mirror of
https://github.com/SchildiChat/element-web.git
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cd0ed879e3
Still WIP though: need to make vector work with the 'contains display name' rule being an override
135 lines
4.7 KiB
JavaScript
135 lines
4.7 KiB
JavaScript
/*
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Copyright 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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var StandardActions = require('./StandardActions');
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var PushRuleVectorState = require('./PushRuleVectorState');
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class VectorPushRuleDefinition {
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constructor(opts) {
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this.kind = opts.kind;
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this.description = opts.description;
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this.vectorStateToActions = opts.vectorStateToActions;
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}
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// Translate the rule actions and its enabled value into vector state
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ruleToVectorState(rule) {
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var enabled = false;
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var actions = null;
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if (rule) {
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enabled = rule.enabled;
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actions = rule.actions;
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}
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for (var stateKey in PushRuleVectorState.states) {
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var state = PushRuleVectorState.states[stateKey];
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var vectorStateToActions = this.vectorStateToActions[state];
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if (!vectorStateToActions) {
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// No defined actions means that this vector state expects a disabled (or absent) rule
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if (!enabled) {
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return state;
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}
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} else {
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// The actions must match to the ones expected by vector state
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if (enabled && JSON.stringify(rule.actions) === JSON.stringify(vectorStateToActions)) {
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return state;
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}
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}
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}
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console.error("Cannot translate rule actions into Vector rule state. Rule: " +
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JSON.stringify(rule));
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return undefined;
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}
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};
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/**
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* The descriptions of rules managed by the Vector UI.
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*/
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module.exports = {
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// Messages containing user's display name
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// (skip contains_user_name which is too geeky)
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".m.rule.contains_display_name": new VectorPushRuleDefinition({
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kind: "override",
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description: "Messages containing my name",
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vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND,
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off: StandardActions.ACTION_DISABLED
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}
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}),
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// Messages just sent to the user in a 1:1 room
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".m.rule.room_one_to_one": new VectorPushRuleDefinition({
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kind: "underride",
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description: "Messages in one-to-one chats",
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vectorStateToActions: {
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
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off: StandardActions.ACTION_DONT_NOTIFY
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}
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}),
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// Messages just sent to a group chat room
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// 1:1 room messages are catched by the .m.rule.room_one_to_one rule if any defined
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// By opposition, all other room messages are from group chat rooms.
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".m.rule.message": new VectorPushRuleDefinition({
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kind: "underride",
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description: "Messages in group chats",
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vectorStateToActions: {
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
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off: StandardActions.ACTION_DONT_NOTIFY
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}
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}),
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// Invitation for the user
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".m.rule.invite_for_me": new VectorPushRuleDefinition({
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kind: "underride",
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description: "When I'm invited to a room",
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vectorStateToActions: {
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
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off: StandardActions.ACTION_DISABLED
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}
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}),
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// Incoming call
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".m.rule.call": new VectorPushRuleDefinition({
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kind: "underride",
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description: "Call invitation",
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vectorStateToActions: {
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_NOTIFY_RING_SOUND,
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off: StandardActions.ACTION_DISABLED
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}
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}),
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// Notifications from bots
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".m.rule.suppress_notices": new VectorPushRuleDefinition({
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kind: "override",
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description: "Messages sent by bot",
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vectorStateToActions: {
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// .m.rule.suppress_notices is a "negative" rule, we have to invert its enabled value for vector UI
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on: StandardActions.ACTION_DISABLED,
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loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
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off: StandardActions.ACTION_DONT_NOTIFY,
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}
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}),
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};
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