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Remove state hack from _create_new_client_event
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@ -221,49 +221,6 @@ class BaseHandler(object):
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context = yield state_handler.compute_event_context(builder)
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# If we've received an invite over federation, there are no latest
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# events in the room, because we don't know enough about the graph
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# fragment we received to treat it like a graph, so the above returned
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# no relevant events. It may have returned some events (if we have
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# joined and left the room), but not useful ones, like the invite.
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if (
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not self.is_host_in_room(context.current_state) and
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builder.type == EventTypes.Member
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):
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prev_member_event = yield self.store.get_room_member(
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builder.sender, builder.room_id
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)
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# The prev_member_event may already be in context.current_state,
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# despite us not being present in the room; in particular, if
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# inviting user, and all other local users, have already left.
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#
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# In that case, we have all the information we need, and we don't
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# want to drop "context" - not least because we may need to handle
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# the invite locally, which will require us to have the whole
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# context (not just prev_member_event) to auth it.
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#
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context_event_ids = (
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e.event_id for e in context.current_state.values()
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)
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if (
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prev_member_event and
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prev_member_event.event_id not in context_event_ids
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):
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# The prev_member_event is missing from context, so it must
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# have arrived over federation and is an outlier. We forcibly
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# set our context to the invite we received over federation
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builder.prev_events = (
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prev_member_event.event_id,
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prev_member_event.prev_events
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)
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context = yield state_handler.compute_event_context(
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builder,
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old_state=(prev_member_event,)
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)
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if builder.is_state():
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builder.prev_state = yield self.store.add_event_hashes(
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context.prev_state_events
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