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Rejig order of checks/state updates/message insertions for m.room.member. Mark known issue.
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@ -193,6 +193,22 @@ function(matrixService, $rootScope, $q, $timeout, mPresence, notificationService
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var handleRoomMember = function(event, isLiveEvent, isStateEvent) {
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var handleRoomMember = function(event, isLiveEvent, isStateEvent) {
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var room = modelService.getRoom(event.room_id);
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var room = modelService.getRoom(event.room_id);
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// did something change?
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var memberChanges = undefined;
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if (!isStateEvent) {
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// could be a membership change, display name change, etc.
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// Find out which one.
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if ((event.prev_content === undefined && event.content.membership) || (event.prev_content && (event.prev_content.membership !== event.content.membership))) {
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memberChanges = "membership";
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}
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else if (event.prev_content && (event.prev_content.displayname !== event.content.displayname)) {
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memberChanges = "displayname";
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}
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// mark the key which changed
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event.changedKey = memberChanges;
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}
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// modify state before adding the message so it points to the right thing.
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// modify state before adding the message so it points to the right thing.
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// The events are copied to avoid referencing the same event when adding
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// The events are copied to avoid referencing the same event when adding
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// the message (circular json structures)
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// the message (circular json structures)
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@ -206,37 +222,18 @@ function(matrixService, $rootScope, $q, $timeout, mPresence, notificationService
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// the m.room.member event we are handling is the NEW event. When
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// the m.room.member event we are handling is the NEW event. When
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// we keep going back in time, we want the PREVIOUS value for displaying
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// we keep going back in time, we want the PREVIOUS value for displaying
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// names/etc, hence the clobber here.
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// names/etc, hence the clobber here.
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// FIXME TODO: We can't be doing this, we should have separate keys for
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// avatar_url and displayname.
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event.content = event.prev_content;
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event.content = event.prev_content;
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}
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}
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room.old_room_state.storeStateEvent(angular.copy(event));
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room.old_room_state.storeStateEvent(oldEvent);
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}
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}
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// add membership changes as if they were a room message if something interesting changed
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// Exception: Do not do this if the event is a room state event because such events already come
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// as room messages events. Moreover, when they come as room messages events, they are relatively ordered
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// with other other room messages
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// FIXME this isn't true anymore, work out what this is doing.
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if (!isStateEvent) {
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// could be a membership change, display name change, etc.
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// Find out which one.
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var memberChanges = undefined;
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if ((event.prev_content === undefined && event.content.membership) || (event.prev_content && (event.prev_content.membership !== event.content.membership))) {
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memberChanges = "membership";
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}
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else if (event.prev_content && (event.prev_content.displayname !== event.content.displayname)) {
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memberChanges = "displayname";
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}
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// mark the key which changed
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event.changedKey = memberChanges;
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// If there was a change we want to display, dump it in the message
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// If there was a change we want to display, dump it in the message
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// list.
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// list. This has to be done after room state is updated.
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if (memberChanges) {
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if (memberChanges) {
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room.addMessageEvent(event, !isLiveEvent);
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room.addMessageEvent(event, !isLiveEvent);
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}
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}
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}
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