Load limited number of room members when we first switch to a room, loading the rest a little later: makes switchign to large rooms much more responsive.

This commit is contained in:
David Baker 2015-06-25 14:57:35 +01:00
parent 209e052025
commit 5d44de9e08

View File

@ -19,15 +19,19 @@ limitations under the License.
var React = require("react");
var MatrixClientPeg = require("../../MatrixClientPeg");
var INITIAL_LOAD_NUM_MEMBERS = 50;
module.exports = {
getInitialState: function() {
var members = this.roomMembers(INITIAL_LOAD_NUM_MEMBERS);
return {
memberDict: members
};
},
componentWillMount: function() {
var cli = MatrixClientPeg.get();
cli.on("RoomState.members", this.onRoomStateMember);
var members = this.roomMembers();
this.setState({
memberDict: members
});
},
componentWillUnmount: function() {
@ -36,6 +40,15 @@ module.exports = {
}
},
componentDidMount: function() {
var that = this;
setTimeout(function() {
that.setState({
memberDict: that.roomMembers()
});
}, 50);
},
// Remember to set 'key' on a MemberList to the ID of the room it's for
/*componentWillReceiveProps: function(newProps) {
},*/
@ -47,17 +60,19 @@ module.exports = {
});
},
roomMembers: function() {
roomMembers: function(limit) {
var cli = MatrixClientPeg.get();
var all_members = cli.getRoom(this.props.roomId).currentState.members;
var all_user_ids = Object.keys(all_members);
var to_display = {};
for (var i = 0; i < all_user_ids.length; ++i) {
var count = 0;
for (var i = 0; i < all_user_ids.length && (limit === undefined || count < limit); ++i) {
var user_id = all_user_ids[i];
var m = all_members[user_id];
if (m.membership == 'join' || m.membership == 'invite') {
to_display[user_id] = m;
++count;
}
}
return to_display;