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Don't send normal presence updates over federation replication stream (#9828)
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changelog.d/9828.feature
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1
changelog.d/9828.feature
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@ -0,0 +1 @@
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Add experimental support for handling presence on a worker.
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@ -76,9 +76,6 @@ class FederationRemoteSendQueue(AbstractFederationSender):
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# Pending presence map user_id -> UserPresenceState
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self.presence_map = {} # type: Dict[str, UserPresenceState]
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# Stream position -> list[user_id]
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self.presence_changed = SortedDict() # type: SortedDict[int, List[str]]
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# Stores the destinations we need to explicitly send presence to about a
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# given user.
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# Stream position -> (user_id, destinations)
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@ -96,7 +93,7 @@ class FederationRemoteSendQueue(AbstractFederationSender):
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self.edus = SortedDict() # type: SortedDict[int, Edu]
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# stream ID for the next entry into presence_changed/keyed_edu_changed/edus.
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# stream ID for the next entry into keyed_edu_changed/edus.
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self.pos = 1
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# map from stream ID to the time that stream entry was generated, so that we
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@ -117,7 +114,6 @@ class FederationRemoteSendQueue(AbstractFederationSender):
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for queue_name in [
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"presence_map",
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"presence_changed",
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"keyed_edu",
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"keyed_edu_changed",
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"edus",
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@ -155,23 +151,12 @@ class FederationRemoteSendQueue(AbstractFederationSender):
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"""Clear all the queues from before a given position"""
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with Measure(self.clock, "send_queue._clear"):
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# Delete things out of presence maps
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keys = self.presence_changed.keys()
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i = self.presence_changed.bisect_left(position_to_delete)
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for key in keys[:i]:
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del self.presence_changed[key]
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user_ids = {
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user_id for uids in self.presence_changed.values() for user_id in uids
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}
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keys = self.presence_destinations.keys()
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i = self.presence_destinations.bisect_left(position_to_delete)
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for key in keys[:i]:
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del self.presence_destinations[key]
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user_ids.update(
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user_id for user_id, _ in self.presence_destinations.values()
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)
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user_ids = {user_id for user_id, _ in self.presence_destinations.values()}
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to_del = [
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user_id for user_id in self.presence_map if user_id not in user_ids
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@ -244,23 +229,6 @@ class FederationRemoteSendQueue(AbstractFederationSender):
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"""
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# nothing to do here: the replication listener will handle it.
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def send_presence(self, states: List[UserPresenceState]) -> None:
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"""As per FederationSender
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Args:
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states
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"""
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pos = self._next_pos()
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# We only want to send presence for our own users, so lets always just
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# filter here just in case.
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local_states = [s for s in states if self.is_mine_id(s.user_id)]
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self.presence_map.update({state.user_id: state for state in local_states})
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self.presence_changed[pos] = [state.user_id for state in local_states]
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self.notifier.on_new_replication_data()
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def send_presence_to_destinations(
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self, states: Iterable[UserPresenceState], destinations: Iterable[str]
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) -> None:
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@ -325,18 +293,6 @@ class FederationRemoteSendQueue(AbstractFederationSender):
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# of the federation stream.
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rows = [] # type: List[Tuple[int, BaseFederationRow]]
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# Fetch changed presence
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i = self.presence_changed.bisect_right(from_token)
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j = self.presence_changed.bisect_right(to_token) + 1
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dest_user_ids = [
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(pos, user_id)
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for pos, user_id_list in self.presence_changed.items()[i:j]
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for user_id in user_id_list
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]
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for (key, user_id) in dest_user_ids:
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rows.append((key, PresenceRow(state=self.presence_map[user_id])))
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# Fetch presence to send to destinations
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i = self.presence_destinations.bisect_right(from_token)
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j = self.presence_destinations.bisect_right(to_token) + 1
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@ -427,22 +383,6 @@ class BaseFederationRow:
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raise NotImplementedError()
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class PresenceRow(
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BaseFederationRow, namedtuple("PresenceRow", ("state",)) # UserPresenceState
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):
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TypeId = "p"
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@staticmethod
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def from_data(data):
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return PresenceRow(state=UserPresenceState.from_dict(data))
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def to_data(self):
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return self.state.as_dict()
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def add_to_buffer(self, buff):
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buff.presence.append(self.state)
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class PresenceDestinationsRow(
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BaseFederationRow,
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namedtuple(
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@ -506,7 +446,6 @@ class EduRow(BaseFederationRow, namedtuple("EduRow", ("edu",))): # Edu
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_rowtypes = (
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PresenceRow,
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PresenceDestinationsRow,
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KeyedEduRow,
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EduRow,
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@ -518,7 +457,6 @@ TypeToRow = {Row.TypeId: Row for Row in _rowtypes}
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ParsedFederationStreamData = namedtuple(
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"ParsedFederationStreamData",
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(
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"presence", # list(UserPresenceState)
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"presence_destinations", # list of tuples of UserPresenceState and destinations
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"keyed_edus", # dict of destination -> { key -> Edu }
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"edus", # dict of destination -> [Edu]
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@ -543,7 +481,6 @@ def process_rows_for_federation(
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# them into the appropriate collection and then send them off.
