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Port over custom vector roomlist controller with mini callview
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src/controllers/organisms/RoomList.js
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169
src/controllers/organisms/RoomList.js
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/*
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Copyright 2015 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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var React = require("react");
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var MatrixClientPeg = require("matrix-react-sdk/lib/MatrixClientPeg");
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var RoomListSorter = require("matrix-react-sdk/lib/RoomListSorter");
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var dis = require("matrix-react-sdk/lib/dispatcher");
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var sdk = require('matrix-react-sdk');
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var VectorConferenceHandler = require("../../modules/VectorConferenceHandler");
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var CallHandler = require("matrix-react-sdk/lib/CallHandler");
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var HIDE_CONFERENCE_CHANS = true;
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module.exports = {
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componentWillMount: function() {
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var cli = MatrixClientPeg.get();
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cli.on("Room", this.onRoom);
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cli.on("Room.timeline", this.onRoomTimeline);
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cli.on("Room.name", this.onRoomName);
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var rooms = this.getRoomList();
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this.setState({
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roomList: rooms,
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activityMap: {}
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});
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},
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componentDidMount: function() {
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this.dispatcherRef = dis.register(this.onAction);
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},
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onAction: function(payload) {
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switch (payload.action) {
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// listen for call state changes to prod the render method, which
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// may hide the global CallView if the call it is tracking is dead
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case 'call_state':
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this._recheckCallElement(this.props.selectedRoom);
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break;
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}
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},
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componentWillUnmount: function() {
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dis.unregister(this.dispatcherRef);
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if (MatrixClientPeg.get()) {
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MatrixClientPeg.get().removeListener("Room", this.onRoom);
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MatrixClientPeg.get().removeListener("Room.timeline", this.onRoomTimeline);
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MatrixClientPeg.get().removeListener("Room.name", this.onRoomName);
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}
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},
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componentWillReceiveProps: function(newProps) {
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this.state.activityMap[newProps.selectedRoom] = undefined;
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this._recheckCallElement(newProps.selectedRoom);
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this.setState({
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activityMap: this.state.activityMap
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});
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},
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onRoom: function(room) {
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this.refreshRoomList();
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},
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onRoomTimeline: function(ev, room, toStartOfTimeline) {
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if (toStartOfTimeline) return;
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var newState = {
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roomList: this.getRoomList()
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};
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if (
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room.roomId != this.props.selectedRoom &&
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ev.getSender() != MatrixClientPeg.get().credentials.userId)
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{
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var hl = 1;
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var actions = MatrixClientPeg.get().getPushActionsForEvent(ev);
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if (actions && actions.tweaks && actions.tweaks.highlight) {
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hl = 2;
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}
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// obviously this won't deep copy but this shouldn't be necessary
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var amap = this.state.activityMap;
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amap[room.roomId] = Math.max(amap[room.roomId] || 0, hl);
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newState.activityMap = amap;
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}
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this.setState(newState);
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},
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onRoomName: function(room) {
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this.refreshRoomList();
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},
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refreshRoomList: function() {
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var rooms = this.getRoomList();
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this.setState({
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roomList: rooms
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});
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},
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getRoomList: function() {
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return RoomListSorter.mostRecentActivityFirst(
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MatrixClientPeg.get().getRooms().filter(function(room) {
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var me = room.getMember(MatrixClientPeg.get().credentials.userId);
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var shouldShowRoom = (
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me && (me.membership == "join" || me.membership == "invite")
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);
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// hiding conf rooms only ever toggles shouldShowRoom to false
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if (shouldShowRoom && HIDE_CONFERENCE_CHANS) {
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// we want to hide the 1:1 conf<->user room and not the group chat
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var joinedMembers = room.getJoinedMembers();
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if (joinedMembers.length === 2) {
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var otherMember = joinedMembers.filter(function(m) {
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return m.userId !== me.userId
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})[0];
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if (VectorConferenceHandler.isConferenceUser(otherMember)) {
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// console.log("Hiding conference 1:1 room %s", room.roomId);
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shouldShowRoom = false;
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}
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}
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}
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return shouldShowRoom;
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})
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);
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},
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_recheckCallElement: function(selectedRoomId) {
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// if we aren't viewing a room with an ongoing call, but there is an
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// active call, show the call element - we need to do this to make
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// audio/video not crap out
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var activeCall = CallHandler.getAnyActiveCall();
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var callForRoom = CallHandler.getCallForRoom(selectedRoomId);
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var showCall = (activeCall && !callForRoom);
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this.setState({
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show_call_element: showCall
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});
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},
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makeRoomTiles: function() {
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var self = this;
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var RoomTile = sdk.getComponent("molecules.RoomTile");
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return this.state.roomList.map(function(room) {
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var selected = room.roomId == self.props.selectedRoom;
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return (
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<RoomTile
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room={room}
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key={room.roomId}
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selected={selected}
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unread={self.state.activityMap[room.roomId] === 1}
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highlight={self.state.activityMap[room.roomId] === 2}
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/>
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);
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});
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}
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};
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@ -19,7 +19,7 @@ limitations under the License.
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var React = require('react');
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var sdk = require('matrix-react-sdk')
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var RoomListController = require('matrix-react-sdk/lib/controllers/organisms/RoomList')
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var RoomListController = require('../../../../controllers/organisms/RoomList')
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module.exports = React.createClass({
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displayName: 'RoomList',
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