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dedup all events
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@ -42,6 +42,11 @@ angular.module('eventHandlerService', [])
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rooms: {} // will contain roomId: { messages:[], members:{userid1: event} }
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};
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// used for dedupping events - could be expanded in future...
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// FIXME: means that we leak memory over time (along with lots of the rest
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// of the app, given we never try to reap memory yet)
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var eventMap = {};
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$rootScope.presence = {};
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var initRoom = function(room_id) {
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@ -156,8 +161,16 @@ angular.module('eventHandlerService', [])
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CALL_EVENT: CALL_EVENT,
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NAME_EVENT: NAME_EVENT,
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handleEvent: function(event, isLiveEvent) {
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if (eventMap[event.event_id]) {
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console.log("discarding duplicate event: " + JSON.stringify(event));
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return;
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}
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if (event.type.indexOf('m.call.') === 0) {
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handleCallEvent(event, isLiveEvent);
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}
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else {
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switch(event.type) {
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case "m.room.create":
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handleRoomCreate(event, isLiveEvent);
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@ -189,8 +202,6 @@ angular.module('eventHandlerService', [])
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console.log(JSON.stringify(event, undefined, 4));
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break;
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}
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if (event.type.indexOf('m.call.') === 0) {
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handleCallEvent(event, isLiveEvent);
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}
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},
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