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buff = ParsedFederationStreamData(
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presence=[],
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presence_destinations=[],
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keyed_edus={},
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edus={},
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@ -559,9 +496,6 @@ def process_rows_for_federation(
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parsed_row = RowType.from_data(row.data)
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parsed_row.add_to_buffer(buff)
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if buff.presence:
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transaction_queue.send_presence(buff.presence)
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for state, destinations in buff.presence_destinations:
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transaction_queue.send_presence_to_destinations(
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states=[state], destinations=destinations
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@ -24,8 +24,6 @@ from synapse.events import EventBase
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from synapse.federation.sender.per_destination_queue import PerDestinationQueue
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from synapse.federation.sender.transaction_manager import TransactionManager
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from synapse.federation.units import Edu
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from synapse.handlers.presence import get_interested_remotes
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from synapse.logging.context import preserve_fn
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from synapse.metrics import (
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LaterGauge,
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event_processing_loop_counter,
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@ -34,7 +32,7 @@ from synapse.metrics import (
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)
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from synapse.metrics.background_process_metrics import run_as_background_process
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from synapse.types import Collection, JsonDict, ReadReceipt, RoomStreamToken
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from synapse.util.metrics import Measure, measure_func
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from synapse.util.metrics import Measure
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if TYPE_CHECKING:
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from synapse.events.presence_router import PresenceRouter
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@ -79,15 +77,6 @@ class AbstractFederationSender(metaclass=abc.ABCMeta):
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"""
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raise NotImplementedError()
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@abc.abstractmethod
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def send_presence(self, states: List[UserPresenceState]) -> None:
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"""Send the new presence states to the appropriate destinations.
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This actually queues up the presence states ready for sending and
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triggers a background task to process them and send out the transactions.
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"""
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raise NotImplementedError()
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@abc.abstractmethod
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def send_presence_to_destinations(
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self, states: Iterable[UserPresenceState], destinations: Iterable[str]
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@ -176,11 +165,6 @@ class FederationSender(AbstractFederationSender):
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),
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)
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# Map of user_id -> UserPresenceState for all the pending presence
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# to be sent out by user_id. Entries here get processed and put in
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# pending_presence_by_dest
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self.pending_presence = {} # type: Dict[str, UserPresenceState]
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LaterGauge(
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"synapse_federation_transaction_queue_pending_pdus",
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"",
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@ -201,8 +185,6 @@ class FederationSender(AbstractFederationSender):
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self._is_processing = False
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self._last_poked_id = -1
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self._processing_pending_presence = False
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# map from room_id to a set of PerDestinationQueues which we believe are
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# awaiting a call to flush_read_receipts_for_room. The presence of an entry
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# here for a given room means that we are rate-limiting RR flushes to that room,
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@ -546,48 +528,6 @@ class FederationSender(AbstractFederationSender):
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for queue in queues:
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queue.flush_read_receipts_for_room(room_id)
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@preserve_fn # the caller should not yield on this
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async def send_presence(self, states: List[UserPresenceState]) -> None:
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"""Send the new presence states to the appropriate destinations.
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This actually queues up the presence states ready for sending and
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triggers a background task to process them and send out the transactions.
