* Turn off node integration in the electron renderer process
* Enable the chromium sandbox to put the renderer into its own process
* Expose just the ipc module with a preload script
* Introduce a little IPC call wrapper so we can call into the
renderer process and await on the result.
* Use this in a bunch of places we previously used direct calls
to electron modules.
* Convert other uses of node, eg. use of process to derive the
platform (just look at the user agent)
* Strip out the desktopCapturer integration which doesn't appear
to have ever worked (probably best to just wait until
getDisplayMedia() is available in chrome at this point:
https://github.com/vector-im/riot-web/issues/4880).
Now that Olm needs to be inited asynchronously anyway, we can just
pass the options to Olm.init(), and as long as we do that before we
start the js-sdk, we're all good.
This will means the olm js is now part of the main bundle but since
it's now just a wrapper around the wasm, this is probably faster.
Also add the directwatch flag to olm.wasm because otherwise it
doesn't seem to copy the file in watch mode...
Non-functional changes (before I start messing with it).
Switch to import, move code out of the top level, switch to one
consistent way of declaring functions, keep imports at the top.
+ conform to a bit more eslint (IDE makes my eyes hurt)
+ specify windows-specific copies of noParse regexes to stop the olm error
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Configure the dev server not to spew module lists all over the console.
(Arguably the fact our module list is so long that I have to do this is a bug,
but my life is too short)
Use postcss-webpack-loader instead of webpack-cli to process the scss. Doing so
mostly means that we avoid the problem that webpack-dev-server fails to start
if we haven't already built the CSS. (It also simplifies package.json somewhat,
which is no bad thing)
In order to better support a world where old build artifacts are available
(which is necessary to support bundle.js splitting), collect all the webpack
artifacts for the build into a single directory. Then we'll be able to clear
out old builds after a few weeks, knowing they won't be in use any more.
16M is somewhat excessive: configure olm to use a bit less.
Requires changes to the olm library to do anything useful, but will be harmless
without them.
Partial fix to vector-im/riot-web#2726.
Advantages:
* blocks while a rebuild is in progress so you're less likely to reload the
old version
* serves from memory rather than disk, so we no longer need to turn off the
cachebuster to avoid filling the disk with bundles. Empirically, seems to
last a plausible amount of time without OOMing; there's no real reason to
believe it would use any more memory than webpack itself.
* That in turn means we no longer need the hack to stop chrome caching old
sourcemaps (because the sourcemap now has a cachebuster in its name).
* one fewer process for parallelshell to (fail to) manage.
* in future, we could consider the fancy hot-reload functionality.
If olm isn't installed, webpack prints out scary warnings (though it still
actually succeeds). Let's avoid scaring people by quietly removing it from the
list of things to process.
This means that clients can do better caching of assets, as it will mean we are
no longer reliant on etags to ensure that clients get a fresh version.
We inhibit the cachebuster for `npm start`, so that we don't get millions of
copies of the bundles on dev boxes.