_id, prev_event_id, event_id, typ):
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"""Handle a room having potentially changed from/to world_readable/publically
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joinable.
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Args:
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room_id (str)
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prev_event_id (str|None): The previous event before the state change
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event_id (str|None): The new event after the state change
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typ (str): Type of the event
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"""
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if typ == EventTypes.RoomHistoryVisibility:
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change = yield self._get_key_change(
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prev_event_id, event_id,
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key_name="history_visibility",
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public_value="world_readable",
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)
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elif typ == EventTypes.JoinRules:
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change = yield self._get_key_change(
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prev_event_id, event_id,
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key_name="join_rules",
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public_value=JoinRules.PUBLIC,
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)
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else:
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raise Exception("Invalid event type")
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# If change is None, no change. True => become world_readable/public,
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# False => was world_readable/public
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if change is None:
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return
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# There's been a change to or from being world readable.
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is_public = yield self.store.is_room_world_readable_or_publicly_joinable(
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room_id
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)
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if change and not is_public:
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# If we became world readable but room isn't currently public then
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# we ignore the change
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return
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elif not change and is_public:
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# If we stopped being world readable but are still public,
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# ignore the change
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return
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users_with_profile = yield self.state.get_current_user_in_room(room_id)
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for user_id, profile in users_with_profile.iteritems():
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if change:
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yield self._handle_new_user(room_id, user_id, profile)
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else:
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yield self._handle_remove_user(room_id, user_id)
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@defer.inlineCallbacks
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def _handle_new_user(self, room_id, user_id, profile):
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"""Called when we might need to add user to directory
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