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"""
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if not self.hs.config.use_presence:
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# No-op if presence is disabled.
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return
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# First we queue up the new presence by user ID, so multiple presence
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# updates in quick succession are correctly handled.
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# We only want to send presence for our own users, so lets always just
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# filter here just in case.
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self.pending_presence.update(
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{state.user_id: state for state in states if self.is_mine_id(state.user_id)}
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)
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# We then handle the new pending presence in batches, first figuring
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# out the destinations we need to send each state to and then poking it
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# to attempt a new transaction. We linearize this so that we don't
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# accidentally mess up the ordering and send multiple presence updates
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# in the wrong order
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if self._processing_pending_presence:
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return
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self._processing_pending_presence = True
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try:
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while True:
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states_map = self.pending_presence
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self.pending_presence = {}
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if not states_map:
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break
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await self._process_presence_inner(list(states_map.values()))
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except Exception:
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logger.exception("Error sending presence states to servers")
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finally:
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self._processing_pending_presence = False
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def send_presence_to_destinations(
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self, states: Iterable[UserPresenceState], destinations: Iterable[str]
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) -> None:
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@ -608,40 +548,6 @@ class FederationSender(AbstractFederationSender):
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continue
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self._get_per_destination_queue(destination).send_presence(states)
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@measure_func("txnqueue._process_presence")
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async def _process_presence_inner(self, states: List[UserPresenceState]) -> None:
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"""Given a list of states populate self.pending_presence_by_dest and
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poke to send a new transaction to each destination
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"""
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# We pull the presence router here instead of __init__
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# to prevent a dependency cycle:
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#
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# AuthHandler -> Notifier -> FederationSender
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# -> PresenceRouter -> ModuleApi -> AuthHandler
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if self._presence_router is None:
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self._presence_router = self.hs.get_presence_router()
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assert self._presence_router is not None
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hosts_and_states = await get_interested_remotes(
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self.store,
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self._presence_router,
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states,
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self.state,
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)
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for destinations, states in hosts_and_states:
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for destination in destinations:
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if destination == self.server_name:
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continue
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if not self._federation_shard_config.should_handle(
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self._instance_name, destination
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):
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continue
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self._get_per_destination_queue(destination).send_presence(states)
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def build_and_send_edu(
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self,
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destination: str,
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@ -123,6 +123,14 @@ class BasePresenceHandler(abc.ABC):
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def __init__(self, hs: "HomeServer"):
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self.clock = hs.get_clock()
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self.store = hs.get_datastore()
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self.presence_router = hs.get_presence_router()
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self.state = hs.get_state_handler()
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self._federation = None
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if hs.should_send_federation() or not hs.config.worker_app:
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self._federation = hs.get_federation_sender()
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self._send_federation = hs.should_send_federation()
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self._busy_presence_enabled = hs.config.experimental.msc3026_enabled
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@ -249,6 +257,29 @@ class BasePresenceHandler(abc.ABC):
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"""Process presence stream rows received over replication."""
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pass
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async def maybe_send_presence_to_interested_destinations(
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self, states: List[UserPresenceState]
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):
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"""If this instance is a federation sender, send the states to all
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destinations that are interested.
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"""
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if not self._send_federation:
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return
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# If this worker sends federation we must have a FederationSender.
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assert self._federation
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hosts_and_states = await get_interested_remotes(
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self.store,
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self.presence_router,
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states,
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self.state,
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)
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for destinations, states in hosts_and_states:
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self._federation.send_presence_to_destinations(states, destinations)
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class _NullContextManager(ContextManager[None]):
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"""A context manager which does nothing."""
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@ -263,7 +294,6 @@ class WorkerPresenceHandler(BasePresenceHandler):
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self.hs = hs
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self.is_mine_id = hs.is_mine_id
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self.presence_router = hs.get_presence_router()
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self._presence_enabled = hs.config.use_presence
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# The number of ongoing syncs on this process, by user id.
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@ -388,6 +418,9 @@ class WorkerPresenceHandler(BasePresenceHandler):
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users=users_to_states.keys(),
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)
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# If this is a federation sender, notify about presence updates.
