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ReStructuredText
275 lines
12 KiB
ReStructuredText
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Rooms Model
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===========
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A description of the general data model used to implement Rooms, and the
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user-level visible effects and implications.
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Overview
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========
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"Rooms" in Synapse are shared messaging channels over which all the participant
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users can exchange messages. Rooms have an opaque persistent identify, a
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globally-replicated set of state (consisting principly of a membership set of
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users, and other management and miscellaneous metadata), and a message history.
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Room Identity and Naming
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========================
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Rooms can be arbitrarily created by any user on any home server; at which point
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the home server will sign the message that creates the channel, and the
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fingerprint of this signature becomes the strong persistent identify of the
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room. This now identifies the room to any home server in the network regardless
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of its original origin. This allows the identify of the room to outlive any
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particular server. Subject to appropriate permissions [to be discussed later],
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any current member of a room can invite others to join it, can post messages
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that become part of its history, and can change the persistent state of the room
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(including its current set of permissions).
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Home servers can provide a directory service, allowing a lookup from a
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convenient human-readable form of room label to a room ID. This mapping is
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scoped to the particular home server domain and so simply represents that server
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administrator's opinion of what room should take that label; it does not have to
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be globally replicated and does not form part of the stored state of that room.
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This room name takes the form
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#localname:some.domain.name
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for similarity and consistency with user names on directories.
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To join a room (and therefore to be allowed to inspect past history, post new
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messages to it, and read its state), a user must become aware of the room's
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fingerprint ID. There are two mechanisms to allow this:
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* An invite message from someone else in the room
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* A referral from a room directory service
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As room IDs are opaque and ephemeral, they can serve as a mechanism to create
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"ad-hoc" rooms deliberately unnamed, for small group-chats or even private
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one-to-one message exchange.
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Stored State and Permissions
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============================
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Every room has a globally-replicated set of stored state. This state is a set of
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key/value or key/subkey/value pairs. The value of every (sub)key is a
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JSON-representable object. The main key of a piece of stored state establishes
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its meaning; some keys store sub-keys to allow a sub-structure within them [more
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detail below]. Some keys have special meaning to Synapse, as they relate to
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management details of the room itself, storing such details as user membership,
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and permissions of users to alter the state of the room itself. Other keys may
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store information to present to users, which the system does not directly rely
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on. The key space itself is namespaced, allowing 3rd party extensions, subject
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to suitable permission.
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Permission management is based on the concept of "power-levels". Every user
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within a room has an integer assigned, being their "power-level" within that
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room. Along with its actual data value, each key (or subkey) also stores the
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minimum power-level a user must have in order to write to that key, the
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power-level of the last user who actually did write to it, and the PDU ID of
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that state change.
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To be accepted as valid, a change must NOT:
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* Be made by a user having a power-level lower than required to write to the
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state key
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* Alter the required power-level for that state key to a value higher than the
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user has
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* Increase that user's own power-level
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* Grant any other user a power-level higher than the level of the user making
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the change
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[[TODO(paul): consider if relaxations should be allowed; e.g. is the current
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outright-winner allowed to raise their own level, to allow for "inflation"?]]
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Room State Keys
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===============
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[[TODO(paul): if this list gets too big it might become necessary to move it
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into its own doc]]
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The following keys have special semantics or meaning to Synapse itself:
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m.member (has subkeys)
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Stores a sub-key for every Synapse User ID which is currently a member of
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this room. Its value gives the membership type ("knocked", "invited",
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"joined").
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m.power_levels
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Stores a mapping from Synapse User IDs to their power-level in the room. If
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they are not present in this mapping, the default applies.
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The reason to store this as a single value rather than a value with subkeys
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is that updates to it are atomic; allowing a number of colliding-edit
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problems to be avoided.
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m.default_level
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Gives the default power-level for members of the room that do not have one
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specified in their membership key.
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m.invite_level
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If set, gives the minimum power-level required for members to invite others
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to join, or to accept knock requests from non-members requesting access. If
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absent, then invites are not allowed. An invitation involves setting their
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membership type to "invited", in addition to sending the invite message.
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m.join_rules
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Encodes the rules on how non-members can join the room. Has the following
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possibilities:
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"public" - a non-member can join the room directly
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"knock" - a non-member cannot join the room, but can post a single "knock"
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message requesting access, which existing members may approve or deny
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"invite" - non-members cannot join the room without an invite from an
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existing member
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"private" - nobody who is not in the 'may_join' list or already a member
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may join by any mechanism
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In any of the first three modes, existing members with sufficient permission
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can send invites to non-members if allowed by the "m.invite_level" key. A
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"private" room is not allowed to have the "m.invite_level" set.
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A client may use the value of this key to hint at the user interface
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expectations to provide; in particular, a private chat with one other use
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might warrant specific handling in the client.
