schildi-web/src/components/structures/RoomSubList.js

430 lines
16 KiB
JavaScript

/*
Copyright 2015, 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
var React = require('react');
var DropTarget = require('react-dnd').DropTarget;
var sdk = require('matrix-react-sdk')
var dis = require('matrix-react-sdk/lib/dispatcher');
var Unread = require('matrix-react-sdk/lib/Unread');
var MatrixClientPeg = require('matrix-react-sdk/lib/MatrixClientPeg');
// turn this on for drop & drag console debugging galore
var debug = false;
var roomListTarget = {
canDrop: function() {
return true;
},
drop: function(props, monitor, component) {
if (debug) console.log("dropped on sublist")
},
hover: function(props, monitor, component) {
var item = monitor.getItem();
if (component.state.sortedList.length == 0 && props.editable) {
if (debug) console.log("hovering on sublist " + props.label + ", isOver=" + monitor.isOver());
if (item.targetList !== component) {
item.targetList.removeRoomTile(item.room);
item.targetList = component;
}
component.moveRoomTile(item.room, 0);
}
},
};
var RoomSubList = React.createClass({
displayName: 'RoomSubList',
debug: debug,
propTypes: {
list: React.PropTypes.arrayOf(React.PropTypes.object).isRequired,
label: React.PropTypes.string.isRequired,
tagName: React.PropTypes.string,
editable: React.PropTypes.bool,
order: React.PropTypes.string.isRequired,
// undefined if no room is selected (eg we are showing settings)
selectedRoom: React.PropTypes.string,
startAsHidden: React.PropTypes.bool,
showSpinner: React.PropTypes.bool, // true to show a spinner if 0 elements when expanded
collapsed: React.PropTypes.bool.isRequired, // is LeftPanel collapsed?
onHeaderClick: React.PropTypes.func,
alwaysShowHeader: React.PropTypes.bool,
incomingCall: React.PropTypes.object,
onShowMoreRooms: React.PropTypes.func,
searchFilter: React.PropTypes.string,
},
getInitialState: function() {
return {
hidden: this.props.startAsHidden || false,
truncateAt: 20,
sortedList: [],
};
},
getDefaultProps: function() {
return {
onHeaderClick: function() {}, // NOP
onShowMoreRooms: function() {} // NOP
};
},
componentWillMount: function() {
this.sortList(this.applySearchFilter(this.props.list, this.props.searchFilter), this.props.order);
},
componentWillReceiveProps: function(newProps) {
// order the room list appropriately before we re-render
//if (debug) console.log("received new props, list = " + newProps.list);
this.sortList(this.applySearchFilter(newProps.list, newProps.searchFilter), newProps.order);
},
applySearchFilter: function(list, filter) {
if (filter === "") return list;
return list.filter((room) => {
return room.name && room.name.toLowerCase().indexOf(filter.toLowerCase()) >= 0
});
},
onClick: function(ev) {
var isHidden = !this.state.hidden;
this.setState({ hidden : isHidden });
if (isHidden) {
// as good a way as any to reset the truncate state
this.setState({ truncateAt : 20 });
this.props.onShowMoreRooms();
}
this.props.onHeaderClick(isHidden);
},
tsOfNewestEvent: function(room) {
for (var i = room.timeline.length - 1; i >= 0; --i) {
var ev = room.timeline[i];
if (Unread.eventTriggersUnreadCount(ev) ||
(ev.sender && ev.sender.userId === MatrixClientPeg.get().credentials.userId))
{
return ev.getTs();
}
}
// we might only have events that don't trigger the unread indicator,
// in which case use the oldest event even if normally it wouldn't count.
// This is better than just assuming the last event was forever ago.
