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Use state before join to determine if we _should_perform_remote_join
(#13270)
Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
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changelog.d/13270.bugfix
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1
changelog.d/13270.bugfix
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@ -0,0 +1 @@
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Fix a bug introduced in Synapse 1.40 where a user invited to a restricted room would be briefly unable to join.
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@ -120,7 +120,7 @@ class EventBuilder:
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The signed and hashed event.
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"""
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if auth_event_ids is None:
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state_ids = await self._state.get_current_state_ids(
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state_ids = await self._state.compute_state_after_events(
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self.room_id, prev_event_ids
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)
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auth_event_ids = self._event_auth_handler.compute_auth_events(
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@ -755,14 +755,14 @@ class RoomMemberHandler(metaclass=abc.ABCMeta):
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latest_event_ids = await self.store.get_prev_events_for_room(room_id)
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current_state_ids = await self.state_handler.get_current_state_ids(
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room_id, latest_event_ids=latest_event_ids
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state_before_join = await self.state_handler.compute_state_after_events(
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room_id, latest_event_ids
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)
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# TODO: Refactor into dictionary of explicitly allowed transitions
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# between old and new state, with specific error messages for some
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# transitions and generic otherwise
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old_state_id = current_state_ids.get((EventTypes.Member, target.to_string()))
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old_state_id = state_before_join.get((EventTypes.Member, target.to_string()))
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if old_state_id:
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old_state = await self.store.get_event(old_state_id, allow_none=True)
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old_membership = old_state.content.get("membership") if old_state else None
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@ -813,11 +813,11 @@ class RoomMemberHandler(metaclass=abc.ABCMeta):
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if action == "kick":
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raise AuthError(403, "The target user is not in the room")
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is_host_in_room = await self._is_host_in_room(current_state_ids)
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is_host_in_room = await self._is_host_in_room(state_before_join)
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if effective_membership_state == Membership.JOIN:
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if requester.is_guest:
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guest_can_join = await self._can_guest_join(current_state_ids)
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guest_can_join = await self._can_guest_join(state_before_join)
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if not guest_can_join:
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# This should be an auth check, but guests are a local concept,
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# so don't really fit into the general auth process.
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@ -855,7 +855,12 @@ class RoomMemberHandler(metaclass=abc.ABCMeta):
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# Check if a remote join should be performed.
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remote_join, remote_room_hosts = await self._should_perform_remote_join(
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target.to_string(), room_id, remote_room_hosts, content, is_host_in_room
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target.to_string(),
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room_id,
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remote_room_hosts,
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content,
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is_host_in_room,
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state_before_join,
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)
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if remote_join:
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if ratelimit:
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@ -995,6 +1000,7 @@ class RoomMemberHandler(metaclass=abc.ABCMeta):
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remote_room_hosts: List[str],
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content: JsonDict,
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is_host_in_room: bool,
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state_before_join: StateMap[str],
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) -> Tuple[bool, List[str]]:
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"""
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Check whether the server should do a remote join (as opposed to a local
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@ -1014,6 +1020,8 @@ class RoomMemberHandler(metaclass=abc.ABCMeta):
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content: The content to use as the event body of the join. This may
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be modified.
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is_host_in_room: True if the host is in the room.
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state_before_join: The state before the join event (i.e. the resolution of
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the states after its parent events).
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Returns:
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A tuple of:
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@ -1030,20 +1038,17 @@ class RoomMemberHandler(metaclass=abc.ABCMeta):
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# If the host is in the room, but not one of the authorised hosts
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# for restricted join rules, a remote join must be used.
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room_version = await self.store.get_room_version(room_id)
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current_state_ids = await self._storage_controllers.state.get_current_state_ids(
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room_id
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)
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# If restricted join rules are not being used, a local join can always
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# be used.
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if not await self.event_auth_handler.has_restricted_join_rules(
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current_state_ids, room_version
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state_before_join, room_version
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):
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return False, []
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# If the user is invited to the room or already joined, the join
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# event can always be issued locally.
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prev_member_event_id = current_state_ids.get((EventTypes.Member, user_id), None)
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prev_member_event_id = state_before_join.get((EventTypes.Member, user_id), None)
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prev_member_event = None
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if prev_member_event_id:
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prev_member_event = await self.store.get_event(prev_member_event_id)
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@ -1058,10 +1063,10 @@ class RoomMemberHandler(metaclass=abc.ABCMeta):
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#
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# If not, generate a new list of remote hosts based on which
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# can issue invites.
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event_map = await self.store.get_events(current_state_ids.values())
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event_map = await self.store.get_events(state_before_join.values())
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current_state = {
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state_key: event_map[event_id]
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for state_key, event_id in current_state_ids.items()
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for state_key, event_id in state_before_join.items()
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}
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allowed_servers = get_servers_from_users(
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get_users_which_can_issue_invite(current_state)
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@ -1075,7 +1080,7 @@ class RoomMemberHandler(metaclass=abc.ABCMeta):
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# Ensure the member should be allowed access via membership in a room.
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await self.event_auth_handler.check_restricted_join_rules(
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current_state_ids, room_version, user_id, prev_member_event
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state_before_join, room_version, user_id, prev_member_event
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)
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# If this is going to be a local join, additional information must
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@ -1085,7 +1090,7 @@ class RoomMemberHandler(metaclass=abc.ABCMeta):
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EventContentFields.AUTHORISING_USER
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] = await self.event_auth_handler.get_user_which_could_invite(
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room_id,
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current_state_ids,
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state_before_join,
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)
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return False, []
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@ -153,22 +153,27 @@ class StateHandler:
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ReplicationUpdateCurrentStateRestServlet.make_client(hs)
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)
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async def get_current_state_ids(
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async def compute_state_after_events(
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self,
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room_id: str,
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latest_event_ids: Collection[str],
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event_ids: Collection[str],
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) -> StateMap[str]:
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"""Get the current state, or the state at a set of events, for a room
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"""Fetch the state after each of the given event IDs. Resolve them and return.
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This is typically used where `event_ids` is a collection of forward extremities
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in a room, intended to become the `prev_events` of a new event E. If so, the
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return value of this function represents the state before E.
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Args:
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room_id:
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latest_event_ids: The forward extremities to resolve.
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room_id: the room_id containing the given events.
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event_ids: the events whose state should be fetched and resolved.
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Returns:
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the state dict, mapping from (event_type, state_key) -> event_id
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the state dict (a mapping from (event_type, state_key) -> event_id) which
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holds the resolution of the states after the given event IDs.
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"""
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logger.debug("calling resolve_state_groups from get_current_state_ids")
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ret = await self.resolve_state_groups_for_events(room_id, latest_event_ids)
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logger.debug("calling resolve_state_groups from compute_state_after_events")
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ret = await self.resolve_state_groups_for_events(room_id, event_ids)
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return await ret.get_state(self._state_storage_controller, StateFilter.all())
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async def get_current_users_in_room(
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