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m.may_join
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A list of User IDs that are always allowed to join the room, regardless of any
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of the prevailing join rules and invite levels. These apply even to private
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rooms. These are stored in a single list with normal update-powerlevel
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permissions applied; users cannot arbitrarily remove themselves from the list.
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m.add_state_level
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The power-level required for a user to be able to add new state keys.
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m.public_history
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If set and true, anyone can request the history of the room, without needing
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to be a member of the room.
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m.archive_servers
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For "public" rooms with public history, gives a list of home servers that
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should be included in message distribution to the room, even if no users on
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that server are present. These ensure that a public room can still persist
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even if no users are currently members of it. This list should be consulted by
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the dirctory servers as the candidate list they respond with.
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The following keys are provided by Synapse for user benefit, but their value is
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not otherwise used by Synapse.
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m.name
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Stores a short human-readable name for the room, such that clients can display
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to a user to assist in identifying which room is which.
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This name specifically is not the strong ID used by the message transport
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system to refer to the room, because it may be changed from time to time.
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m.topic
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Stores the current human-readable topic
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Room Creation Templates
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=======================
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A client (or maybe home server?) could offer a few templates for the creation of
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new rooms. For example, for a simple private one-to-one chat the channel could
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assign the creator a power-level of 1, requiring a level of 1 to invite, and
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needing an invite before members can join. An invite is then sent to the other
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party, and if accepted and the other user joins, the creator's power-level can
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now be reduced to 0. This now leaves a room with two participants in it being
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unable to add more.
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Rooms that Continue History
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===========================
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An option that could be considered for room creation, is that when a new room is
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created the creator could specify a PDU ID into an existing room, as the history
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continuation point. This would be stored as an extra piece of meta-data on the
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initial PDU of the room's creation. (It does not appear in the normal previous
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PDU linkage).
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This would allow users in rooms to "fork" a room, if it is considered that the
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conversations in the room no longer fit its original purpose, and wish to
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diverge. Existing permissions on the original room would continue to apply of
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course, for viewing that history. If both rooms are considered "public" we might
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also want to define a message to post into the original room to represent this
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fork point, and give a reference to the new room.
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User Direct Message Rooms
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=========================
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There is no need to build a mechanism for directly sending messages between
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users, because a room can handle this ability. To allow direct user-to-user chat
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messaging we simply need to be able to create rooms with specific set of
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permissions to allow this direct messaging.
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Between any given pair of user IDs that wish to exchange private messages, there
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will exist a single shared Room, created lazily by either side. These rooms will
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need a certain amount of special handling in both home servers and display on
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clients, but as much as possible should be treated by the lower layers of code
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the same as other rooms.
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Specially, a client would likely offer a special menu choice associated with
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another user (in room member lists, presence list, etc..) as "direct chat". That
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would perform all the necessary steps to create the private chat room. Receiving
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clients should display these in a special way too as the room name is not
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important; instead it should distinguish them on the Display Name of the other
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party.
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Home Servers will need a client-API option to request setting up a new user-user
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chat room, which will then need special handling within the server. It will
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create a new room with the following
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m.member: the proposing user
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m.join_rules: "private"
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m.may_join: both users
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m.power_levels: empty
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m.default_level: 0
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m.add_state_level: 0
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m.public_history: False
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Having created the room, it can send an invite message to the other user in the
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normal way - the room permissions state that no users can be set to the invited
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state, but because they're in the may_join list then they'd be allowed to join
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anyway.
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In this arrangement there is now a room with both users may join but neither has
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the power to invite any others. Both users now have the confidence that (at
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least within the messaging system itself) their messages remain private and
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cannot later be provably leaked to a third party. They can freely set the topic
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or name if they choose and add or edit any other state of the room. The update
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powerlevel of each of these fixed properties should be 1, to lock out the users
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from being able to alter them.
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Anti-Glare
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==========
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There exists the possibility of a race condition if two users who have no chat
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history with each other simultaneously create a room and invite the other to it.
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This is called a "glare" situation. There are two possible ideas for how to
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resolve this:
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* Each Home Server should persist the mapping of (user ID pair) to room ID, so
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that duplicate requests can be suppressed. On receipt of a room creation
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request that the HS thinks there already exists a room for, the invitation to
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join can be rejected if:
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a) the HS believes the sending user is already a member of the room (and
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maybe their HS has forgotten this fact), or
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b) the proposed room has a lexicographically-higher ID than the existing
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room (to resolve true race condition conflicts)
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* The room ID for a private 1:1 chat has a special form, determined by
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concatenting the User IDs of both members in a deterministic order, such that
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it doesn't matter which side creates it first; the HSes can just ignore
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(or merge?) received PDUs that create the room twice.
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