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Remove getRoomAliasAndDisplayName: room name logic is in mRoomName filter, and this method was only used for /publicRooms requests.
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@ -179,43 +179,6 @@ angular.module('modelService', [])
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return room.current_room_state.members[user_id];
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},
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/**
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* Get the room_alias & room_display_name which are computed from data
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* already retrieved from the server.
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* @param {Room object} room one element of the array returned by the response
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* of rooms() and publicRooms()
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* @returns {Object} {room_alias: "...", room_display_name: "..."}
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*/
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getRoomAliasAndDisplayName: function(room) {
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var result = {
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room_alias: undefined,
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room_display_name: undefined
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};
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var alias = this.getRoomIdToAliasMapping(room.room_id);
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if (alias) {
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// use the existing alias from storage
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result.room_alias = alias;
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result.room_display_name = alias;
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}
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// XXX: this only lets us learn aliases from our local HS - we should
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// make the client stop returning this if we can trust m.room.aliases state events
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else if (room.aliases && room.aliases[0]) {
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// save the mapping
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// TODO: select the smarter alias from the array
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this.createRoomIdToAliasMapping(room.room_id, room.aliases[0]);
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result.room_display_name = room.aliases[0];
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result.room_alias = room.aliases[0];
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}
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else if (room.membership === "invite" && "inviter" in room) {
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result.room_display_name = room.inviter + "'s room";
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}
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else {
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// last resort use the room id
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result.room_display_name = room.room_id;
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}
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return result;
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},
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createRoomIdToAliasMapping: function(roomId, alias) {
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setRoomIdToAliasMapping(roomId, alias);
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},
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@ -55,9 +55,16 @@ angular.module('HomeController', ['matrixService', 'eventHandlerService', 'Recen
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for (var i = 0; i < $scope.public_rooms.length; i++) {
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var room = $scope.public_rooms[i];
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// Add room_alias & room_display_name members
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angular.extend(room, modelService.getRoomAliasAndDisplayName(room));
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if (room.aliases && room.aliases.length > 0) {
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room.room_display_name = room.aliases[0];
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room.room_alias = room.aliases[0];
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}
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else if (room.name) {
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room.room_display_name = room.name;
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}
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else {
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room.room_display_name = room.room_id;
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}
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}
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}
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);
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