if (room.timeline.length) {
return room.timeline[0].getTs();
} else {
return Number.MAX_SAFE_INTEGER;
}
},
// TODO: factor the comparators back out into a generic comparator
// so that view_prev_room and view_next_room can do the right thing
recentsComparator: function(roomA, roomB) {
return this.tsOfNewestEvent(roomB) - this.tsOfNewestEvent(roomA);
},
lexicographicalComparator: function(roomA, roomB) {
return roomA.name > roomB.name ? 1 : -1;
},
// Generates the manual comparator using the given list
manualComparator: function(roomA, roomB) {
if (!roomA.tags[this.props.tagName] || !roomB.tags[this.props.tagName]) return 0;
// Make sure the room tag has an order element, if not set it to be the bottom
var a = roomA.tags[this.props.tagName].order;
var b = roomB.tags[this.props.tagName].order;
// Order undefined room tag orders to the bottom
if (a === undefined && b !== undefined) {
return 1;
} else if (a !== undefined && b === undefined) {
return -1;
}
return a == b ? this.lexicographicalComparator(roomA, roomB) : ( a > b ? 1 : -1);
},
sortList: function(list, order) {
if (list === undefined) list = this.state.sortedList;
if (order === undefined) order = this.props.order;
var comparator;
list = list || [];
if (order === "manual") comparator = this.manualComparator;
if (order === "recent") comparator = this.recentsComparator;
// Fix undefined orders here, and make sure the backend gets updated as well
this._fixUndefinedOrder(list);
//if (debug) console.log("sorting list for sublist " + this.props.label + " with length " + list.length + ", this.props.list = " + this.props.list);
this.setState({ sortedList: list.sort(comparator) });
},
moveRoomTile: function(room, atIndex) {
if (debug) console.log("moveRoomTile: id " + room.roomId + ", atIndex " + atIndex);
//console.log("moveRoomTile before: " + JSON.stringify(this.state.rooms));
var found = this.findRoomTile(room);
var rooms = this.state.sortedList;
if (found.room) {
if (debug) console.log("removing at index " + found.index + " and adding at index " + atIndex);
rooms.splice(found.index, 1);
rooms.splice(atIndex, 0, found.room);
}
else {
if (debug) console.log("Adding at index " + atIndex);
rooms.splice(atIndex, 0, room);
}
this.setState({ sortedList: rooms });
// console.log("moveRoomTile after: " + JSON.stringify(this.state.rooms));
},
// XXX: this isn't invoked via a property method but indirectly via
// the roomList property method. Unsure how evil this is.
removeRoomTile: function(room) {
if (debug) console.log("remove room " + room.roomId);
var found = this.findRoomTile(room);
var rooms = this.state.sortedList;
if (found.room) {
rooms.splice(found.index, 1);
}
else {
console.warn("Can't remove room " + room.roomId + " - can't find it");
}
this.setState({ sortedList: rooms });
},
findRoomTile: function(room) {
var index = this.state.sortedList.indexOf(room);
if (index >= 0) {
// console.log("found: room: " + room.roomId + " with index " + index);
}
else {
if (debug) console.log("didn't find room");
room = null;
}
return ({
room: room,
index: index,
});
},
calcManualOrderTagData: function(room) {
var index = this.state.sortedList.indexOf(room);
// we sort rooms by the lexicographic ordering of the 'order' metadata on their tags.
// for convenience, we calculate this for now a floating point number between 0.0 and 1.0.
var orderA = 0.0; // by default we're next to the beginning of the list
if (index > 0) {
var prevTag = this.state.sortedList[index - 1].tags[this.props.tagName];
if (!prevTag) {
console.error("Previous room in sublist is not tagged to be in this list. This should never happen.")
}
else if (prevTag.order === undefined) {
console.error("Previous room in sublist has no ordering metadata. This should never happen.");
}
else {
orderA = prevTag.order;
}
}
var orderB = 1.0; // by default we're next to the end of the list too
if (index < this.state.sortedList.length - 1) {
var nextTag = this.state.sortedList[index + 1].tags[this.props.tagName];
if (!nextTag) {
console.error("Next room in sublist is not tagged to be in this list. This should never happen.")
}
else if (nextTag.order === undefined) {
console.error("Next room in sublist has no ordering metadata. This should never happen.");
}
else {
orderB = nextTag.order;
}
}
var order = (orderA + orderB) / 2.0;
if (order === orderA || order === orderB) {
console.error("Cannot describe new list position. This should be incredibly unlikely.");
// TODO: renumber the list
}
return order;
},
makeRoomTiles: function() {
var self = this;
var RoomTile = sdk.getComponent("rooms.RoomTile");
return this.state.sortedList.map(function(room) {
var selected = room.roomId == self.props.selectedRoom;
// XXX: is it evil to pass in self as a prop to RoomTile?