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await self.maybe_send_presence_to_interested_destinations(states)
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async def process_replication_rows(self, token, rows):
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states = [
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UserPresenceState(
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@ -463,9 +496,6 @@ class PresenceHandler(BasePresenceHandler):
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self.server_name = hs.hostname
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self.wheel_timer = WheelTimer()
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self.notifier = hs.get_notifier()
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self.federation = hs.get_federation_sender()
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self.state = hs.get_state_handler()
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self.presence_router = hs.get_presence_router()
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self._presence_enabled = hs.config.use_presence
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federation_registry = hs.get_federation_registry()
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@ -672,6 +702,13 @@ class PresenceHandler(BasePresenceHandler):
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self.unpersisted_users_changes |= {s.user_id for s in new_states}
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self.unpersisted_users_changes -= set(to_notify.keys())
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# Check if we need to resend any presence states to remote hosts. We
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# only do this for states that haven't been updated in a while to
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# ensure that the remote host doesn't time the presence state out.
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#
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# Note that since these are states that have *not* been updated,
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# they won't get sent down the normal presence replication stream,
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# and so we have to explicitly send them via the federation stream.
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to_federation_ping = {
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user_id: state
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for user_id, state in to_federation_ping.items()
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@ -680,7 +717,19 @@ class PresenceHandler(BasePresenceHandler):
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if to_federation_ping:
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federation_presence_out_counter.inc(len(to_federation_ping))
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self._push_to_remotes(to_federation_ping.values())
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hosts_and_states = await get_interested_remotes(
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self.store,
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self.presence_router,
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list(to_federation_ping.values()),
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self.state,
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)
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# Since this is master we know that we have a federation sender or
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# queue, and so this will be defined.
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assert self._federation
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for destinations, states in hosts_and_states:
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self._federation.send_presence_to_destinations(states, destinations)
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async def _handle_timeouts(self):
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"""Checks the presence of users that have timed out and updates as
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@ -920,15 +969,10 @@ class PresenceHandler(BasePresenceHandler):
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users=[UserID.from_string(u) for u in users_to_states],
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)
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self._push_to_remotes(states)
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def _push_to_remotes(self, states):
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"""Sends state updates to remote servers.
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Args:
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states (list(UserPresenceState))
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"""
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self.federation.send_presence(states)
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# We only want to poke the local federation sender, if any, as other
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# workers will receive the presence updates via the presence replication
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# stream (which is updated by `store.update_presence`).
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await self.maybe_send_presence_to_interested_destinations(states)
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async def incoming_presence(self, origin, content):
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"""Called when we receive a `m.presence` EDU from a remote server."""
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@ -1164,9 +1208,13 @@ class PresenceHandler(BasePresenceHandler):
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user_presence_states
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)
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# Since this is master we know that we have a federation sender or
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# queue, and so this will be defined.
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assert self._federation
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# Send out user presence updates for each destination
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for destination, user_state_set in presence_destinations.items():
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self.federation.send_presence_to_destinations(
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self._federation.send_presence_to_destinations(
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destinations=[destination], states=user_state_set
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)
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@ -50,6 +50,7 @@ class ModuleApi:
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self._auth_handler = auth_handler
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self._server_name = hs.hostname
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self._presence_stream = hs.get_event_sources().sources["presence"]
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self._state = hs.get_state_handler()
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# We expose these as properties below in order to attach a helpful docstring.
|
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self._http_client = hs.get_simple_http_client() # type: SimpleHttpClient
|
||||
@ -429,11 +430,13 @@ class ModuleApi:
|
||||
UserID.from_string(user), from_key=None, include_offline=False
|
||||
)
|
||||
|
||||
# Send to remote destinations
|
||||
await make_deferred_yieldable(
|
||||
# We pull the federation sender here as we can only do so on workers
|
||||
# that support sending presence
|
||||
self._hs.get_federation_sender().send_presence(presence_events)
|
||||
# Send to remote destinations.
|
||||
|
||||
# We pull out the presence handler here to break a cyclic
|
||||
# dependency between the presence router and module API.
|
||||
presence_handler = self._hs.get_presence_handler()
|
||||
await presence_handler.maybe_send_presence_to_interested_destinations(
|
||||
presence_events
|
||||
)
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user