mirror of
https://github.com/SchildiChat/element-web.git
synced 2024-10-01 01:26:12 -04:00
make the new userlist UI actually work
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parent
260e22186b
commit
61c94d63e7
@ -54,12 +54,12 @@ html {
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}
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.mx_ContextualMenu {
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text-align: center;
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border: 1px solid #a9dbf4;
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border-radius: 8px;
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background-color: #fff;
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color: #747474;
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position: fixed;
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z-index: 1000;
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z-index: 2001;
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padding: 6px;
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}
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@ -71,7 +71,8 @@ html {
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}
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.mx_ContextualMenu_field {
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padding: 6px;
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padding: 3px 6px 3px 6px;
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cursor: pointer;
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}
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@ -28,7 +28,14 @@ module.exports = React.createClass({
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mixins: [MemberInfoController],
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render: function() {
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var kickButton, banButton, muteButton, giveModButton;
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var interactButton, kickButton, banButton, muteButton, giveModButton;
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if (this.props.member.userId === MatrixClientPeg.get().credentials.userId) {
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interactButton = <div className="mx_ContextualMenu_field" onClick={this.onLeaveClick}>Leave room</div>;
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}
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else {
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interactButton = <div className="mx_ContextualMenu_field" onClick={this.onChatClick}>Start chat</div>;
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}
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if (this.state.can.kick) {
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kickButton = <div className="mx_ContextualMenu_field" onClick={this.onKick}>
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Kick
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@ -54,7 +61,7 @@ module.exports = React.createClass({
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return (
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<div>
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<div className="mx_ContextualMenu_field" onClick={this.onChatClick}>Start chat</div>
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{interactButton}
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{muteButton}
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{kickButton}
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{banButton}
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@ -44,10 +44,15 @@ module.exports = React.createClass({
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},
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onClick: function(e) {
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var self = this;
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self.setState({ 'menu': true });
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ContextualMenu.createMenu(MemberInfo, {
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member: this.props.member,
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member: self.props.member,
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right: window.innerWidth - e.pageX,
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top: e.pageY,
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onFinished: function() {
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self.setState({ 'menu': false });
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}
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});
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},
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@ -109,7 +114,7 @@ module.exports = React.createClass({
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}
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}
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mainClassName += presenceClass;
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if (this.state.hover) {
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if (this.state.hover || this.state.menu) {
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mainClassName += " mx_MemberTile_hover";
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}
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@ -123,7 +128,7 @@ module.exports = React.createClass({
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}
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var nameEl;
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if (this.state.hover) {
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if (this.state.hover || this.state.menu) {
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var presence;
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// FIXME: make presence data update whenever User.presence changes...
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var active = this.props.member.user ? (this.props.member.user.lastActiveAgo || -1) : -1;
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@ -32,6 +32,8 @@ var dis = require("../../dispatcher");
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var Modal = require("../../Modal");
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var ComponentBroker = require('../../ComponentBroker');
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var ErrorDialog = ComponentBroker.get("organisms/ErrorDialog");
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var QuestionDialog = ComponentBroker.get("organisms/QuestionDialog");
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var Loader = require("react-loader");
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module.exports = {
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componentDidMount: function() {
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@ -59,6 +61,7 @@ module.exports = {
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description: err.message
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});
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});
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this.props.onFinished();
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},
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onBan: function() {
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@ -75,6 +78,7 @@ module.exports = {
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description: err.message
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});
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});
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this.props.onFinished();
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},
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onMuteToggle: function() {
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@ -83,12 +87,14 @@ module.exports = {
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var self = this;
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var room = MatrixClientPeg.get().getRoom(roomId);
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if (!room) {
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this.props.onFinished();
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return;
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}
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var powerLevelEvent = room.currentState.getStateEvents(
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"m.room.power_levels", ""
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);
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if (!powerLevelEvent) {
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this.props.onFinished();
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return;
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}
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var isMuted = this.state.muted;
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@ -116,6 +122,7 @@ module.exports = {
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description: err.message
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});
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});
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this.props.onFinished();
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},
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onModToggle: function() {
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@ -123,16 +130,19 @@ module.exports = {
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var target = this.props.member.userId;
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var room = MatrixClientPeg.get().getRoom(roomId);
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if (!room) {
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this.props.onFinished();
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return;
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}
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var powerLevelEvent = room.currentState.getStateEvents(
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"m.room.power_levels", ""
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);
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if (!powerLevelEvent) {
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this.props.onFinished();
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return;
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}
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var me = room.getMember(MatrixClientPeg.get().credentials.userId);
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if (!me) {
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this.props.onFinished();
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return;
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}
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var defaultLevel = powerLevelEvent.getContent().users_default;
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@ -150,6 +160,7 @@ module.exports = {
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description: err.message
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});
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});
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this.props.onFinished();
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},
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onChatClick: function() {
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@ -199,6 +210,37 @@ module.exports = {
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);
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});
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}
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this.props.onFinished();
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},
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// FIXME: this is horribly duplicated with MemberTile's onLeaveClick.
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// Not sure what the right solution to this is.
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onLeaveClick: function() {
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console.log("leaving room");
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var roomId = this.props.member.roomId;
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Modal.createDialog(QuestionDialog, {
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title: "Leave room",
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description: "Are you sure you want to leave the room?",
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onFinished: function(should_leave) {
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if (should_leave) {
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var d = MatrixClientPeg.get().leave(roomId);
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var modal = Modal.createDialog(Loader);
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d.then(function() {
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modal.close();
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dis.dispatch({action: 'view_next_room'});
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}, function(err) {
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modal.close();
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Modal.createDialog(ErrorDialog, {
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title: "Failed to leave room",
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description: err.toString()
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});
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});
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}
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}
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});
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this.props.onFinished();
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},
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getInitialState: function() {
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@ -35,6 +35,35 @@ module.exports = {
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getInitialState: function() {
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return {
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hover: false,
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menu: false,
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}
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},
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onLeaveClick: function(ev) {
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ev.stopPropagation();
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ev.preventDefault();
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var roomId = this.props.member.roomId;
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Modal.createDialog(QuestionDialog, {
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title: "Leave room",
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description: "Are you sure you want to leave the room?",
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onFinished: function(should_leave) {
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if (should_leave) {
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var d = MatrixClientPeg.get().leave(roomId);
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var modal = Modal.createDialog(Loader);
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d.then(function() {
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modal.close();
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dis.dispatch({action: 'view_next_room'});
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}, function(err) {
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modal.close();
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Modal.createDialog(ErrorDialog, {
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title: "Failed to leave room",
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description: err.toString()
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});
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});
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}
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}
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});
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}
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};
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