return (
<RoomTile
room={ room }
roomSubList={ self }
key={ room.roomId }
collapsed={ self.props.collapsed || false}
selected={ selected }
unread={ Unread.doesRoomHaveUnreadMessages(room) }
highlight={ room.getUnreadNotificationCount('highlight') > 0 || self.props.label === 'Invites' }
isInvite={ self.props.label === 'Invites' }
incomingCall={ self.props.incomingCall && (self.props.incomingCall.roomId === room.roomId) ? self.props.incomingCall : null } />
);
});
},
_getHeaderJsx: function() {
var TintableSvg = sdk.getComponent("elements.TintableSvg");
return (
<h2 onClick={ this.onClick } className="mx_RoomSubList_label">
{ this.props.collapsed ? '' : this.props.label }
<img className="mx_RoomSubList_chevron"
src={ this.state.hidden ? "img/list-close.svg" : "img/list-open.svg" }
width="10" height="10" />
</h2>
);
},
_createOverflowTile: function(overflowCount, totalCount) {
var BaseAvatar = sdk.getComponent('avatars.BaseAvatar');
// XXX: this is duplicated from RoomTile - factor it out
return (
<div className="mx_RoomTile mx_RoomTile_ellipsis" onClick={this._showFullMemberList}>
<div className="mx_RoomTile_avatar">
<BaseAvatar url="img/ellipsis.svg" name="..." width={24} height={24} />
</div>
<div className="mx_RoomTile_name">and { overflowCount } others...</div>
</div>
);
},
_showFullMemberList: function() {
this.setState({
truncateAt: -1
});
this.props.onShowMoreRooms();
},
// Fix any undefined order elements of a room in a manual ordered list
// room.tag[tagname].order
_fixUndefinedOrder: function(list) {
if (this.props.order === "manual") {
var order = 0.0;
var self = this;
// Find the highest (lowest position) order of a room in a manual ordered list
list.forEach(function(room) {
if (room.tags.hasOwnProperty(self.props.tagName)) {
if (order < room.tags[self.props.tagName].order) {
order = room.tags[self.props.tagName].order;
}
}
});
// Fix any undefined order elements of a room in a manual ordered list
// Do this one at a time, as each time a rooms tag data is updated the RoomList
// gets triggered and another list is passed in. Doing it one at a time means that
// we always correctly calculate the highest order for the list - stops multiple
// rooms getting the same order. This is only really relevant for the first time this
// is run with historical room tag data, after that there should only be undefined
// in the list at a time anyway.
for (let i = 0; i < list.length; i++) {
if (list[i].tags[self.props.tagName].order === undefined) {
MatrixClientPeg.get().setRoomTag(list[i].roomId, self.props.tagName, {order: (order + 1.0) / 2.0}).finally(function() {
// Do any final stuff here
}).fail(function(err) {
var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
Modal.createDialog(ErrorDialog, {
title: "Failed to add tag " + self.props.tagName + " to room",
description: err.toString()
});
});
break;
};
};
}
},
render: function() {
var connectDropTarget = this.props.connectDropTarget;
var RoomDropTarget = sdk.getComponent('rooms.RoomDropTarget');
var TruncatedList = sdk.getComponent('elements.TruncatedList');
var label = this.props.collapsed ? null : this.props.label;
//console.log("render: " + JSON.stringify(this.state.sortedList));
var target;
if (this.state.sortedList.length == 0 && this.props.editable) {
target = <RoomDropTarget label={ 'Drop here to ' + this.props.verb }/>;
}
if (this.state.sortedList.length > 0 || this.props.editable) {
var subList;
var classes = "mx_RoomSubList";
if (!this.state.hidden) {
subList = <TruncatedList className={ classes } truncateAt={this.state.truncateAt}
createOverflowElement={this._createOverflowTile} >
{ target }
{ this.makeRoomTiles() }
</TruncatedList>;
}
else {
subList = <TruncatedList className={ classes }>
</TruncatedList>;
}
return connectDropTarget(
<div>
{ this._getHeaderJsx() }
{ subList }
</div>
);
}
else {
var Loader = sdk.getComponent("elements.Spinner");
return (
<div className="mx_RoomSubList">
{ this.props.alwaysShowHeader ? this._getHeaderJsx() : undefined }
{ (this.props.showSpinner && !this.state.hidden) ? <Loader /> : undefined }
</div>
);
}
}
});
// Export the wrapped version, inlining the 'collect' functions
// to more closely resemble the ES7
module.exports =
DropTarget('RoomTile', roomListTarget, function(connect) {
return {
connectDropTarget: connect.dropTarget(),
}
})(RoomSubList);