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Add a few more comments to the federation handler
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@ -40,6 +40,8 @@ class FederationHandler(BaseHandler):
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of the home server (including auth and state conflict resoultion)
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b) converting events that were produced by local clients that may need
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to be sent to remote home servers.
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c) doing the necessary dances to invite remote users and join remote
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rooms.
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"""
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def __init__(self, hs):
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@ -102,6 +104,8 @@ class FederationHandler(BaseHandler):
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logger.debug("Got event: %s", event.event_id)
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# If we are currently in the process of joining this room, then we
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# queue up events for later processing.
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if event.room_id in self.room_queues:
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self.room_queues[event.room_id].append(pdu)
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return
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@ -187,6 +191,8 @@ class FederationHandler(BaseHandler):
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@log_function
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@defer.inlineCallbacks
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def backfill(self, dest, room_id, limit):
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""" Trigger a backfill request to `dest` for the given `room_id`
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"""
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extremities = yield self.store.get_oldest_events_in_room(room_id)
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pdus = yield self.replication_layer.backfill(
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@ -212,6 +218,10 @@ class FederationHandler(BaseHandler):
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@defer.inlineCallbacks
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def send_invite(self, target_host, event):
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""" Sends the invite to the remote server for signing.
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Invites must be signed by the invitee's server before distribution.
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"""
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pdu = yield self.replication_layer.send_invite(
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destination=target_host,
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context=event.room_id,
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@ -229,6 +239,17 @@ class FederationHandler(BaseHandler):
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@log_function
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@defer.inlineCallbacks
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def do_invite_join(self, target_host, room_id, joinee, content, snapshot):
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""" Attempts to join the `joinee` to the room `room_id` via the
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server `target_host`.
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This first triggers a /make_join/ request that returns a partial
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event that we can fill out and sign. This is then sent to the
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remote server via /send_join/ which responds with the state at that
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event and the auth_chains.
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We suspend processing of any received events from this room until we
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have finished processing the join.
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"""
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pdu = yield self.replication_layer.make_join(
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target_host,
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room_id,
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@ -313,6 +334,10 @@ class FederationHandler(BaseHandler):
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@defer.inlineCallbacks
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@log_function
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def on_make_join_request(self, context, user_id):
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""" We've received a /make_join/ request, so we create a partial
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join event for the room and return that. We don *not* persist or
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process it until the other server has signed it and sent it back.
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"""
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event = self.event_factory.create_event(
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etype=RoomMemberEvent.TYPE,
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content={"membership": Membership.JOIN},
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@ -335,6 +360,9 @@ class FederationHandler(BaseHandler):
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@defer.inlineCallbacks
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@log_function
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def on_send_join_request(self, origin, pdu):
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""" We have received a join event for a room. Fully process it and
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respond with the current state and auth chains.
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"""
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event = self.pdu_codec.event_from_pdu(pdu)
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event.outlier = False
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@ -403,6 +431,10 @@ class FederationHandler(BaseHandler):
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@defer.inlineCallbacks
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def on_invite_request(self, origin, pdu):
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""" We've got an invite event. Process and persist it. Sign it.
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Respond with the now signed event.
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"""
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event = self.pdu_codec.event_from_pdu(pdu)
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event.outlier = True
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